@Midnight_Reaper Thank you for the reply.
First 2 games were with the Norse pieces but me and the friends are looking into making a few zombie rule changes with the Norse pieces.
Final game complete:
axis-and-allies-armies-vs-navies (1).tsvg
As you can see, the Armies won, but it was quite a slog.
The dynamics of the game were similar to the other ones, except that Japan failed to break through significantly through China or the Soviet Union, the Americans failed to break through into France, and the British were unable to halt the Armies in the Middle East, opening up the enormous resources of the Middle East, Southeast Asia, India, and most of all, Africa.
Playtesting is complete. Updates for balance have been added to the original post.
Because I finally figured out how to create a Global 1940 map without national objectives, I added a new base map in. I also clarified some of the rules and changed the “optional” rule to one that’s easier to implement on TripleA (I still believe the original one works well if implemented).
Removed French national objective.
Added new file.
Changed neutral rules and tiny adjustment to starting setup.
Undid neutral changes.
[From the last edit]
Clarified Mongolia rules.
Changed optional rules.
Clarified starting battles in Paris and London.
Added new rule clarification:
If the British units in Paris are destroyed prior to France’s turn, France gets 4 infantry for free.