@jonahawesome said in Cold War / Using AA 1940 Global war board:
I’m setting it in the mid-1950s / Late
Experimenting with it and making I can get some ideas from y’all
The Armies started strong in the second game, but the game’s too imbalanced that simply giving them the neutrals was not enough. It was a step in the right direction, though.
I’ll probably give the Armies a 200% income bonus (so they collect double the amount of IPCs they normally collect each round) and let them keep the neutrals.
The second game’s over.
Not much to say. It was merely a repeat of the first game except for the Armies doing slightly better than the first game initially due to those neutral units.
I didn’t play to victory conditions but I achieved all the victory cities (normally you need to play until the end of the French turn after capturing all the cities, but there’s literally one German territory left with no IPCs or units, so it’s probably fine) anyway.
The game is much more balanced now with each Army power getting 200% IPCs.
That being said, it still may be slightly inbalanced in favour of the Armies.
If that’s the case make all neutrals strict neutrals rather than pro-Armies neutrals (I’m not going to have more testgames after this one).
This is official.
Added additional rules to balance the game.
Final game complete:
axis-and-allies-armies-vs-navies (1).tsvg
As you can see, the Armies won, but it was quite a slog.
The dynamics of the game were similar to the other ones, except that Japan failed to break through significantly through China or the Soviet Union, the Americans failed to break through into France, and the British were unable to halt the Armies in the Middle East, opening up the enormous resources of the Middle East, Southeast Asia, India, and most of all, Africa.
Playtesting is complete. Updates for balance have been added to the original post.
Because I finally figured out how to create a Global 1940 map without national objectives, I added a new base map in. I also clarified some of the rules and changed the “optional” rule to one that’s easier to implement on TripleA (I still believe the original one works well if implemented).
Removed French national objective.
Added new file.
Changed neutral rules and tiny adjustment to starting setup.
Undid neutral changes.
[From the last edit]
Clarified Mongolia rules.
Changed optional rules.
Clarified starting battles in Paris and London.
Added new rule clarification:
If the British units in Paris are destroyed prior to France’s turn, France gets 4 infantry for free.