accidentally posted to VF game. here is the hit diff:
Combat Hit Differential Summary :
Americans regular : -1.00
Russians regular : 0.67
Germans regular : -0.83
Russians AA : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 3 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Iwo Jima to 59 Sea Zone
1 fighter moved from Western United States to 59 Sea Zone
1 fighter moved from Western United States to 59 Sea Zone
Combat - Americans
Battle in 59 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 5 fighters in 59 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 59 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 59 Sea Zone
Americans roll dice for 3 fighters in 59 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 fighter in 59 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 59 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier and 2 fighters
Non Combat Move - Americans
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 59 Sea Zone to Iwo Jima
1 fighter moved from 59 Sea Zone to Iwo Jima
Combat Move - Chinese
1 infantry moved from Fukien to Kwangtung
British take Kwangtung from Japanese
1 infantry moved from Fukien to Kiangsu
1 infantry moved from Hupeh to Kiangsu
1 infantry moved from Suiyuan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 infantry moved from Suiyuan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 1 fighter and 4 infantry in Kiangsu, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Yunnan
Place Units - Americans
1 battleship, 1 carrier and 1 destroyer placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Fukien
1 infantry placed in Suiyuan
1 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 35 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.00
Japanese regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 6 infantry and 1 transport; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Northwestern Europe to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to United Kingdom
1 infantry moved from 6 Sea Zone to United Kingdom
1 artillery moved from 6 Sea Zone to United Kingdom
1 fighter moved from Northwestern Europe to United Kingdom
3 bombers moved from Karelia S.S.R. to United Kingdom
1 fighter moved from Karelia S.S.R. to United Kingdom
2 infantry moved from Morocco Algeria to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from East Poland to Bulgaria Romania
1 armour moved from East Poland to Bulgaria Romania
1 armour moved from Karelia S.S.R. to Belorussia
1 infantry moved from East Poland to Belorussia
Combat - Germans
Rocket attack in Russia does 1 damage to factory owned by Russians
Rockets in Karelia S.S.R. roll: 1
Rocket attack in United Kingdom does 4 damage to factory owned by British
Rockets in France roll: 4
Battle in Bulgaria Romania
Germans attack with 1 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Bulgaria Romania, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Belorussia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in United Kingdom
Germans attack with 1 artillery, 3 bombers, 4 fighters and 3 infantry
British defend with 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry
British roll AA dice in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 3 bombers, 4 fighters and 3 infantry in United Kingdom, round 2 : 5/11 hits, 5.00 expected hits
British roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in United Kingdom, round 2 : 3/6 hits, 2.17 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 bomber owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in United Kingdom
Germans captures 35PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery, 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter and 2 infantry
Casualties for British: 2 armour, 1 artillery, 1 bomber and 2 infantry
Non Combat Move - Germans
1 fighter moved from United Kingdom to France
1 aaGun moved from Germany to Northwestern Europe
1 artillery moved from Germany to France
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from United Kingdom to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
3 bombers moved from United Kingdom to Germany
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 armour, 2 bombers and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 84 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
British AA : -1.17
Germans rolls : 0.00
Russians regular : -0.50
Germans regular : 0.50
British regular : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 32 PUs; 0 techTokens;
Russians buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Russia to Belorussia
1 armour moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Eastern Ukraine to East Poland
1 armour moved from Russia to East Poland
1 bomber moved from Russia to Bulgaria Romania
1 bomber moved from Russia to Belorussia
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Bulgaria Romania, round 2 : 3/3 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Battle in Belorussia
Russians attack with 2 armour, 1 bomber and 1 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 armour, 1 bomber and 1 infantry in Belorussia, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 armour, 1 bomber and 1 infantry in Belorussia, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 armour and 1 bomber in Belorussia, round 4 : 3/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in East Poland
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Russians roll dice for 1 armour in East Poland, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in East Poland, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in East Poland, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in East Poland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Belorussia to Russia
1 bomber moved from Bulgaria Romania to Russia
Place Units - Russians
2 armour placed in Caucasus
1 armour, 1 fighter and 1 infantry placed in Russia
1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Stanovoj Chrebet from Russians
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Buryatia S.S.R. to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from French Indo-China Thailand to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 artillery moved from Buryatia S.S.R. to Soviet Far East
1 bomber moved from Manchuria to Soviet Far East
Combat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Soviet Far East, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Japanese roll dice for 1 artillery and 1 bomber in Soviet Far East, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 bomber in Soviet Far East, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 transport moved from 38 Sea Zone to 49 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 48 Sea Zone to 49 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
1 fighter moved from Kwangtung to Manchuria
1 bomber moved from Soviet Far East to Manchuria
1 fighter moved from 62 Sea Zone to Manchuria
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 35 Sea Zone to 49 Sea Zone
Place Units - Japanese
1 carrier and 3 fighters placed in 62 Sea Zone
3 infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Japanese rolls : 0.00
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Combat Move - British
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 12 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
2 destroyers owned by the British, 1 cruiser owned by the British, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
British roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 6 Sea Zone
Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -26
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Casualties for Germans: 1 carrier, 1 cruiser and 1 fighter
1 fighter owned by the Germans forced to land in Northwestern Europe
Non Combat Move - British
Turn Complete - British
Combat Hit Differential Summary :
Germans regular : 0.83
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 fighters moved from 13 Sea Zone to Bulgaria Romania
1 armour moved from Balkans to Bulgaria Romania
1 bomber moved from Italy to Bulgaria Romania
Combat - Italians
Battle in Bulgaria Romania
Italians attack with 1 armour, 1 bomber and 2 fighters
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Bulgaria Romania, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Bulgaria Romania, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 fighters moved from Bulgaria Romania to Balkans
1 bomber moved from Bulgaria Romania to Italy
1 transport moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Morocco Algeria
1 armour moved from Rhodesia to French Equatorial Africa
1 infantry moved from India to Persia
1 artillery moved from India to Persia
2 cruisers and 1 transport moved from 35 Sea Zone to 15 Sea Zone
1 battleship moved from 35 Sea Zone to 15 Sea Zone
2 infantry moved from Italy to Balkans
Place Units - Italians
1 armour, 1 bomber and 1 infantry placed in India
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
Russians regular : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 4 units.
Combat Move - Americans
1 battleship, 1 carrier and 1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Iwo Jima to 53 Sea Zone
1 fighter moved from Iwo Jima to 53 Sea Zone
Non Combat Move - Americans
1 armour moved from Western United States to Eastern United States
1 armour moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Combat Move - Chinese
1 infantry moved from Kiangsu to Fukien
Non Combat Move - Chinese
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
1 armour, 1 bomber and 3 infantry placed in Eastern United States
Place Units - Chinese
1 infantry placed in Suiyuan
1 infantry placed in Fukien
1 infantry placed in Hupeh
1 infantry placed in Sikang
Turn Complete - Americans
Americans collect 35 PUs; end with 35 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 2,6,5,2 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover War Bonds
Activate Technology - Germans
Germans activating War Bonds
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 80 PUs; 0 techTokens;
Germans buy 6 armour, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Norway to 6 Sea Zone
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 armour moved from Germany to East Poland
1 bomber moved from Germany to East Poland
1 bomber moved from Germany to Belorussia
1 bomber moved from Germany to Archangel
2 bombers moved from Germany to Russia
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Eastern Canada
Germans take Eastern Canada from British
1 artillery moved from 1 Sea Zone to Eastern Canada
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Rocket attack in Russia does 3 damage to factory owned by Russians
Rockets in Karelia S.S.R. roll: 3
Battle in Belorussia
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Belorussia, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Belorussia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in East Poland
Germans attack with 1 armour and 1 bomber
Russians defend with 1 armour
Germans roll dice for 1 armour and 1 bomber in East Poland, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 armour in East Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from East Poland to Germany
1 bomber moved from Archangel to Germany
1 bomber moved from Belorussia to Germany
1 bomber moved from Russia to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Germany to France
3 infantry moved from Germany to Poland
1 fighter moved from Northwestern Europe to Morocco Algeria
1 fighter moved from France to Gibraltar
Place Units - Germans
8 infantry placed in United Kingdom
1 armour and 1 infantry placed in Karelia S.S.R.
5 armour, 2 fighters and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Germans collect 2 PUs from War Bonds; end with 53 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.17
Russians AA : 0.67
The game is pretty much done. We can continue if you think you can save the UK, but I think it’s pretty much done.
We can start another also. I do have one tweak I forgot: ships may enter sea zone 16, but only for Bulgaria/Romania.
@gribble I don’t think I can reclaim it, I think Russia is the only army I did completely screw up with. We can play again, just know if we go for the hat trick, then we will be playing the Middle Earth map.
Test summary from TripleA, engine version: 2.5.22294, time: 7:52:34 PM
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 8 infantry; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from France to 13 Sea Zone
1 armour moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
1 infantry moved from Libya to Egypt
1 armour moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 bomber moved from Germany to Egypt
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Baltic States
1 artillery moved from 5 Sea Zone to Baltic States
1 infantry moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
1 infantry moved from Poland to East Poland
1 artillery moved from Poland to East Poland
1 infantry moved from Bulgaria Romania to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to East Poland
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 9 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 9 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 12 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 2 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 battleship
Battle in Egypt
Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 4/6 hits, 2.50 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 4/5 hits, 2.17 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 1 armour and 1 bomber in Egypt, round 3 : 2/2 hits, 1.17 expected hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win with 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in East Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in East Poland
Germans roll dice for 1 artillery and 2 infantry in East Poland, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in East Poland, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in East Poland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 5 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 5 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
1 fighter owned by the Germans retreated
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Germany to Poland
1 infantry moved from Norway to Finland
1 fighter moved from 12 Sea Zone to France
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from Egypt to Libya
1 fighter moved from Baltic States to Poland
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.67
Germans regular : -2.83
British regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Russia to East Poland
1 artillery moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
1 infantry moved from Eastern Ukraine to East Poland
Combat - Russians
Battle in East Poland
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in East Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in East Poland
Russians roll dice for 1 armour and 3 infantry in East Poland, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
Place Units - Russians
1 armour placed in Caucasus
2 armour placed in Karelia S.S.R.
1 bomber and 1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 transport; Remaining resources: 5 PUs; 1 techTokens;
Combat Move - Japanese
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
2 fighters moved from 61 Sea Zone to Philippine Islands
2 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
1 fighter moved from Japan to 53 Sea Zone
1 destroyer moved from 51 Sea Zone to 38 Sea Zone
1 cruiser moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from French Indo-China Thailand to Kwangtung
1 fighter moved from Formosa to Kwangtung
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Fukien
1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from Kiangsu to Fukien
1 fighter moved from Manchuria to Fukien
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Fukien, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 2 fighters and 1 infantry in Philippine Islands, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 2 infantry
Battle in 53 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 battleship
Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
1 fighter moved from 53 Sea Zone to 59 Sea Zone
1 fighter moved from 53 Sea Zone to 59 Sea Zone
1 fighter moved from 56 Sea Zone to 59 Sea Zone
2 carriers moved from 57 Sea Zone to 59 Sea Zone
1 fighter moved from Philippine Islands to 61 Sea Zone
1 fighter moved from Kwangtung to French Indo-China Thailand
1 fighter moved from Fukien to Manchuria
Place Units - Japanese
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 34 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 1.67
Japanese regular : 1.67
Japanese rolls : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 cruiser, 1 factory and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Germany
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 armour moved from 12 Sea Zone to Gibraltar
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Australia to 41 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 factory placed in India
1 cruiser placed in 2 Sea Zone
1 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
British rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 artillery moved from 15 Sea Zone to Egypt
1 fighter moved from Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Libya
2 infantry moved from Libya to Morocco Algeria
1 armour moved from Italy to France
2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Balkans to Bulgaria Romania
Place Units - Italians
1 artillery and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 cruiser and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 bomber moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to United Kingdom
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 carrier moved from 44 Sea Zone to 53 Sea Zone
1 destroyer moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
Non Combat Move - Americans
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 armour, 1 bomber and 2 infantry placed in Eastern United States
1 cruiser placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Hupeh
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 38 PUs; 1 techTokens;
Germans buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 3 PUs; 1 techTokens;
Combat Move - Germans
1 cruiser moved from 6 Sea Zone to 12 Sea Zone
1 submarine moved from 6 Sea Zone to 12 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
3 infantry moved from Poland to East Poland
1 bomber moved from Libya to East Poland
2 armour moved from Bulgaria Romania to East Poland
1 armour moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
1 fighter moved from France to Baltic States
1 fighter moved from Morocco Algeria to 12 Sea Zone
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 cruiser, 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport; Americans defend with 1 artillery, 1 destroyer, 1 infantry and 1 transport
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 fighter in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 2 destroyers and 2 transports in 12 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 cruiser and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 destroyers and 2 transports in 12 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 12 Sea Zone
1 transport owned by the British, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 37
Casualties for Americans: 1 artillery, 1 destroyer, 1 infantry and 1 transport
Casualties for British: 1 destroyer and 1 transport
Battle in East Poland
Germans attack with 2 armour, 1 bomber and 3 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 2 armour, 1 bomber and 3 infantry in East Poland, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 0/4 hits, 1.50 expected hits
2 infantry owned by the Russians lost in East Poland
Germans roll dice for 2 armour, 1 bomber and 3 infantry in East Poland, round 3 : 0/6 hits, 2.17 expected hits
Russians roll dice for 1 armour and 1 infantry in East Poland, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans lost in East Poland
Germans roll dice for 2 armour, 1 bomber and 2 infantry in East Poland, round 4 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 armour and 1 infantry in East Poland, round 4 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour and 3 infantry
Casualties for Germans: 3 infantry
Battle in Baltic States
Germans attack with 1 armour, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 fighters and 2 infantry in Baltic States, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 armour moved from Czechoslovakia Hungary to Poland
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to France
1 aaGun moved from Germany to France
4 infantry moved from Germany to Poland
1 fighter moved from Baltic States to France
1 fighter moved from Baltic States to Poland
1 fighter moved from 12 Sea Zone to Germany
1 bomber moved from East Poland to Poland
Place Units - Germans
1 aaGun, 1 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Germans rolls : 0.00
Russians regular : 0.17
Germans regular : -2.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 2 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 armour moved from Karelia S.S.R. to Baltic States
1 infantry moved from Karelia S.S.R. to Baltic States
1 armour moved from Karelia S.S.R. to East Poland
1 artillery moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
1 armour moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to East Poland
1 bomber moved from Caucasus to Germany
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Karelia S.S.R. to Finland
1 infantry moved from Stanovoj Chrebet to Soviet Far East
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Combat - Russians
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in East Poland
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour, 1 artillery and 2 infantry in East Poland, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 2 armour in East Poland, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Battle in Finland
Russians attack with 1 artillery and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Finland, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 4 infantry in Finland, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour and 6 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 6 infantry in Ukraine, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 armour and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Baltic States, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Baltic States, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Russians
1 bomber moved from Germany to Karelia S.S.R.
Place Units - Russians
1 armour and 1 infantry placed in Karelia S.S.R.
1 armour and 1 infantry placed in Caucasus
1 bomber placed in Caucasus
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Germans AA : -0.17
Germans regular : -2.00
Russians regular : 1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 factories, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
1 battleship moved from 50 Sea Zone to 53 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 artillery moved from Kwangtung to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 52 Sea Zone
1 fighter moved from French Indo-China Thailand to 35 Sea Zone
1 destroyer moved from 38 Sea Zone to 35 Sea Zone
1 cruiser moved from 49 Sea Zone to 46 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 artillery moved from Fukien to 61 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
2 artilleries moved from 52 Sea Zone to Wake Island
1 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from 61 Sea Zone to 46 Sea Zone
3 fighters moved from 59 Sea Zone to 53 Sea Zone
1 carrier moved from 59 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
British defend with 1 destroyer, 1 infantry and 1 transport
Japanese roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser and 1 fighter in 46 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 46 Sea Zone
1 transport owned by the British and 1 infantry owned by the British lost in 46 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer, 1 infantry and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 4 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Wake Island
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Wake Island, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 3 fighters
Americans defend with 1 carrier, 1 destroyer and 2 fighters
Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 53 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 53 Sea Zone
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 carrier and 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to French Indo-China Thailand
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from Fukien to Kiangsu
1 infantry moved from French Indo-China Thailand to Fukien
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 fighter moved from Suiyuan to Manchuria
1 carrier moved from 61 Sea Zone to 52 Sea Zone
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 carrier moved from 59 Sea Zone to 53 Sea Zone
Place Units - Japanese
1 factory placed in Manchuria
1 factory placed in East Indies
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 32 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 1.67
Japanese regular : 0.17
Japanese rolls : 0.00
British regular : -0.33