The FAQ Thread
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@trig Thanks for the support, Trig! Means a lot coming from you! 8 )
I think for most of the gameplay, GHG is right and you don’t have to slow things down by announcing sea zone by sea zone what the intention of your peace-loving naval units are. GHG knows this would be tedious and obnoxious. But if two nations are on the cusp of war and naval forces from two different Major Powers share a sea zone, then the defending player can say, “Hold up. I might declare war here. Now that you are entering this sea zone I’m in, I need you to announce your intentions. Are you moving through to THIS sea zone, or THAT sea zone? It might affect what I decide to do. Are you ending your movement here and moving no further?” This gives a slight advantage to the defender in seeing that the naval units are getting close to entering a worrisome sea zone and they can declare war before they enter it.
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@trig said in The FAQ Thread:
@generalhandgrenade said in The FAQ Thread:
@hbg-gw-enthusiast said in The FAQ Thread:
The moving player’s intent need only be declared upon entering a sea zone, sea zone by sea zone. The announcement is something like, “My fleet enters this sea zone and intends to keep moving to this next sea zone. Do you want to declare war before I leave?” Then say the British fleet reaches the final sea zone they want and they announce, “We now declare war on Japan and are going to try to perform an amphibious assault with these ships/units.” [If there are enemy naval units, then add, “These units are my screening force.”] So yes, they can move through a Japanese-occupied sea zone peacefully, only to immediately declare war and conduct combat in the next sea zone all within a single turn.
None of this is correct if neither of us has declared war on each other yet. Other than maybe some canals or straits, my naval movements are not restricted while I’m not at war with you. That’s why you have to put some thought into when you decide to declare war on your turn. In some cases, you might want to make some moves, declare war, then finish your moves. The reason is you would move your ships unimpeded, then if you needed to fly your planes over certain territories, you can declare war on those nation(s) and thus complete your moves (you can’t fly over a neutral nation).
Why not? That is what happens. You move through the sea zones, and a nation may declare war with you at any time as you are moving though. This is just the slow way of doing it, for instance if you had a really important turn like Japan’s sneak attack or something. There is nothing in that that refers to restricted movement, just giving the other player a chance to DOW. I find it a much more elegant explanation than “you can declare war at anytime, and then figure out what happens”
(Also, your previous post implied that someone would make their moves while everyone else wasn’t paying attention, or was off doing something different, and then be immune to a preemptive DOW. I find that that just rude and impolite. GW Enthusiast’s interpretation removes that obnoxious loophole.)I was giving a literal interpretation of the rules. I wouldn’t wait for someone to go to the bathroom or out for a smoke to declare war on them. As you point out that would be rude. We don’t play our games that way. That said, I’m not going to tell you what my plan is nor am I under any obligation to do so. We explain this quite clearly in the rulebook on page 25. We even gave an example of what I said;
The example that was given in this thread by the OP was a rare occasion that I’m not sure I would put myself in as the British player. If I was making that move chances are I’m doing it just to bait the Japanese player into declaring war on me. You can bet that I’ll be sure and give him every opportunity and latitude to do that. If he doesn’t take the bait I might just change my move before I announce any combat. A more appropriate example that would be common would be moving past the American boats on my way to assault the main part of his navy. I would be doing so before he has the ability to declare war on me so I don’t have to form a screening force. Once there I would declare war on him.
Declaring war in GW 36 is very easy. So easy it takes up hardly any space in the rulebook as you can see from my screenshot. However, it is the most difficult decision to make in the game with consequences that could decide the fate of the game. I have work to do on GW 14 today and other stuff that needs doing. If I have time I’ll make a video on Declarations of War later. If not then I’ll get to it some time after I get home from the lake this weekend.
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So… did historical board gaming design Global War 1936-1945?
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@luftwaffles41 said in The FAQ Thread:
So… did historical board gaming design Global War 1936-1945?
Yes.
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@luftwaffles41 Yes. Global War 1936-1945 is HBG’s biggest game, their magnum opus if you will. They plan on making a series of games or this type spanning the 19th and 20th centuries, from 1804 to 2025.
The website is here: https://www.historicalboardgaming.com/ -
Ahh okay. I’ve just been sticking with Global 1940 A&A but Global War 36 seems engaging
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@luftwaffles41 Here’s the first in a video series by General Hand Grenade, talking with Morten, the designer of Global War '36 v3. https://www.youtube.com/watch?v=BHlrbXLCdwo
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@luftwaffles41 It is definitely one of the most complex games for WW2 you can get. I personally love the depth of the rules. I think if you enjoy complexity and historical detail, you should get the game. Be warned, you only get the map and player aids. You have to buy the pieces separately.
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I figured as such since it wasn’t sold in full stock anywhere on the internet or on HBGs website.
I think it’d be pretty fun though it might be a bit boring taking all the original territories that Germany annexed irl like Austria and Poland until you finally get to world War 2… or maybe this isn’t the case?
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I am pretty sure about this, but I want to get it proved beyond doubt on the main thread.
“Planes cannot land on newly placed carriers. Newly placed carriers may not be used to guarantee land spots. Thus, effectively, a carrier must sit naked for a turn after it is built.”
This is discussed in more detail here:
https://www.axisandallies.org/forums/topic/36743/aircraft-carrier-rules-in-v3-a-new-way-of-thinking -
@hbg-gw-enthusiast said in The FAQ Thread:
However, if the British move to a sea zone where the Japanese fleet is and do not announce they are performing an amphibious assault, but instead announce they are moving through that sea zone to an adjacent one [where the Japanese player is worried the British will invade], in order to interdict the British fleet before it moves to that next sea zone where it will possibly conduct an amphibious assault, the Japanese would have to declare war on the British to try and stop them before they leave. That would incur the 5D12 penalty. And the delicious thing is, the British player may have just been feinting!
If the Japanese have to worry about a British invasion force, thay have bigger problems on their hands that the effect of a declaration of war !
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@trig said in The FAQ Thread:
I am pretty sure about this, but I want to get it proved beyond doubt on the main thread.
“Planes cannot land on newly placed carriers. Newly placed carriers may not be used to guarantee land spots. Thus, effectively, a carrier must sit naked for a turn after it is built.”
This is discussed in more detail here:
https://www.axisandallies.org/forums/topic/36743/aircraft-carrier-rules-in-v3-a-new-way-of-thinkingFor the purposes of this question, are you playing with optional rule 15.3?
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@hbg-gw-enthusiast Good point. I am not. The optionaly rule would allow aircraft to be placed on carriers when built.
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@hbg-gw-enthusiast said in The FAQ Thread:
“Planes cannot land on newly placed carriers. Newly placed carriers may not be used to guarantee land spots. Thus, effectively, a carrier must sit naked for a turn after it is built.”
This is my understanding, Trig, but I agree with you that it would be helpful to have it definitively answered. : )
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@hbg-gw-enthusiast That question was answered over a month ago on the thread that Trig referenced earlier. I didn’t re-answer it because the guy who wrote the rules gave the answer directly. When I have a question I ask him for the answer. His answers are more definite than mine.
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Declarations of War
https://youtu.be/Kz5Kl9oOZSA -
@generalhandgrenade Wow! I didn’t catch that Munck was the designer! Thanks. Doesn’t get more definitive than that!
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@generalhandgrenade said in The FAQ Thread:
Declarations of War
https://youtu.be/Kz5Kl9oOZSATwo follow ups:
- Does the Clarifying Ordering Effects on Page 37, (a), also apply to amphibious assaults, or is there some exception about amphibious assaults? I assumed it did apply to amphibious assaults.
- If a nation announces they will be engaging in an amphibious assault (or any other attack), is that not a declaration of war, in and of itself?
When you enter a sea zone where you will be doing combat (screening force, amphibious assault, etc.), your declaration of war occurs when you move into that sea zone. The Attacking player has to announce his intentions first and he has to do it upon entering the sea zone.
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@generalhandgrenade in you Declarations of War video, when you move your British fleet next to Tokyo you say
« I didn’t tell you that was a combat move. I don’t have to declare War on you yet. ».Obviously if you are doing it during your Combat Phase, you will have to attack something in that zone by the end of the turn, so Japan knows that if he wants to block you he must declare war when the fleet enters zone 65 first.
There has to be some leeway for the players to figure out the timing of the declaration of War, especially if you skip over the zone that you have to go through to get to Tokyo when you move your fleet.
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@noneshallpass said in The FAQ Thread:
@generalhandgrenade in you Declarations of War video, when you move your British fleet next to Tokyo you say
« I didn’t tell you that was a combat move. I don’t have to declare War on you yet. ».Obviously if you are doing it during your Combat Phase, you will have to attack something in that zone by the end of the turn, so Japan knows that if he wants to block you he must declare war when the fleet enters zone 65 first.
There has to be some leeway for the players to figure out the timing of the declaration of War, especially if you skip over the zone that you have to go through to get to Tokyo when you move your fleet.
Well, I can see situations where you move during the combat movement phase, even when you do not plan to declare war that turn. I agree we need clarification here, but on Page 34, 8.2 During Combat Movement, there are two examples which seem to argue that you could move during the combat movement phase, without necessarily declaring war. “Example: Germany wants to move two heavy cruisers into a sea zone with a medium bomber on MAP. it must do so during the Combat Move Phase even though the aircraft could decline combat if it wishes.” At the end of section 8.2, it reads, “Note that combat may not always occur as sometimes one or both players will be given the choice to engage in combat or not.” I like my interpretation better than GHG’s where the attacking player doesn’t “skip over the zone you have to go through to get to Tokyo” and instead announces his intention to move through that zone to get to the sea zone adjacent to Tokyo.
Several threads above, I wrote something like: The Attacking (moving) player’s intent needs to be declared upon entering a sea zone, sea zone by sea zone. The announcement is something like, “My fleet enters this sea zone and intends to keep moving to this next sea zone. Do you want to declare war before I leave?” The Attacking player’s fleet reaches the final sea zone they want and they announce, “We now declare war because we are going to try to perform an amphibious assault with these ships/units.” If there are enemy naval units, the Attacking player adds, “These units are my screening force.”
It seems GHG disagrees with that approach, but I think it is elegant, fair, and clear. The core principle with my approach is the the attacking player announces their intended actions in a sea zone when they enter a sea zone. Most of the time, it won’t matter, but when it does matter, it’s clear as can be. With GHG’s proposed system, you have fleets skip over sea zones; Attacking players moving so that the Defending player declares war, but then the Attacking player undoes their movements and attacks somewhere else; and a new rule where sometimes the Attacking player has to announce their intention when they enter a sea zone, but other times they do not. But little, by little, we polish the surface of the mirror to perfection, my friends! Clarification by clarification! 8 )