@max334 any scrambles?
L21 Colt(X) vs DannyDuck(L+17) BM3 Gm3
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from New South Wales to Queensland 1 fighter moved from Caroline Islands to 7 Sea Zone 2 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 6 artilleries and 11 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 infantry moved from Smolensk to Vologda 1 infantry moved from Nenetsia to Vologda 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 infantry moved from Rostov to Volgograd 1 armour moved from Bryansk to Tambov 1 armour moved from Tambov to Volgograd 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Rostov to Volgograd 2 tactical_bombers moved from Bryansk to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 infantry moved from Belarus to Smolensk 3 artilleries moved from Belarus to Bryansk 9 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 infantry moved from Romania to Bessarabia 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 2 tactical_bombers moved from Volgograd to Bryansk 1 tactical_bomber moved from Southern Italy to Caucasus 1 tactical_bomber moved from Western Germany to Bryansk 1 fighter moved from Ukraine to Bryansk 3 armour and 3 mech_infantrys moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 armour and 8 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 0.33 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers Americans defend with 2 submarines Japanese roll dice for 1 destroyer and 2 tactical_bombers in 33 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 destroyer and 2 tactical_bombers in 33 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 33 Sea Zone Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 1 artillery and 2 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Hunan 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Kwangtung to Hunan 3 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Yunnan to Kweichow 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to Paulau Island 2 battleships, 3 carriers and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 5 fighters moved from Japan to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 2 destroyers and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 transports EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2 Japanese collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 3 carriers, 6 destroyers, 2 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone Combat - Americans Non Combat Move - Americans 1 bomber moved from Sakha to Midway Place Units - Americans 3 destroyers and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 bomber placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Midway: 3 artilleries, 4 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 25 Sea Zone: 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports EDIT: Adding units owned by Americans to 25 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 89 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Southeast Mexico: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 4 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 3 carriers, 6 destroyers, 2 fighters, 2 infantry, 5 submarines, 2 tactical_bombers and 2 transports moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 86 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone Combat - Americans Non Combat Move - Americans 1 bomber moved from Sakha to Midway Place Units - Americans 3 destroyers and 2 submarines placed in 10 Sea Zone 1 bomber placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 bomber placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Midway: 3 artilleries, 4 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 25 Sea Zone: 3 artilleries, 4 infantry, 1 mech_infantry and 4 transports EDIT: Adding units owned by Americans to 25 Sea Zone: 4 transports EDIT: Removing units owned by Americans from 89 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Southeast Mexico: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 artillery moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 2 destroyers moved from 80 Sea Zone to 39 Sea Zone UK_Pacific take 39 Sea Zone from Japanese 1 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 armour and 1 artillery moved from Northwest Persia to Persia 1 infantry moved from Persia to Iraq 1 bomber moved from Northwest Persia to Volgograd 2 fighters moved from Egypt to Persia Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Volgograd causes 5 damage total. Battle in French Madagascar Battle in Burma British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 bomber moved from Volgograd to Persia Place Units - British 1 artillery and 2 infantry placed in Persia 2 fighters placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,6,4,3,1,5,5,1,2,4 British collect 27 PUs (8 lost to blockades); end with 27 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.67 Germans AA : -0.17 British regular : 0.67
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@colt45554 situation is looking pretty dire for me.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Morocco to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 4 submarines and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour and 3 infantry moved from 98 Sea Zone to Alexandria 2 artilleries and 1 marine moved from Tobruk to Alexandria 1 bomber moved from Southern France to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 3 armour moved from Caucasus to Northwest Persia 2 artilleries and 3 infantry moved from Tambov to Samara Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 marine British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 marine in Alexandria, round 2 : 3/7 hits, 2.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 3 armour British defend with 1 infantry; French defend with 1 fighter Italians roll dice for 3 armour in Northwest Persia, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 fighter and 1 infantry in Northwest Persia, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the French, 1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 7 Casualties for Italians: 1 armour Casualties for French: 1 fighter Casualties for British: 1 infantry Battle in Samara Italians attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries and 3 infantry in Samara, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Samara Italians roll dice for 2 artilleries and 2 infantry in Samara, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Tambov to Samara 1 bomber and 1 fighter moved from 98 Sea Zone to Crete 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 transports placed in 95 Sea Zone 1 fighter placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 0.33 British regular : -0.33
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agree, losing the battle at sz 91 was too big. assumed no scramble for 98 but can roll if you want
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 35 Sea Zone to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Queensland to New Guinea Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 bomber moved from 35 Sea Zone to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from Queensland to New Guinea Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 77 PUs; Germans buy 2 fighters, 9 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 4 mech_infantrys and 1 tactical_bomber moved from Caucasus to Persia 1 infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Volgograd to Novosibirsk Germans take Novosibirsk from Russians 5 bombers moved from Western Germany to Persia Combat - Germans Battle in Persia Germans attack with 3 armour, 5 bombers, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters and 2 infantry Germans roll dice for 3 armour, 5 bombers, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 5/13 hits, 6.17 expected hits British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Persia, round 2 : 3/8 hits, 3.33 expected hits 1 bomber owned by the British, 2 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia Germans roll dice for 3 armour, 5 bombers, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 1/10 hits, 5.67 expected hits British roll dice for 1 armour and 2 fighters in Persia, round 3 : 2/3 hits, 1.83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Persia Germans roll dice for 2 armour, 5 bombers and 1 tactical_bomber in Persia, round 4 : 8/8 hits, 5.00 expected hits British roll dice for 2 fighters in Persia, round 4 : 1/2 hits, 1.33 expected hits 1 armour owned by the Germans and 2 fighters owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for Germans: 2 armour and 4 mech_infantrys Casualties for British: 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry Non Combat Move - Germans 5 bombers and 1 tactical_bomber moved from Persia to Northwest Persia 3 artilleries moved from Ukraine to Bryansk 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel 3 artilleries moved from Novgorod to Belarus 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Bryansk to Tambov 2 fighters and 4 tactical_bombers moved from Bryansk to Northwest Persia 3 mech_infantrys moved from Western Germany to Poland 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 2 fighters moved from 98 Sea Zone to Southern Italy 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 armour moved from Volgograd to Bryansk 1 marine moved from Normandy Bordeaux to Holland Belgium Place Units - Germans 3 submarines placed in 110 Sea Zone 2 submarines placed in 93 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans regular : -2.83 British regular : -0.50
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@colt45554 I concede. With the fall of the middle east I am fairly certain Egypt falls this turn or next at the latest with no opportunity to retake. GG.
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Gg. Unless I missed it, could you please post game 2 result also?
Good luck in rest of season -
@colt45554 Good game to you as well. I thought I had but I’ll double check. You too buddy.