I mean, with all of the turns the Allies get on this map, it’s reasonable to forget that Axis gets turns once in a while too haha.
#1 trulpen (X) vs WindowWasher (A) WaW
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@trulpen completely forgot that the dutch are afterwards, sorry, working on it now 5 mins
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Anzac 1 Submarine moved from 113 Sea Zone to 114 Sea Zone 1 Carrier, 1 Destroyer and 1 Fighter moved from 122 Sea Zone to 114 Sea Zone 1 Fighter moved from Townsville to 114 Sea Zone 1 Infantry moved from Northern Territory to Townsville 1 Infantry moved from Queensland to Townsville 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from New Britain to 114 Sea Zone 1 Artillery and 1 Infantry moved from 114 Sea Zone to West Papua 3 Infantrys and 1 Tank moved from Port Moresby to West Papua 1 Infantry moved from Milne Bay to West Papua 1 Infantry moved from South New Zealand to Wellington 1 Infantry moved from North New Zealand to Wellington 4 Infantrys moved from Canberra to New South Wales Purchase Units - Anzac Anzac buy 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 AAGun moved from Port Moresby to West Papua 1 Infantry moved from Guadalcanal to New Georgia 1 Infantry moved from Bougainville to New Georgia Place Units - Anzac 3 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Dutch 1 Destroyer and 1 Submarine moved from 110 Sea Zone to 61 Sea Zone 1 Submarine moved from 67 Sea Zone to 114 Sea Zone 1 Destroyer and 1 Transport moved from 108 Sea Zone to 114 Sea Zone 1 Artillery and 1 Infantry moved from Hollandia to West Papua 1 Infantry and 1 Tank moved from Merauke to West Papua 1 Artillery moved from Java to Sumatra 2 Infantrys moved from West Borneo to Banjarmasin 1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin 1 Destroyer moved from 111 Sea Zone to 66 Sea Zone Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Finns 1 Infantry moved from Lapland to Murmansk Finns take Murmansk from Russians 1 Artillery moved from Lapland to N.Karelia 1 Infantry moved from Oulu to N.Karelia 1 Fighter moved from Helsinki to N.Karelia Purchase Units - Finns Finns buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in N.Karelia Finns attack with 1 Artillery, 1 Fighter and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in N.Karelia, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from N.Karelia to Oulu 1 Tank moved from Helsinki to Oulu 1 Infantry moved from Tampere to Oulu 3 Infantrys moved from Helsinki to Tampere 1 Infantry moved from Kotka to Oulu 1 Destroyer, 1 Submarine and 1 Transport moved from 5 Sea Zone to 22 Sea Zone Place Units - Finns 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns regular : 0,00 Russians regular : -0,33
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TripleA Turn Summary: Romanians round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Romanians 1 Artillery and 1 Infantry moved from Bulgaria to E.Romania 1 Artillery and 1 Infantry moved from W.Romania to E.Romania 1 Fighter moved from Bucharest to E.Romania 1 Tank moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in E.Romania Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 1 Artillery Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in E.Romania, round 2 : 3/6 hits, 2,17 expected hits Russians roll dice for 1 Artillery in E.Romania, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Russians lost in E.Romania Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Non Combat Move - Romanians Turning on Edit Mode EDIT: Turning off Edit Mode 1 Fighter moved from E.Romania to Bulgaria EDIT: 2 Infantrys moved from Bucharest to Bulgaria Place Units - Romanians 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Romanians regular : 0,83 Russians regular : -0,33
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Thai 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 T.Boat moved from 105 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to West Borneo Thai take West Borneo from Dutch 1 Artillery and 1 Infantry moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry moved from 105 Sea Zone to S.French Indochina Thai take S.French Indochina from French 1 Fighter moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 Artillery, 1 Fighter and 1 Infantry Chinese defend with 1 Tank Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 Tank in S.Thailand, round 2 : 0/1 hits, 0,50 expected hits 1 Tank owned by the Chinese lost in S.Thailand Thai win, taking S.Thailand from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok Place Units - Thai Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Thai from 106 Sea Zone: 1 T.Boat EDIT: Adding units owned by Thai to 105 Sea Zone: 1 T.Boat EDIT: Removing units owned by Thai from 105 Sea Zone: 1 Transport EDIT: Adding units owned by Thai to 106 Sea Zone: 1 Transport EDIT: Turning off Edit Mode 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Thai regular : 0,00
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These minor nations a very quick to play and actually a lot of fun!
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Your minors are a lot bigger than mine though…
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@trulpen the dutch vanish verry quickly
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chinese are fun, arguably a major
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They’re kind of in between, depending if they get crushed by Japan or not. Right now they earn about 4 times as much as each of my minors, while ANZAC earn 3 times and the Dutch 2 times more.
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Americans 3 Infantrys moved from Colombia to Venezuela 1 Infantry and 1 Tank moved from South Atlantic USA to 25 Sea Zone 1 Infantry and 1 Tank moved from 25 Sea Zone to Central America 1 Infantry moved from Mindanao to Samar 1 Fighter moved from Pearl Harbor to 91 Sea Zone 1 Destroyer and 1 Submarine moved from 98 Sea Zone to 91 Sea Zone 2 Carriers and 2 Fighters moved from 118 Sea Zone to 91 Sea Zone 1 Destroyer moved from 99 Sea Zone to 91 Sea Zone 1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone 1 Fighter moved from Palmyra to 91 Sea Zone 1 Bomber moved from Pearl Harbor to 91 Sea Zone 1 Fighter moved from Midway to 91 Sea Zone 1 Fighter moved from Washington to Venezuela 2 Infantrys moved from Southwest USA to W.Mexico 1 Tank moved from South Central USA to E.Mexico 1 Infantry moved from South Central USA to E.Mexico 1 Tank moved from San Francisco to E.Mexico 1 Artillery and 1 Infantry moved from Northwest USA to 83 Sea Zone 1 Artillery moved from Southwest USA to 83 Sea Zone 1 Infantry moved from San Francisco to 83 Sea Zone 1 Artillery and 1 Infantry moved from San Francisco to W.Mexico 2 Artillerys, 2 Infantrys and 2 Transports moved from 83 Sea Zone to 119 Sea Zone 2 Artillerys and 2 Infantrys moved from 119 Sea Zone to Peru 1 Bomber moved from South Central USA to Venezuela 1 Bomber moved from North Central USA to Venezuela 3 Infantrys moved from Washington to Northeast USA 1 Infantry moved from North Central USA to South Central USA 1 Infantry moved from Northeast USA to South Central USA 2 Transports moved from 99 Sea Zone to 83 Sea Zone 1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 74 Sea Zone to 83 Sea Zone 1 Destroyer moved from 74 Sea Zone to 81 Sea Zone 1 Submarine moved from 71 Sea Zone to 79 Sea Zone 1 Artillery and 1 Infantry moved from 83 Sea Zone to W.Mexico 1 Tank moved from Southwest USA to E.Mexico 1 Tank moved from San Francisco to E.Mexico 1 Tank moved from Northwest USA to W.Mexico Purchase Units - Americans Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Carrier, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Venezuela Americans attack with 2 Bombers, 1 Fighter and 3 Infantrys Neutral defend with 3 Infantrys Americans roll dice for 2 Bombers, 1 Fighter and 3 Infantrys in Venezuela, round 2 : 2/6 hits, 2.17 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Venezuela Americans roll dice for 2 Bombers, 1 Fighter and 3 Infantrys in Venezuela, round 3 : 2/6 hits, 2.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 2 Bombers, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 3 Infantrys Casualties for Americans: 1 Infantry Battle in Central America Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Central America, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Central America Americans loses 0 PUs for violating Central Americas neutrality. Americans win, taking Central America from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in E.Mexico Americans attack with 1 Infantry and 4 Tanks Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 4 Tanks in E.Mexico, round 2 : 3/5 hits, 2.17 expected hits Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in E.Mexico Americans loses 0 PUs for violating E.Mexicos neutrality. Americans win, taking E.Mexico from Neutral with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in W.Mexico Americans attack with 2 Artillerys, 4 Infantrys and 1 Tank Neutral defend with 1 Infantry and 1 Tank Americans roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in W.Mexico, round 2 : 4/7 hits, 2.17 expected hits Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico Americans loses 0 PUs for violating W.Mexicos neutrality. Americans win, taking W.Mexico from Neutral with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry and 1 Tank Battle in 91 Sea Zone Americans attack with 1 Bomber, 2 Carriers, 3 Destroyers, 5 Fighters and 2 Submarines Yamamoto defend with 1 Battleship and 2 Submarines Americans roll dice for 2 Submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Bomber, 2 Carriers, 3 Destroyers and 5 Fighters in 91 Sea Zone, round 2 : 1/11 hits, 3.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship in 91 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Destroyer owned by the Americans lost in 91 Sea Zone Americans roll dice for 2 Submarines in 91 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Submarines in 91 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Bomber, 2 Carriers, 2 Destroyers and 5 Fighters in 91 Sea Zone, round 3 : 3/10 hits, 3.33 expected hits Yamamoto roll dice for 1 Battleship in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Battleship owned by the Yamamoto and 2 Submarines owned by the Yamamoto lost in 91 Sea Zone Americans win with 1 Bomber, 2 Carriers, 1 Destroyer, 4 Fighters and 2 Submarines remaining. Battle score for attacker is 10 Casualties for Americans: 2 Destroyers and 1 Fighter Casualties for Yamamoto: 1 Battleship and 2 Submarines Battle in Peru Americans attack with 2 Artillerys and 2 Infantrys Neutral defend with 1 Artillery and 1 Infantry Americans roll dice for 2 Artillerys and 2 Infantrys in Peru, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Peru Americans roll dice for 2 Artillerys and 1 Infantry in Peru, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Peru Americans loses 0 PUs for violating Perus neutrality. Americans win, taking Peru from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - Americans 2 Bombers and 1 Fighter moved from Venezuela to Colombia 1 AAGun moved from South Atlantic USA to South Central USA 1 AAGun moved from San Francisco to W.Mexico 1 AAGun moved from Washington to Northeast USA 1 Artillery moved from Oahu to Pearl Harbor 1 Infantry moved from Kauai to Oahu 1 Bomber moved from 91 Sea Zone to Pearl Harbor Place Units - Americans 1 Carrier and 1 Destroyer placed in 91 Sea Zone 1 Adv.Fighter placed in 91 Sea Zone 1 B.Transport and 1 Transport placed in 25 Sea Zone 2 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : 1.00 Neutral regular : -0.83
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bad thing is that the japanese will just own all of the 2x dutch money and alot of that 4x china money, so in a way its great for axis since they’re minors and cant really defend themselves
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Germans Germans loses 0 PUs for violating Croatias neutrality. 2 Artillerys and 3 Infantrys moved from Rhine to Belgium 1 Elite moved from Rhine to Belgium 2 Submarines moved from 5 Sea Zone to 6 Sea Zone 1 Bomber moved from Hamburg to 6 Sea Zone 2 Fighters moved from Lapland to 6 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Vyborg 1 Transport moved from 24 Sea Zone to 23 Sea Zone 1 Tank moved from Denmark to Netherlands 1 Artillery and 1 Infantry moved from Danzig to East Prussia 1 Tank moved from Danzig to East Prussia 1 Infantry moved from Krakow to Vinnytsia Germans take Vinnytsia from Russians 1 Tank moved from Hungary to Croatia Germans take Croatia from Neutral 1 Tank moved from Croatia to W.Romania 2 Infantrys moved from Krakow to Warsaw 3 Tanks moved from Danzig to Warsaw 1 Infantry moved from Krakow to Warsaw 1 Artillery moved from Krakow to Warsaw 2 Infantrys moved from Hamburg to Netherlands 1 Fighter moved from Pomerania to Vyborg 1 Artillery moved from Denmark to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Artillery moved from Hamburg to Netherlands 1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Vyborg 1 Tank moved from Languedoc to Aquitaine Germans take Aquitaine from French 1 Tank moved from Aquitaine to Languedoc 1 Tank moved from Languedoc to Orleanais Germans take Orleanais from French 1 Tank moved from Orleanais to Burgundy 2 Infantrys moved from Languedoc to Burgundy 2 Infantrys moved from Lorraine to Picardy 2 Stukas moved from Hamburg to Picardy 2 Artillerys moved from Lorraine to Burgundy 1 Elite moved from Hamburg to Netherlands 1 Tank moved from Lorraine to Netherlands 1 Tank moved from Lorraine to Belgium 1 Tank moved from Lorraine to Netherlands 1 Tank moved from Lorraine to Belgium 1 Infantry moved from Lorraine to Picardy 1 Tank moved from Lorraine to Netherlands 1 Tank moved from Lorraine to Belgium 2 Infantrys and 2 Tanks moved from Lorraine to Burgundy 1 Tank moved from Kufra to New Valley Germans take New Valley from British 1 Tank moved from New Valley to Darfur Germans take Darfur from British Purchase Units - Germans Germans buy 4 Artillerys, 1 Carrier, 2 Fighters and 11 Infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 3 Infantrys and 2 Stukas French defend with 1 Bunker Germans roll dice for 3 Infantrys and 2 Stukas in Picardy, round 2 : 1/5 hits, 1,83 expected hits Units damaged: 1 Bunker owned by the French French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 3 Infantrys and 2 Stukas in Picardy, round 3 : 3/5 hits, 1,83 expected hits French roll dice for 1 Bunker in Picardy, round 3 : 1/1 hits, 0,50 expected hits 1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy Germans win, taking Picardy from French with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for French: 1 Bunker Battle in 6 Sea Zone Germans attack with 1 Bomber, 2 Fighters and 2 Submarines Russians defend with 1 Destroyer, 1 Submarine and 2 Transports Germans roll dice for 2 Submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 Bomber and 2 Fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0,67 expected hits 1 Transport owned by the Russians lost in 6 Sea Zone Germans roll dice for 1 Submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 Submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Germans lost in 6 Sea Zone Germans roll dice for 1 Bomber and 2 Fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 6 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits 1 Transport owned by the Russians lost in 6 Sea Zone 2 Fighters owned by the Germans and 1 Bomber owned by the Germans retreated Russians win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is -2 Casualties for Germans: 2 Submarines Casualties for Russians: 2 Transports Battle in Netherlands Germans attack with 1 Artillery, 1 Elite, 2 Infantrys and 4 Tanks Neutral defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 4 Tanks in Netherlands, round 2 : 3/8 hits, 3,17 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 2/4 hits, 1,33 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Netherlands Germans roll dice for 1 Artillery, 1 Elite and 4 Tanks in Netherlands, round 3 : 2/6 hits, 2,83 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Neutral lost in Netherlands Germans loses 0 PUs for violating Netherlandss neutrality. Germans win, taking Netherlands from Neutral with 1 Artillery, 1 Elite and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Warsaw Germans attack with 1 Artillery, 3 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Germans roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Warsaw, round 2 : 1/7 hits, 2,50 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1,00 expected hits 1 Infantry owned by the Neutral lost in Warsaw Germans roll dice for 1 Artillery, 3 Infantrys and 3 Tanks in Warsaw, round 3 : 2/7 hits, 2,50 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Warsaw, round 3 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw Germans loses 0 PUs for violating Warsaws neutrality. Germans win, taking Warsaw from Neutral with 1 Artillery, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Belgium Germans attack with 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks Neutral defend with 3 Infantrys Germans roll dice for 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks in Belgium, round 2 : 5/9 hits, 3,33 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1,00 expected hits 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 2 Artillerys, 1 Elite, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Burgundy Germans attack with 2 Artillerys, 4 Infantrys and 3 Tanks French defend with 1 Infantry Germans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Burgundy, round 2 : 3/9 hits, 3,17 expected hits French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Burgundy Germans win, taking Burgundy from French with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in East Prussia Germans attack with 1 Artillery, 1 Infantry and 1 Tank Russians defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in East Prussia, round 2 : 3/3 hits, 1,17 expected hits Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vyborg Germans attack with 1 Artillery, 1 Fighter and 2 Infantrys Russians defend with 2 Infantrys Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Russians lost in Vyborg Germans roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 2/4 hits, 1,17 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 Fighter moved from Vyborg to Oulu 2 Infantrys moved from Danzig to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Oulu 1 Bomber moved from 6 Sea Zone to Oulu 2 Stukas moved from Picardy to Lorraine 2 Infantrys moved from Bavaria to Lorraine 1 AAGun moved from Lorraine to Burgundy 1 Infantry moved from Bavaria to Lorraine 2 Artillerys and 4 Infantrys moved from Brandenburg to Bavaria 1 AAGun, 2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia 1 Tank moved from Hungary to Vinnytsia 1 Tank moved from Silesia to Vinnytsia 1 Tank moved from Danzig to Vinnytsia 1 Artillery and 3 Infantrys moved from Lapland to Oulu 2 Transports moved from 43 Sea Zone to 46 Sea Zone 1 Destroyer moved from 43 Sea Zone to 46 Sea Zone 1 Artillery and 1 Infantry moved from Hungary to E.Romania 1 Artillery and 1 Infantry moved from Hungary to Krakow 2 Fighters moved from 6 Sea Zone to Oulu 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone 1 Destroyer moved from 24 Sea Zone to 22 Sea Zone 1 Artillery and 8 Infantrys moved from Bohemia to Bavaria Place Units - Germans 1 Carrier placed in 22 Sea Zone 2 Fighters placed in 22 Sea Zone 1 Artillery and 2 Infantrys placed in Hamburg Germans undo move 3. 3 Infantrys placed in Hamburg 2 Artillerys and 2 Infantrys placed in Rhine 2 Artillerys and 1 Infantry placed in Bavaria Germans undo move 5. Germans undo move 3. 1 Artillery and 2 Infantrys placed in Hamburg 1 Artillery and 2 Infantrys placed in Bavaria 5 Infantrys placed in Bohemia Turn Complete - Germans Germans collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
French regular : -0,33 Russians regular : -0,50 Germans regular : 0,17 Neutral regular : -2,33
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no… no please… not a navy…
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Did the battle in the North Sea rather quickly. Think I shouldn’t, but I assumed max d. Came to think afterwards that you perhaps didn’t want to lose the trannies?
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@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
no… no please… not a navy…
Oh, yes, baby!
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given what you brought, id have chosen max d
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@WindowWasher said in #1 trulpen (X) vs WindowWasher (A) WaW:
bad thing is that the japanese will just own all of the 2x dutch money and alot of that 4x china money, so in a way its great for axis since they’re minors and cant really defend themselves
But now Hisaichi is going heavy for Russia, so that should leave some respite for China, I guess?
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@trulpen hopefully, china is fun when light fighters unlock