L20 #3 trulpen (X) vs WindowWasher (A+18) BM3

  • '21 '20

    your japan is nuts

  • '21 '20

    like holy crap J4 7 carriers


  • Just following the ideals of admiral Yamamoto who realized carriers had taken the place of the cream of the navy instead of the glorious battleships. ;)

  • '21 '20

    changing us purchase, dont want to reload, 1 sub to 2 inf

  • '21 '20

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 2 mech_infantrys moved from Morocco to Algeria
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Algeria, round 2 : 0/5 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 3 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 4 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Algeria, round 5 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 artillery and 1 mech_infantry in Algeria, round 6 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Algeria, round 7 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 infantry and 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 75 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.83
    Italians regular : 0.00
    Germans regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 2 infantry and 2 mech_infantrys moved from Morocco to Algeria
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Gibraltar to 104 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in Algeria
                Americans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                Italians defend with 2 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Algeria, round 2 : 0/5 hits, 1.17 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 3 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Algeria, round 4 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                    Americans roll dice for 1 artillery and 2 mech_infantrys in Algeria, round 5 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 5 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 artillery and 1 mech_infantry in Algeria, round 6 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 mech_infantry in Algeria, round 7 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 infantry and 1 mech_infantry
                Casualties for Italians: 2 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 75 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to 110 Sea Zone
            2 artilleries and 1 infantry moved from Persia to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            3 fighters and 2 tactical_bombers moved from Egypt to 99 Sea Zone
            1 artillery and 6 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
            1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 3 fighters and 2 tactical_bombers
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 99 Sea Zone
                British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Iraq
                British attack with 2 artilleries and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 artilleries and 1 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Italians with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Egypt to Alexandria
            3 fighters and 2 tactical_bombers moved from 99 Sea Zone to Egypt
            2 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Eastern Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
    
        Place Units - British
            1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
            1 artillery placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2,5
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -2.83
    Japanese regular : -0.67
    Italians regular : 0.00
    Germans regular : 0.67
    British regular : 1.67
    

    Savegame

  • '21 '20

    razor thin…


  • @WindowWasher said in L20 #3 trulpen (X) vs WindowWasher (A+18) BM3:

    changing us purchase, dont want to reload, 1 sub to 2 inf

    Sure, go ahead.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier and 2 marines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
            1 mech_infantry moved from Belarus to Western Ukraine
            2 infantry moved from Bessarabia to Ukraine
            2 artilleries and 4 infantry moved from Romania to Bessarabia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            2 artilleries and 1 infantry moved from Tobruk to Libya
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 mech_infantry moved from Southern Italy to Yugoslavia
            1 aaGun and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            2 marines placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 bomber moved from New South Wales to Hawaiian Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            1 bomber moved from New South Wales to Hawaiian Islands
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Politics - French
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • Blitzkrieg as usual.


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            8 armour, 5 artilleries, 24 infantry and 9 mech_infantrys moved from Ukraine to Rostov
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 8 armour, 5 artilleries, 24 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 5 artilleries, 24 infantry and 9 mech_infantrys in Rostov, round 2 : 13/46 hits, 12,00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 8 armour, 5 artilleries, 23 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Ukraine to Rostov
            1 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
            10 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Archangel to Nenetsia
            1 mech_infantry moved from Novgorod to Nenetsia
            1 armour and 1 mech_infantry moved from Archangel to Nenetsia
            1 infantry moved from Novgorod to Archangel
            1 aaGun and 3 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Karelia to Novgorod
            1 artillery moved from Poland to Eastern Poland
            1 transport moved from 125 Sea Zone to 112 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 fighter moved from Southern Italy to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            1 tactical_bomber moved from Eastern Poland to Western Germany
            1 tactical_bomber moved from Southern Italy to Ukraine
            1 bomber moved from Western Germany to Novgorod
            1 bomber moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Western Germany to Novgorod
            1 tactical_bomber moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 carrier and 1 fighter placed in 112 Sea Zone
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            1 artillery and 2 infantry placed in France
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : 1,00
    

    Savegame


  • Have looked at WaW, even started an AI-game, and can’t even make out all the units and territories. Trying to figure out about the rules as well. Seems awfully cool! :)

  • '21 '20

    yep, you can zoom in with control+scroll wheel, I’m sure you know it but just in case

  • '21 '20

    i started an ai game, with the ai on both sides to see who is in the advantage, overnight at round 17, the axis won pretty decisively.

    AI game.tsvg

  • '21 '20

    I think this game will be decided quite soon, (probably in your favor, but who knows) so we can get onto that WaW game.

    I’ve got this week off of school for thanksgiving, so can keep grinding.


  • Seems like a game that will take maaaany hours to conclude just one move. :laughing:


  • @WindowWasher said in L20 #3 trulpen (X) vs WindowWasher (A+18) BM3:

    i started an ai game, with the ai on both sides to see who is in the advantage, overnight at round 17, the axis won pretty decisively.

    AI game.tsvg

    It’s a good test, but AI might be a bit in the wrong sometimes.

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