L20 #3 trulpen (X) vs WindowWasher (A+18) BM3

  • '21 '20

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 94 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 94 Sea Zone to Tunisia
            1 carrier and 1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
            1 bomber moved from Gibraltar to Iraq
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Tunisia, round 2 : 1/10 hits, 2.83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 4/6 hits, 2.17 expected hits
                    2 infantry owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 4 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tunisia, round 5 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 5 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -11
                Casualties for Americans: 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to 94 Sea Zone
            2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Italians regular : 3.00
    Japanese regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
            1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 94 Sea Zone
            1 artillery, 4 infantry and 3 mech_infantrys moved from 94 Sea Zone to Tunisia
            1 carrier and 1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
            1 bomber moved from Gibraltar to Iraq
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Tunisia
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 26 Sea Zone to 30 Sea Zone
            4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 30 Sea Zone
    
        Combat - Americans
            Battle in 30 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Tunisia
                Americans attack with 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Tunisia, round 2 : 1/10 hits, 2.83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 4/6 hits, 2.17 expected hits
                    2 infantry owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia
                    Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 4 : 1/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tunisia, round 5 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 5 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -11
                Casualties for Americans: 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Tunisia to 94 Sea Zone
            2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
            2 aaGuns, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 6 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Iraq
            2 infantry and 1 mech_infantry moved from Persia to Iraq
            1 infantry moved from Syria to Iraq
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            2 fighters and 1 tactical_bomber moved from Egypt to Iraq
            1 bomber moved from Gibraltar to Iraq
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 94 Sea Zone
            2 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                1 infantry owned by the British retreated to India
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
            Battle in 110 Sea Zone
                British attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 110 Sea Zone
                 retreated to 110 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for British: 1 submarine
    
        Non Combat Move - British
            1 fighter moved from 110 Sea Zone to 94 Sea Zone
            1 fighter moved from 110 Sea Zone to Gibraltar
    
        Place Units - British
            1 aaGun, 1 fighter and 1 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,1,5,5,2,3,2
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,2,6
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : -1.17
    Italians regular : 3.00
    Japanese regular : 1.00
    Germans regular : 0.67
    British regular : -1.67
    

    Savegame


  • A rare event just happened. The italians put up a stubborn defense in Tunisia.

  • '21 '20

    @trulpen yeah that was kind of ridiculous… oh well


  • Oh, it was an ominous round for the Brits as well with both efforts in Burma and the English Channel failed.


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Malta
    
        Combat - Italians
            Battle in Malta
    
        Non Combat Move - Italians
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            2 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
            2 artilleries and 4 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Bessarabia to Rostov
            1 fighter moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            4 infantry moved from South Australia to New South Wales
            1 bomber moved from South Australia to New South Wales
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            4 infantry moved from South Australia to New South Wales
            1 bomber moved from South Australia to New South Wales
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 3 artilleries, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Belarus to Smolensk
            1 tactical_bomber moved from Rostov to Tambov
            1 tactical_bomber moved from Rostov to Smolensk
            1 bomber moved from Rostov to Tambov
            1 bomber moved from Rostov to Smolensk
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 tactical_bomber moved from Smolensk to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 infantry moved from Belarus to Bryansk
            2 armour and 3 mech_infantrys moved from Belarus to Rostov
            1 tactical_bomber moved from Tambov to Rostov
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            1 fighter moved from France to 97 Sea Zone
            3 fighters moved from Western Germany to Yugoslavia
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 114 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
            3 tactical_bombers moved from Western Germany to Yugoslavia
            1 artillery and 2 infantry moved from France to Western Germany
            1 aaGun, 1 artillery and 4 infantry moved from France to Northern Italy
            1 aaGun, 5 artilleries and 1 infantry moved from Belarus to Archangel
            3 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            10 mech_infantrys moved from Ukraine to Caucasus
            1 mech_infantry moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            3 armour and 7 mech_infantrys moved from Volgograd to Caucasus
            2 aaGuns moved from Volgograd to Rostov
            2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Volgograd to Caucasus
            5 artilleries and 18 infantry moved from Volgograd to Rostov
            1 bomber moved from Smolensk to Yugoslavia
            1 bomber moved from Tambov to Yugoslavia
            1 aaGun moved from Western Germany to Northern Italy
            2 mech_infantrys moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            1 airfield placed in Yugoslavia
            1 destroyer and 2 submarines placed in 97 Sea Zone
            2 fighters placed in Western Germany
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,33
    Germans regular : 0,33
    

    Savegame

  • '21 '20

    how do german navies just keep appearing??? :laughing:


  • We have contracted Siegfried & Roy… :grin:

  • '21 '20

    alrighty, i think we can see where this is going, lets go play WAW

  • '21 '20

    I’ve never been able to pull of a German navy while having and success in Russia, you have 2 of them, and success in Russia. Good learning experience on how to play Germany for me, your japan was stellar as always.

    I think my issue was that I couldn’t get anything going in the Atlantic without loosing either the pacific side or the middle east. I should have given up on one of the three at the start instead of halfassing all 3 of them and getting my ass kicked in all three of them


  • I guess the trick is to not over-invest in navy too early. That will seriously hamper the success in the east. Germany’s golden unit ist die mech.

    I’m thinking the first stand-point is Ukraine. If Russia tries to defend Leningrad they’re smoked. So the mechs are invaluable in the effort of making a stand in Ukraine as early as possible, not getting stuck in a halt. Every turn counts, of course.

    I did a really bad move stacking the italian pansar in E Poland after having gotten control of Ukraine. Meant R could just block Rostov with 1 inf. Far too cheap, while a serious italian can-opening had made a block very costly.

    Anyhow I reached the main goal of getting hold of Stalingrad and Caucasus quickly enough. Then I just saw a shot at the ME which was rather weak, but with fast build-up potential with 3 mICs in the area, while still not relieving the pressure on Russia.

    I think UK should build maximum 2 mICs there. They have difficulty utilizing 3 and also having 1 in SA. Mechs from the south is actually more economic and safe.

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