@trig said in Which shipyard is that capital ship at?!?:
@captainnapalm Post-it notes. Rip them longways (so both are sticky) and write the territory name. Then stick it to the ship on the chart.
This is exactly what I do too!
The rules state that each repair at a shipyard takes up a production slot. The dockyard rules simply state that they can repair 1(minor), or up to 5(major) ships. Nothing about production slots. Does a production slot mean it needs to use a factory slot? If so, how would you use a dockyard on an island for repairs? Or are repairs not related to factory production? Can a major shipyard, only connected to a minor factory, still repair 5 ships?
The production slot refers to the shipyard, not the factory. In other words you could place 5 infantry AND 5 ships at a territory with a major shipyard and a major factory. The shipyard is a factory for ships but needs to be connected to the factory for supply purposes.
If you had a major shipyard and wanted to repair 2 capital ships you would be left with only 3 slots in your shipyard to build ships. You must be connected to a major factory for your shipyard to be operable.
You can’t have a major shipyard with only a minor factory. It requires a major factory to to have a major shipyard. My best guess if you were cut off from your major factory and were left with only a minor factory connected your shipyard you would have to downgrade it to a minor shipyard until they were reconnected again.
Dockyards don’t have to be connected to factories. Repairing a capital ship at a dockyard doesn’t take a factory slot.
@GeneralHandGrenade Excellent! Thank you, GHG.
“In other words you could place 5 infantry AND 5 ships at a territory with a major shipyard and a major factory. The shipyard is a factory for ships but needs to be connected to the factory for supply purposes.”
Completely changed my understanding of shipyards!