TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Italians can finally buy something. They ve earned their money in China .
Crazy, it’s looking very uphill for Axis.
This whole game is crazy in positive sense hehe
can i do just one thing
take saudi arabia with a mech from egypt
i forgot it
i suppose u ll allow
i am posting the map
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 aaGun, 2 artilleries and 1 factory_minor
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 aaGun and 2 artilleries in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
1 aaGun owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
1 artillery owned by the Italians retreated to Western Germany
Americans win with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 aaGun
Non Combat Move - Italians
3 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,2,4,4,2,6,5,2,5,4,3,4,6,6
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs
Combat Hit Differential Summary :
Italians : 0,17
Americans : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 mech_infantry
EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
EDIT: Changing PUs for British from 45 to 47
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Fully ok.
I’ll lose this game for sure, but I blame dice to some part. You’ve had a streak of extraordinary defensive dice. Not to degrade your skill as a player, because it’s high, but still.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Shan State to India
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - French
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
EDIT: Removing units owned by British from Syria: 1 mech_infantry
EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
EDIT: Changing PUs for British from 45 to 47
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll lose this game for sure, but I blame dice to some part. You’ve had a streak of extraordinary defensive dice. Not to degrade your skill as a player, because it’s high, but still.
I like my chinese guys a lot. Well we can say my were the small battles, and ur the big ones. all thought lately the big sea ones are mine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Shan State to India
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - French
Turning on Edit Mode
EDIT: Changing ownership of Saudi Arabia from Neutral_True to British
EDIT: Removing units owned by British from Syria: 1 mech_infantry
EDIT: Adding units owned by British to Saudi Arabia: 1 mech_infantry
EDIT: Changing PUs for British from 45 to 47
EDIT: Turning off Edit Mode
French buy 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
3 infantry moved from Southern France to France
Place Units - French
1 aaGun and 2 infantry placed in Southern France
1 artillery, 1 infantry and 1 mech_infantry placed in France
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,1,3
French collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
15 rounds behind us
Scramble?
wait a sec
i need to know ur buyings first
Am only on the phone, but if I remember correctly it was 1 fig, 1 ac, 1 des, 4 art, 7 inf. Not fully sure about the distribution of inf/art, but this equals 71 atleast. And the other is sure.
And other cm?
This is very sensitive
I cant decide until i see the map
Cheers
Can post it in about 2 h.
But I’ll give a resumé here meanwhile, in case it’s enough.
Persia: 6 mech, 8 tank
Iraq: 2 mech, 2 tank
Holland: 2 inf, 1 art
No attacks on ruskijs. Will look again though. Might change my mind there, but it’s not connected with sz112 anyway.
i was busy with kids
i am back