Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeMaxi VS Enigma Winner takes it all:)
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@Enigma Føj, føj, føj. En helt igennem lorterunde for Japan - for anden gang i træk. Først Yunnan og nu Celebes. En ting er at jeg havde fået lagt mine fly forkert, men du ramte næsten alt i forsvar.
Jeg glemte selv ubåden så har lige lavet et nyt post. Så fandt jeg ud af at jeg alligevel vil tage Celebes, så jeg redigerer et fly ud og en infanteri ind, hvis det er OK. Og så poster jeg på ny. Sorry, men jeg mistede helt overblikket i denne runde, som jeg så ovenikøbet var nødt til at spille om :-( -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Java 1 fighter moved from 43 Sea Zone to Java 1 tactical_bomber moved from 43 Sea Zone to Celebes 1 fighter moved from 43 Sea Zone to Celebes 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 43 Sea Zone to 42 Sea Zone 1 battleship moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Kwangsi 2 fighters moved from Kwangsi to Kwangtung 2 bombers moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsu to Kwangtung 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 0/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 3 : 0/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 4 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in Celebes, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1,17 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 6/9 hits, 4,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 tactical_bomber moved from 37 Sea Zone to Hainan 1 fighter moved from 37 Sea Zone to Hainan 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Kiangsu to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 1 artillery moved from Kiangsu to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Kwangtung to Kiangsi 1 bomber moved from Kwangtung to Kiangsi 1 bomber moved from Kwangtung to Kiangsi 3 fighters moved from Kwangtung to Kiangsi 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Kiangsi 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Manchuria 1 artillery and 2 infantry placed in Kiangsu 1 armour and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber EDIT: Adding units owned by Japanese to Celebes: 1 artillery EDIT: Changing ownership of Celebes from ANZAC to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Japanese from 44 to 47 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0,33 ANZAC : 1,67 Americans : 0,33 UK_Pacific : 1,33 Japanese : -1,17
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@Enigma Så husk at spille det seneste gamesave. Føj for en gang utur :-(
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Helt fint med edit.
Altså ifølge combat hit differential ser det ikke ud til at jeg har været specielt heldig - måske kun de steder der var vigtige:)
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -2,67 Japanese : 1,33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kwangsi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 4 infantry moved from Yunnan to Kweichow 2 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Hopei 2 artilleries and 2 infantry placed in Yunnan Chinese undo move 2. 2 artilleries and 2 infantry placed in Kweichow Chinese undo move 2. 2 artilleries and 2 infantry placed in Hunan Chinese undo move 1. 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : -1,50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 45 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone Combat - Americans Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from 45 Sea Zone to 33 Sea Zone 2 carriers and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 carrier and 3 transports placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 fighter placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Sikang to Kwangsi 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 artillery moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 4 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 4 infantry moved from Yunnan to Kweichow 2 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Hopei 2 artilleries and 2 infantry placed in Yunnan Chinese undo move 2. 2 artilleries and 2 infantry placed in Kweichow Chinese undo move 2. 2 artilleries and 2 infantry placed in Hunan Chinese undo move 1. 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Purchase Units - British British buy 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship moved from 39 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Yunnan to Kwangtung 1 mech_infantry moved from Yunnan to Kwangtung 1 tactical_bomber moved from Yunnan to Kwangtung 1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in 43 Sea Zone British attack with 1 battleship Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Kwangtung British attack with 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 harbour British roll dice for 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/9 hits, 3,83 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 2/4 hits, 1,50 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/7 hits, 3,50 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 2 infantry Non Combat Move - British 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 infantry moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Persia to Caucasus British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 fighters moved from India to Persia 1 armour and 1 mech_infantry moved from Yunnan to Hunan 1 aaGun and 1 infantry moved from Yunnan to Hunan 2 mech_infantrys moved from India to Yunnan 2 artilleries and 12 infantry moved from India to Burma 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Kwangtung to Hunan Place Units - British 3 fighters placed in Persia 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 UK_Pacific collect 13 PUs; end with 13 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs Some Units in India change ownership: 2 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Italians : -0,33 British : -0,17 Americans : -2,67 Chinese : -1,50 Japanese : -0,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from Tobruk to Alexandria 2 fighters moved from 98 Sea Zone to Alexandria 1 bomber moved from Southern Italy to 81 Sea Zone 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Vologda Italians take Vologda from Russians Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 2 transports 2 transports owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Alexandria Italians attack with 2 fighters and 3 infantry British defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 fighters and 3 infantry in Alexandria, round 2 : 3/5 hits, 1,50 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 2 : 1/3 hits, 1,17 expected hits 1 artillery owned by the British, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Alexandria to 98 Sea Zone 1 infantry moved from Normandy Bordeaux to France 2 aaGuns, 1 armour and 2 infantry moved from Romania to Bessarabia 1 bomber moved from 81 Sea Zone to Greece Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1,00 British : -0,17
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@Maxiheimer Hmmm, ved ikke hvor meget hitrates kan bruges til i mange små slag. Når man rammer 5 ud af 5 og kun skal bruge et hit i ét slag er det jo ubrugeligt når man så misser 4 ud af 4 i to hele slagrunder på Celebes - mens den ene Anzac mand rammer 2 ud af 2. Og i Hong Kong og på Phillipinerne 2 hits og Java 1. Det er mange japanske landenheder :-(
Sort uheld for Japan, men det er vilkårene og jeg har heller ikke spillet Japan specielt godt… -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Siam to French Indo China ANZAC take French Indo China from Japanese 1 fighter moved from Yunnan to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Sumatra to Yunnan 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : 0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Siam to French Indo China ANZAC take French Indo China from Japanese 1 fighter moved from Yunnan to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to Kwangtung 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Sumatra to Yunnan 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Caroline Islands: 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,17 Japanese : 0,67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 infantry moved from Belarus to Bryansk 2 tactical_bombers moved from Belarus to Bryansk 1 bomber moved from Germany to Bryansk 3 bombers moved from Western Germany to Bryansk 1 armour moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians Combat - Germans Battle in Bryansk Germans attack with 4 bombers, 3 infantry and 2 tactical_bombers Russians defend with 3 infantry Germans roll dice for 4 bombers, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/9 hits, 4,17 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 4 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 4 bombers moved from Bryansk to Novgorod 1 infantry moved from Vyborg to Finland 8 armour and 8 mech_infantrys moved from Archangel to Smolensk 3 aaGuns, 3 armour, 9 artilleries, 13 infantry and 2 mech_infantrys moved from Belarus to Smolensk 1 armour moved from Novgorod to Smolensk 9 mech_infantrys moved from Baltic States to Smolensk 2 tactical_bombers moved from Bryansk to Smolensk 2 fighters moved from Western Germany to Smolensk 6 infantry moved from Novgorod to Belarus 1 artillery and 6 infantry moved from Romania to Bessarabia 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in France 1 fighter and 5 mech_infantrys placed in Western Germany 3 armour placed in Novgorod Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -1,17 Russians : 0,00
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@Maxiheimer F… glemte de tyske skibe - de skal ind i Østersøen!
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@Enigma Jeg editerer lige i Japans runde.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 infantry moved from Rostov to Bryansk 1 infantry moved from Russia to Vologda 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 fighter moved from Russia to Urals Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 3/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Urals Russians attack with 2 fighters and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Urals Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Urals to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Bryansk to Russia 2 aaGuns and 10 infantry moved from Ukraine to Rostov 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0,17 Italians : -0,50 Russians : 1,83
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Puha - nervepirrende… Jeg tog lige en chance med rusland og gik på din tyske tank kun med fly… Du ramte heldigvis ikke:)
Det var lige før at du allerede kunne gå på rusland. Det er de engelske fly der kommer til at redde min røv…:) -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 2 destroyers and 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 cruiser, 2 destroyers and 1 submarine EDIT: Turning off Edit Mode Japanese buy 3 artilleries, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from Kiangsi to Kwangtung 2 infantry moved from Kiangsi to Kwangsi 1 armour moved from Shantung to Jehol 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 1 submarine moved from 37 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 fighter moved from Kiangsi to Kwangsi 1 fighter moved from Hainan to Kwangsi 1 tactical_bomber moved from Kiangsu to Jehol 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 fighter moved from Kiangsi to Kwangtung 1 tactical_bomber moved from Kiangsu to Kwangtung 1 fighter moved from Kiangsi to Kwangtung 1 bomber moved from Kiangsi to 44 Sea Zone 1 bomber moved from Kiangsi to 43 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Anhwe 1 tactical_bomber moved from Hainan to Kwangsi 1 tactical_bomber moved from Kiangsi to Kwangtung 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from Kiangsu to Anhwe 1 fighter moved from Kiangsi to Kwangtung Combat - Japanese Battle in Sumatra Battle in 43 Sea Zone Japanese attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber British defend with 1 battleship Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits British roll dice for 1 battleship in 43 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 43 Sea Zone Japanese win, taking Sumatra from ANZAC with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Battle in 44 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 mech_infantrys; ANZAC defend with 1 fighter; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 3,67 expected hits UK_Pacific roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 fighter owned by the ANZAC lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 fighter Casualties for British: 2 mech_infantrys Battle in Jehol Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/5 hits, 2,00 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from 44 Sea Zone to Philippines 1 bomber moved from 43 Sea Zone to Philippines 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Kwangtung to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 tactical_bomber moved from Jehol to Kiangsu 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Soviet Far East to Sakha 2 fighters moved from Kwangsi to Kiangsu 1 fighter moved from Kwangtung to Manchuria 2 fighters moved from Kwangtung to Kiangsu 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 submarine placed in 19 Sea Zone 1 infantry and 1 tactical_bomber placed in Japan 3 artilleries placed in Manchuria 3 infantry placed in Kiangsu 1 infantry placed in Shantung Japanese undo move 2. 1 infantry placed in Shantung 1 tactical_bomber placed in Japan Japanese undo move 5. 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 49 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British : 0,33 ANZAC : -0,50 Chinese : -0,67 UK_Pacific : 0,67 Japanese : 1,83
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@Enigma Jeg lavede en tilsvarende mod David, men han ramte desværre. Men den var vigtig, for jeg tog hans dåseåbner ud. Ja, desværre missede begge mine tanks ved Rusland :-(
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 submarines and 3 transports; Remaining resources: 10 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 3 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 fighter, 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 54 Sea Zone 3 infantry moved from 54 Sea Zone to Queensland 1 artillery and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : -0,33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Hopei to Anhwe 1 artillery moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Yunnan to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 4 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 4/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan 3 infantry moved from Kweichow to Hopei Place Units - Chinese 1 infantry placed in Chahar 2 artilleries and 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 3,33 Japanese : -1,33