I just posted this in the TripleA support thread, shouldn’t have done it here actually.
Maxi VS David
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Java Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Morocco 1 fighter moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa Combat - French
Combat Hit Differential Summary :
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Vil du scramble ved italien?
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Ja, max scramble. Sidenote; savegamet jeg har downloadet, viser ikke Scramble vindue, eller hvor meget Frankrig er gået ind med. Men jeg så det i rapporten og jeg fyrer den af med alle 3 fighters.
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Håber du fik min sms? Jeg vil gerne ha at DEstroyer dør først, dernæst Cruiser og herefter fly.
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Java Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Algeria to Morocco 1 fighter moved from United Kingdom to Morocco 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 infantry moved from French West Africa to French Central Africa Combat - French Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone French attack with 1 cruiser and 1 destroyer Germans defend with 1 fighter; Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 1/5 hits, 2,83 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 97 Sea Zone French roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 3 : 1/4 hits, 2,50 expected hits 1 cruiser owned by the Italians and 1 cruiser owned by the French lost in 97 Sea Zone Italians win with 3 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for French: 1 cruiser and 1 destroyer Casualties for Italians: 1 cruiser and 1 destroyer Battle in Southern France French attack with 1 artillery and 1 infantry Germans defend with 2 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 2 armour and 4 mech_infantrys in Southern France, round 2 : 2/6 hits, 2,33 expected hits 2 mech_infantrys owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for French: 1 artillery and 1 infantry Casualties for Germans: 2 mech_infantrys Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : -0,33 Italians : -3,33 French : 2,00
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Hold nu k… hvor var jeg heldig med frankrig. Jeg ramte super og dine italienere skød huller i luften:)
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Damn, ja ok. Men ok, det blev heldigvis ‘kun’ til et ekstra skib. Flyene lever!
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Ja men ramte også 2 ud af 2 på land
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 bombers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 1 carrier, 1 cruiser, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 artilleries moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 fighter moved from Western Germany to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Western Germany to 96 Sea Zone Combat - Germans Battle in Gibraltar Battle in 96 Sea Zone Germans attack with 3 fighters British defend with 1 cruiser Germans roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Germans win, taking Gibraltar from British with 3 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Germans 3 fighters moved from 96 Sea Zone to Southern Italy 4 armour moved from France to Germany 2 armour moved from Southern France to Greater Southern Germany 2 mech_infantrys moved from Southern France to Greater Southern Germany 2 artilleries moved from Western Germany to Germany 2 bombers moved from Holland Belgium to France 3 aaGuns moved from Holland Belgium to France 5 tactical_bombers moved from Holland Belgium to Western Germany 7 infantry moved from Romania to Slovakia Hungary 2 artilleries moved from Romania to Slovakia Hungary 3 armour moved from Romania to Slovakia Hungary Place Units - Germans 1 infantry placed in Western Germany 2 bombers placed in France 5 armour and 1 mech_infantry placed in Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 armour moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 5 infantry moved from Novgorod to Belarus 3 armour moved from Ukraine to Bryansk 2 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Western Ukraine 2 aaGuns moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 2 aaGuns moved from Novgorod to Belarus Place Units - Russians 3 mech_infantrys placed in Novgorod 3 infantry placed in Ukraine 1 fighter and 1 infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 harbour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hunan to Yunnan 3 tactical_bombers moved from Kwangsi to Yunnan 2 artilleries moved from Hunan to Kweichow Japanese take Kweichow from Chinese 3 artilleries moved from Anhwe to Kweichow 1 artillery moved from Manchuria to Amur Japanese take Amur from Russians 9 infantry moved from Manchuria to Amur 1 armour moved from Korea to Amur 1 mech_infantry moved from Korea to Amur 1 infantry moved from Korea to Amur 3 fighters moved from Kwangsi to Yunnan 1 fighter moved from 36 Sea Zone to Java 2 tactical_bombers moved from 36 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Java 1 fighter moved from Kwangsi to 41 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 tactical_bombers moved from Jehol to Kiangsi 2 fighters moved from Jehol to Kiangsi 2 bombers moved from Kwangsi to Kwangtung 2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi 1 infantry moved from 20 Sea Zone to Kiangsi 7 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.83 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Kwangtung, round 2 : 3/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Java Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/6 hits, 2.67 expected hits ANZAC roll dice for 1 fighter and 2 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 fighter and 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 submarines moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 2 carriers moved from 36 Sea Zone to 42 Sea Zone 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from 41 Sea Zone to 42 Sea Zone 3 destroyers moved from 36 Sea Zone to 37 Sea Zone 2 battleships moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 aaGun moved from Manchuria to Amur 2 fighters moved from Jehol to Manchuria 2 fighters moved from Kiangsi to Jehol 2 tactical_bombers moved from Kiangsi to Jehol 2 tactical_bombers moved from Yunnan to Jehol 1 tactical_bomber moved from Yunnan to Jehol 3 fighters moved from Yunnan to Hunan 2 bombers moved from Kwangtung to Hunan Place Units - Japanese 1 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 1 harbour placed in Hainan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : -0.33 UK_Pacific : 0.67 Japanese : 3.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 5 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour and 1 infantry moved from Central United States to Western United States 1 battleship, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to Midway 1 artillery, 4 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway Place Units - Americans 1 harbour placed in Midway 1 carrier and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 8 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Shensi to Suiyuyan 1 fighter moved from Yunnan to Suiyuyan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : -0,33
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from Malta to 91 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya Combat - British
Combat Hit Differential Summary :
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VIl du scramble ved italien. Hvis ja, med hvilke fly?
Hvordan vil du tage tab ved gibraltar? -
Hmm… jeg er ude og ka ik lige åbne og se situationen, men tænkte godt du ville angribe den tyske flåde. Hvor meget er du gået ind med? Ved italien scrambler jeg, men afhængigt af hvad du er gået ind med, ska jeg lige overveje tyske eller italienske fly. Kan som sagtvik kigge, men hvis du gerne vil videre, så ka du skrive her hvad du er gået ind med. :)
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vi venter bare til du er hjemme:)
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from Malta to 91 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Combat Hit Differential Summary :
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I SZ91 vil jeg gerne vælge i følgende rækkefølge…: Sub, Cruiser, Carrier, Carrier hit 2, fighter, fighter