@lebowsky said in Simon33 (Axis) vs Lebowsky (Allies+16):
OOL in French Indochina? thats a gamble, lets see how it goes
Aso scramble from greece? I assumed you wouldnt, but better ask
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Syria
Italians take Syria from British
Combat - Italians
Non Combat Move - Italians
1 armour and 1 artillery moved from Northwest Persia to Iraq
2 fighters moved from Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
3 artilleries moved from Rostov to Caucasus
2 aaGuns, 2 artilleries and 19 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,4,1,1,6,3,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
Italians collect 12 PUs (9 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters moved from Queensland to Sumatra
Combat - ANZAC
Battle in Guam
Battle in Shan State
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Sumatra
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 29 PUs; end with 29 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
Combat Move - French
1 infantry moved from Alexandria to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@OwlGod You can keep going thru Japan, I will not move any Russian units at this point.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Northwest Persia to Belgian Congo
3 bombers moved from Western Ukraine to Egypt
1 bomber moved from Northern Italy to Egypt
4 bombers moved from France to Egypt
Combat - Germans
Battle in Egypt
Germans attack with 8 bombers
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 marines; French defend with 1 infantry
Germans roll dice for 8 bombers in Egypt, round 2 : 6/8 hits, 5.33 expected hits
British roll dice for 1 infantry and 2 marines in Egypt, round 2 : 1/3 hits, 1.00 expected hits
2 marines owned by the British, 1 bomber owned by the Germans and 1 infantry owned by the French lost in Egypt
Germans win with 7 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber
Casualties for French: 1 infantry
Casualties for British: 2 marines
Battle in Belgian Congo
Germans attack with 3 bombers
Americans defend with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Germans roll dice for 3 bombers in Belgian Congo, round 2 : 1/3 hits, 2.00 expected hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/6 hits, 2.50 expected hits
1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Belgian Congo
Germans roll dice for 2 bombers in Belgian Congo, round 3 : 1/2 hits, 1.33 expected hits
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 1/5 hits, 2.17 expected hits
1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Belgian Congo
Germans roll dice for 1 bomber in Belgian Congo, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Belgian Congo, round 4 : 2/4 hits, 1.83 expected hits
1 bomber owned by the Germans and 1 artillery owned by the Americans lost in Belgian Congo
British win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -26
Casualties for Germans: 3 bombers
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Novgorod to Bryansk
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 112 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Germany
7 tactical_bombers moved from Northwest Persia to Iraq
5 bombers moved from Egypt to Iraq
6 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
2 bombers moved from Egypt to Anglo Egyptian Sudan
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Western Ukraine
3 bombers placed in Novgorod
3 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,5,3,1,2,1,3,1
Germans collect 50 PUs (7 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Kwangsi to Shan State
3 bombers moved from Union of South Africa to Rhodesia
3 bombers moved from Rhodesia to Belgian Congo
Combat - Japanese
Battle in Egypt
Battle in Shan State
Japanese attack with 4 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 2 mech_infantrys in Shan State, round 5 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 6 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
1 mech_infantry owned by the Japanese retreated to French Indo China
ANZAC win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in Belgian Congo
Japanese attack with 3 bombers
Americans defend with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 bombers in Belgian Congo, round 2 : 2/3 hits, 2.00 expected hits
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits
2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo
Japanese roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 fighter in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Belgian Congo
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 bombers
Casualties for Americans: 1 artillery, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
1 bomber moved from Belgian Congo to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
2 transports moved from 39 Sea Zone to 80 Sea Zone
1 aaGun moved from West India to India
2 mech_infantrys moved from West India to Persia
1 mech_infantry moved from Eastern Persia to Iraq
2 fighters and 2 tactical_bombers moved from Persia to India
1 aaGun, 1 artillery and 2 infantry moved from Persia to Iraq
1 marine moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
Place Units - Japanese
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Persia
3 tactical_bombers placed in India
3 infantry placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,5,4,3,1,3,6,4,2,2,5,6,1,5,4,4,2,2,5,5,1,6,2,6,6,1,4,6,2,4,3,6,5,2,3,3,2,4,1,1,4,1,6,5,5,5,6,2,3,4,2,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0.17
ANZAC : 0.33
Japanese : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Kwangsi to Shan State
3 bombers moved from Union of South Africa to Rhodesia
3 bombers moved from Rhodesia to Belgian Congo
Combat - Japanese
Battle in Egypt
Battle in Shan State
Japanese attack with 4 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 2 mech_infantrys in Shan State, round 5 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 6 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
1 mech_infantry owned by the Japanese retreated to French Indo China
ANZAC win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in Belgian Congo
Japanese attack with 3 bombers
Americans defend with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 bombers in Belgian Congo, round 2 : 2/3 hits, 2.00 expected hits
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits
2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo
Japanese roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 fighter in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Belgian Congo
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 bombers
Casualties for Americans: 1 artillery, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
1 bomber moved from Belgian Congo to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
2 transports moved from 39 Sea Zone to 80 Sea Zone
1 aaGun moved from West India to India
2 mech_infantrys moved from West India to Persia
1 mech_infantry moved from Eastern Persia to Iraq
2 fighters and 2 tactical_bombers moved from Persia to India
1 aaGun, 1 artillery and 2 infantry moved from Persia to Iraq
1 marine moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
Place Units - Japanese
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Persia
3 tactical_bombers placed in India
3 infantry placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,5,4,3,1,3,6,4,2,2,5,6,1,5,4,4,2,2,5,5,1,6,2,6,6,1,4,6,2,4,3,6,5,2,3,3,2,4,1,1,4,1,6,5,5,5,6,2,3,4,2,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 3 tactical_bombers
EDIT: Adding units owned by Japanese to India: 3 infantry
EDIT: Removing units owned by Japanese from Union of South Africa: 3 infantry
EDIT: Removing units owned by Japanese from Rhodesia: 1 marine
EDIT: Adding units owned by Japanese to Union of South Africa: 1 marine and 3 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.17
ANZAC : 0.33
Japanese : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 4 artilleries, 5 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Kwangsi to Shan State
3 bombers moved from Union of South Africa to Rhodesia
3 bombers moved from Rhodesia to Belgian Congo
Combat - Japanese
Battle in Egypt
Battle in Shan State
Japanese attack with 4 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 4 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 3 mech_infantrys in Shan State, round 3 : 0/3 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 mech_infantrys in Shan State, round 4 : 1/2 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese roll dice for 2 mech_infantrys in Shan State, round 5 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Shan State, round 6 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Shan State, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
1 mech_infantry owned by the Japanese retreated to French Indo China
ANZAC win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is -9
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 1 infantry
Battle in Belgian Congo
Japanese attack with 3 bombers
Americans defend with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese roll dice for 3 bombers in Belgian Congo, round 2 : 2/3 hits, 2.00 expected hits
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Belgian Congo, round 2 : 2/3 hits, 1.50 expected hits
2 bombers owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Belgian Congo
Japanese roll dice for 1 bomber in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 1 fighter in Belgian Congo, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Belgian Congo
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 bombers
Casualties for Americans: 1 artillery, 1 fighter and 1 tactical_bomber
Non Combat Move - Japanese
1 bomber moved from Belgian Congo to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
2 transports moved from 39 Sea Zone to 80 Sea Zone
1 aaGun moved from West India to India
2 mech_infantrys moved from West India to Persia
1 mech_infantry moved from Eastern Persia to Iraq
2 fighters and 2 tactical_bombers moved from Persia to India
1 aaGun, 1 artillery and 2 infantry moved from Persia to Iraq
1 marine moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
Place Units - Japanese
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Persia
3 tactical_bombers placed in India
3 infantry placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,2,1,5,4,3,1,3,6,4,2,2,5,6,1,5,4,4,2,2,5,5,1,6,2,6,6,1,4,6,2,4,3,6,5,2,3,3,2,4,1,1,4,1,6,5,5,5,6,2,3,4,2,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
Japanese collect 45 PUs (10 lost to blockades); end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 3 tactical_bombers
EDIT: Adding units owned by Japanese to India: 3 infantry
EDIT: Removing units owned by Japanese from Union of South Africa: 3 infantry
EDIT: Removing units owned by Japanese from Rhodesia: 1 marine
EDIT: Adding units owned by Japanese to Union of South Africa: 1 marine and 3 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Iraq: 1 aaGun
EDIT: Adding units owned by Japanese to Northwest Persia: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.17
ANZAC : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 5 infantry, 1 marine and 7 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Trans-Jordan to Anglo Egyptian Sudan
10 fighters and 3 tactical_bombers moved from Trans-Jordan to Egypt
Combat - Americans
Battle in Egypt
Americans attack with 10 fighters and 3 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 10 fighters and 3 tactical_bombers in Egypt, round 2 : 8/13 hits, 7,00 expected hits
Japanese roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Egypt
Americans win with 10 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 2 bombers
Americans roll dice for 2 fighters and 2 tactical_bombers in Anglo Egyptian Sudan, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 2 bombers in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,33 expected hits
2 bombers owned by the Germans lost in Anglo Egyptian Sudan
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombers
Non Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Anglo Egyptian Sudan to Trans-Jordan
10 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan
9 fighters moved from Gibraltar to Trans-Jordan
9 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 21 submarines and 2 transports moved from 70 Sea Zone to 72 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
2 transports placed in 110 Sea Zone
1 marine placed in Normandy Bordeaux
1 artillery and 5 infantry placed in Central United States
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
7 infantry moved from Shensi to Hopei
2 infantry moved from Kweichow to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Hopei, round 2 : 1/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from Japanese
Combat - British
Battle in 81 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 81 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 81 Sea Zone to Trans-Jordan
Place Units - British
4 transports placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,67
Chinese : -1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Caucasus to Kazakhstan
2 fighters moved from Iraq to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 2 fighters
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Kazakhstan to Caucasus
2 artilleries moved from Caucasus to Northwest Persia
1 mech_infantry moved from Syria to Iraq
3 mech_infantrys moved from Ukraine to Caucasus
3 infantry moved from Northern Italy to France
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,5,1,3,2,1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
Italians collect 12 PUs (10 lost to blockades); end with 12 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 mech_infantry moved from Malaya to Shan State
1 artillery moved from Shan State to French Indo China
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Shan State to Burma
ANZAC take Burma from Japanese
1 mech_infantry moved from Shan State to French Indo China
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Manchuria
Battle in Kwangtung
Battle in Kiangsu
Battle in French Indo China
ANZAC attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in French Indo China
ANZAC win, taking Manchuria from Japanese, taking Kwangtung from Japanese, taking Kiangsu from Japanese, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Sumatra to 72 Sea Zone
2 armour and 2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour and 2 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
1 factory_minor placed in Malaya
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 35 PUs; end with 37 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 46 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Combat Move - Germans
3 mech_infantrys moved from Northwest Persia to Saudi Arabia
7 tactical_bombers moved from Iraq to Saudi Arabia
5 bombers, 6 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
Combat - Germans
Battle in Saudi Arabia
Germans attack with 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers
Neutral_True defend with 2 infantry
Germans roll dice for 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers in Saudi Arabia, round 2 : 14/22 hits, 11.83 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Germans win, taking Saudi Arabia from Neutral_True with 5 bombers, 6 fighters, 3 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Germans
6 fighters moved from Saudi Arabia to 80 Sea Zone
8 tactical_bombers moved from Saudi Arabia to 80 Sea Zone
5 bombers moved from Saudi Arabia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
2 aaGuns moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
3 bombers moved from Novgorod to Iraq
2 infantry moved from Western Germany to France
20 mech_infantrys moved from France to Denmark
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Western Ukraine
3 bombers placed in Novgorod
3 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,5,4,1,1,2,1,5
Germans collect 52 PUs (7 lost to blockades); end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2.17
Neutral_True : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Iraq to 37 Sea Zone
1 artillery moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
Combat - Japanese
Battle in Egypt
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Egypt
Japanese win, taking Egypt from British with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 cruiser and 3 transports
Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
ANZAC roll dice for 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 cruiser and 3 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
2 fighters moved from India to Saudi Arabia
5 tactical_bombers moved from India to Saudi Arabia
2 mech_infantrys moved from Persia to Saudi Arabia
3 armour, 4 artilleries, 2 infantry and 12 mech_infantrys moved from Iraq to Saudi Arabia
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
8 carriers, 7 destroyers, 6 fighters and 8 tactical_bombers moved from 80 Sea Zone to 81 Sea Zone
1 marine moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
4 mech_infantrys moved from Saudi Arabia to Iraq
1 mech_infantry moved from Saudi Arabia to Iraq
1 tactical_bomber moved from Egypt to Saudi Arabia
Place Units - Japanese
3 infantry placed in Iraq
2 fighters placed in Persia
3 infantry placed in India
3 mech_infantrys placed in Union of South Africa
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,4,2,1,1,1,3,5,1,3,1,4,1,4,1,6,3,2,6,1,3,4,1,2,6,4,2,2,1,4,6,6,6,5,3,2,2,1,4,6,3,4,5,5,3,5,1,2,5,5,1,5,4,4,5,4,5,5,6,6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
Japanese collect 27 PUs (13 lost to blockades); end with 27 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
British : 0.67
ANZAC : 0.50
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns moved from Tsinghai to Shensi
Turn Complete - Russians
Combat Hit Differential Summary :
i did japan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 4 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 submarine moved from 72 Sea Zone to 76 Sea Zone
5 fighters and 4 tactical_bombers moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
16 fighters moved from Trans-Jordan to 76 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking 19 Sea Zone from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 76 Sea Zone
Americans attack with 16 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 76 Sea Zone
Americans win with 16 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Egypt
Americans attack with 5 fighters and 5 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 fighters and 5 tactical_bombers in Egypt, round 2 : 3/10 hits, 5,83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Egypt, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 tactical_bombers owned by the Americans lost in Egypt
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 tactical_bombers
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
5 fighters and 3 tactical_bombers moved from Egypt to Trans-Jordan
16 fighters moved from 76 Sea Zone to Trans-Jordan
9 fighters moved from Gibraltar to Trans-Jordan
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 armour moved from Normandy Bordeaux to Spain
Americans take Spain from Neutral_True
2 transports moved from 110 Sea Zone to 92 Sea Zone
1 marine moved from Normandy Bordeaux to Spain
7 fighters moved from Normandy Bordeaux to Gibraltar
1 aaGun, 1 artillery, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 7 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 cruiser and 3 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
2 submarines moved from 72 Sea Zone to 80 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 11 destroyers, 3 fighters and 15 submarines moved from 72 Sea Zone to 76 Sea Zone
2 transports moved from 72 Sea Zone to 70 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Normandy Bordeaux to Gibraltar
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Trans-Jordan to 76 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Place Units - Americans
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
4 fighters placed in Eastern United States
3 artilleries and 4 infantry placed in Central United States
1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 5 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
2 infantry moved from Shensi to Hopei
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Kiangsu
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs
Purchase Units - British
British buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery moved from Trans-Jordan to Egypt
British take Egypt from Japanese
2 cruisers moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Trans-Jordan to Syria
British take Syria from Italians
Combat - British
Non Combat Move - British
1 mech_infantry moved from Trans-Jordan to Turkey
British take Turkey from Neutral_True
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
8 infantry moved from 92 Sea Zone to Spain
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 battleships moved from 110 Sea Zone to 92 Sea Zone
2 cruisers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
1 artillery and 4 infantry placed in United Kingdom
British undo move 1.
2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
Americans : -1,50
Chinese : -2,67
Japanese : 3,33
@OwlGod You are right, please scrap Russia’s file.
I am calling this. Congrats! good game
@OwlGod thanks for the game, Japan really gave me a scare there, the 3 axis power just beside Egypt… It almost worked but I was sure you were going to push more with Japan in the Pacific before going to the Middle East, I had invested so much in Europe, I was getting thin on that side of the board. GG Let me know if you are interested in a rematch.
yeah once you secured air dominance I was screwed. BTW I am also known as vance or variance and we met at YG’s tournament a couple years ago. If you want to rematch go ahead and post G1
@OwlGod It is good to see you back Variance! Actually I would prefer to retake the allies if you do not mind,.