If you could make an A & A spin off (Like Europe or Pacific) what would it be?
If it were up to me, it would be “Axis and Allies: Air Assault” dealing with the air-wars in the European theater.
The game would starts in Winter '41. (after Germany declares war on America) And Italy would actually be involved with the game.
Allies: Russia, Britain, America
Axis: Germany, Italy
The goal of the Germans is to develop new technologies and air-craft. (Like He280s, Me262s, Ta183s, or Heavier Bombers, while attempting to get Synthetic fuel, more efficient industrial technology.) Germany must determine how much air-craft they will assign to Africa and Russia. Will Germany use their air-craft to harass British convoys, or will they have a blitz in 42?
Italy is mostly dedicated in the Meditarnean. Italy can have strategic raids on Gibraltar or Malta. Italy may also try to give Africa or the Russian front a boost.
Russia, which isn’t much of an air-power in the beginning, must depend on nightraids against Germany, and Allied victories in Africa. Otherwise Russia must muster a small air-force and have some flak guns for air-defense.
Britain and Russia must attempt to develop a large bomber force to reduce German IPCs. America and Britain can also develop technologies like the B29, A26, B32, P51, newer P47s, the meteor, P80 and even the atomic bomb.
In order to gain IPCs, you must have cities, supply lines, oil and natural resources (like Polesti), industrial centers, and civilian centers intact. You lose IPCs when a convoy is damaged, air-fields get damaged, you lose a terriory, or if you get a supply line cut off etc…
Germany gets an IPC boost in turn 5, when they enter full wartime production. (May not be fully historically accurate)
Now here’s the iffy part, losing and gaining territories. Your performance in the air changes what happens on the ground. here’s and example:
Germany is doing excellent. Their strategic bombing raids against Malta and convoys worked excellently, and they invested in enough nightfighters to protect themselves from nightbombing. They at this point of 50 victory points. With these many victory points, territories will automatocally enter german hands, and germany will profit from the IPCs they are worth. The territories of egypt, caucasus, and malta will fall automatically. If germany has only 45 victory points, then maybe only caucasus will fall.
Now this system isn’t definate, but i have an idea on how someone earns or loses victory points. Victory points are made by the total amount of IPC damage you do to the enemy and the amount of IPCs you earn divided by the amount of IPC losses your forces face. If you sit back and do nothing, your victory points will not change, if you make bad attacks they will go down,and good ones, they will go up. With more victory points, the more territories you will own, and the more ipcs you will make.
In this game, territories are made up of airfields, industrial centers (color marked with importance number), and civilian populations. If an airfield is strat-bombed, and there are no fighters or AA guns present to defend it, gets destroyed. It cost 1 IPC to rebuild an airfield, and you can’t use it for a turn. bombing civilian populations takes away the amount of ipcs the enemy makes (but only in their home country.) Their are four different kinds of industrial areas. Yellow, for light production facilities, green for moderate, orange for heavy, and red for vital. Bombing a yellow or green twice destroys them, and they cost 3 ipcs to rebuild. A yellow makes a country 1 ipc every turn, and a green makes 2 ipcs. To destroy a orange or red, you need to bomb them successfully 4 times (at least 4 bombers at once), and a orange makes 4 ipcs, and a red makes 6. Rebuilding one cost 5 ipcs. A territory is worth a set amount of ipcs, and these ipcs are made by the industry in it.
Now technology development is important. if you develop nothing, than superior technology will shoot you out of the sky. Technology is specific, because one sets aside a certain amount of money aside for artificial fuel, a globster meteor, or a Ta183, and then rolls one die, which multiply the amount of money. Artificial fuel could cost 70 ipcs to make, but all green, orange, and red indsutry will produce 1 to 2 more ipcs.
Units are also but specifically. you specifically buy b24s, or fw190s. they also hit between one to twelve (not one to six.) a ta183 would have an attack of 10, and a defense of 6.
Strat bombing convoys or cities are like so. A b17 might have an attack of 4 or less. If you send three against a city or convoy, and they all miss, then they did nothing. if they hit a convoy (takes three hits), the convoy doesn’t return for 2 turns, and the money it makes for its country just doesn’t come.
You can decide to “nightbomb.” Only flak and nightfighters can attack you, but your attack goes down by half. If attack is 3, then you attack 2. if attack is 1, than attack only every other one hits.
What if a bomber attacks an industrial center? How would a fighter defend it? easy, as long as a fighter is in movement range, it could defend once. How about bomber escorts? they move with the bomber, and attack (not defend) against attacking fighters. they could only go their range.
Just for clarification, when the axis do bad enough, italy can leave the game, because its territory will fall, and their forces will dissappear.
Victory conditions:
If the allies can’t win within 18 turns and obtain enough victory points, the game is a stalemate.
If Germany loses most of its victory points (thus ipcs), but lives to the end of 18 turns, then they get nuked. Moderate allied victory.
If Germany earns enough victory points and holds or destroys (entirely) one capital (hold) or destroys two.
Moderate Axis victory.
If Germany holds two Allied capitals, or destroys three, then Total Axis victory.
If allies hold all axis capitals, then Complete Allied Victory.
that’s about it.
any queestions?