@nikola1975 2.6.14319, I don’t have this version. could you please point me in the rite direction to find it.
Wizmark (X) vs Sovietishcat (L)
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TripleA Move Summary: British round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone 6 infantry moved from 105 Sea Zone to Spain 1 armour moved from Eastern Persia to Turkmenistan British take Turkmenistan from Germans 1 armour moved from Turkmenistan to Kazakhstan British take Kazakhstan from Germans 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung 1 armour moved from Kweichow to Sikang Chinese take Sikang from Germans 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
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TripleA Turn Summary: UK_Pacific round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans repair damage of 3x harbour; Remaining resources: 106 PUs; Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Yunnan to Sikang 1 armour moved from Finland to Karelia Americans take Karelia from Germans 1 armour moved from Karelia to Novgorod 1 armour moved from Finland to Vyborg Americans take Vyborg from Germans 1 armour moved from Vyborg to Novgorod 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 mech_infantry moved from British Columbia to 1 Sea Zone 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 mech_infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Battle in Novgorod Americans attack with 3 armour, 3 artilleries and 4 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in Sikang Americans attack with 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Sikang Germans win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 4 armour moved from Finland to Karelia 3 artilleries and 6 infantry moved from Finland to Karelia 5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone 1 fighter moved from 112 Sea Zone to 127 Sea Zone Place Units - Americans 1 factory_minor placed in Sweden 1 factory_minor placed in Finland Turning on Edit Mode EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports EDIT: Adding units owned by Americans to Iceland: 4 fighters EDIT: Removing units owned by Americans from Eastern United States: 4 fighters EDIT: Turning off Edit Mode 3 fighters placed in Norway 3 armour and 3 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Sikang 1 infantry moved from Suiyuyan to Kansu 1 fighter moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Szechwan Combat - Chinese Battle in Kansu Chinese attack with 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Germans win with no units remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Szechwan Chinese attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Szechwan Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang Germans win with no units remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kiangsu Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 aaGun, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 3 transports moved from 91 Sea Zone to 110 Sea Zone 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone 6 infantry moved from 105 Sea Zone to Spain 1 armour moved from Eastern Persia to Turkmenistan British take Turkmenistan from Germans 1 armour moved from Turkmenistan to Kazakhstan British take Kazakhstan from Germans 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung 1 armour moved from Kweichow to Sikang Chinese take Sikang from Germans 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone Combat - British Battle in Kwangtung British attack with 1 armour and 2 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Spain British attack with 6 infantry Germans defend with 1 airfield, 2 armour and 1 factory_minor British roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 1,00 expected hits Germans roll dice for 2 armour in Spain, round 2 : 2/2 hits, 1,00 expected hits 1 armour owned by the Germans and 2 infantry owned by the British lost in Spain British roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 0,67 expected hits Germans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Spain British win, taking Spain from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Germans: 2 armour Non Combat Move - British 1 armour, 3 artilleries and 20 infantry moved from Eastern Persia to Persia 2 infantry and 2 mech_infantrys moved from India to West India 1 artillery moved from India to West India 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 aaGun, 2 artilleries and 3 infantry moved from Finland to Karelia Place Units - British 1 aaGun and 2 fighters placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 3,17 British : 0,50 Americans : 0,83 Chinese : 1,67 Japanese : 0,33
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TripleA Manual Gamesave Post: Italians round 26
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@wizmark please use last post, I had to make a NCM edit!
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TripleA Move Summary: Italians round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Spain
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Southern France to Spain Combat - Italians Battle in Spain Italians attack with 1 artillery and 2 infantry British defend with 1 airfield, 1 factory_minor and 3 infantry Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 3 infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Spain 1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Southern France British win with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 7 infantry moved from Southern Italy to Northern Italy 6 infantry moved from Southern France to Normandy Bordeaux 3 infantry moved from Southern France to France Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6 Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -1.00
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TripleA Move Summary: ANZAC round 26
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter moved from India to Persia
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TripleA Turn Summary: ANZAC round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter moved from India to Persia Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to Kiangsu 1 fighter moved from 20 Sea Zone to Kiangsu 2 tactical_bombers moved from Hawaiian Islands to Wake Island 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Eastern Persia to Egypt 1 fighter moved from India to Persia Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Queensland to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to Kiangsu 1 fighter moved from 20 Sea Zone to Kiangsu 2 tactical_bombers moved from Hawaiian Islands to Wake Island 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@wizmark If you send everything to Cairo, please best OOL and keep USA fighters last + If you wipe Egypt; please skip Russia turn and go directly to Japan!!
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TripleA Move Summary: Germans round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 mech_infantrys moved from Saudi Arabia to Egypt 1 bomber moved from Russia to Egypt 11 bombers moved from Southern France to Egypt 1 fighter moved from Southern France to 105 Sea Zone 2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain 1 fighter moved from Southern France to Spain 3 infantry and 6 mech_infantrys moved from Belarus to Novgorod 1 bomber and 1 fighter moved from Germany to Novgorod 1 bomber and 2 fighters moved from Russia to Novgorod 2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan 4 armour moved from Tsinghai to Suiyuyan
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Iraq to Egypt 2 mech_infantrys moved from Saudi Arabia to Egypt 1 bomber moved from Russia to Egypt 11 bombers moved from Southern France to Egypt 1 fighter moved from Southern France to 105 Sea Zone 2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain 1 fighter moved from Southern France to Spain 3 infantry and 6 mech_infantrys moved from Belarus to Novgorod 1 bomber and 1 fighter moved from Germany to Novgorod 1 bomber and 2 fighters moved from Russia to Novgorod 2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan 4 armour moved from Tsinghai to Suiyuyan Combat - Germans Battle in 105 Sea Zone Germans attack with 1 fighter British defend with 3 transports 3 transports owned by the British lost in 105 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for British: 3 transports Battle in Spain Germans attack with 2 artilleries, 1 fighter and 1 mech_infantry British defend with 1 airfield, 1 factory_minor and 2 infantry Germans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Spain, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Spain Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Spain Germans win, taking Spain from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Germans: 2 artilleries Casualties for British: 2 infantry Battle in Egypt Germans attack with 33 armour, 4 artilleries, 12 bombers, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber British defend with 1 aaGun, 1 airfield, 8 armour, 3 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 8 fighters; ANZAC defend with 4 fighters; Russians defend with 20 artilleries and 1 fighter AA fire in Egypt : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Egypt Germans roll dice for 33 armour, 4 artilleries, 12 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 34/69 hits, 31.00 expected hits British roll dice for 1 aaGun, 8 armour, 23 artilleries, 23 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 24/60 hits, 29.00 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 20 artilleries owned by the Russians, 4 artilleries owned by the Germans, 6 infantry owned by the Germans, 3 armour owned by the Germans, 3 artilleries owned by the British, 11 mech_infantrys owned by the Germans, 5 infantry owned by the British and 4 armour owned by the British lost in Egypt Germans roll dice for 30 armour, 12 bombers, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 27/45 hits, 24.67 expected hits British roll dice for 4 armour and 23 fighters in Egypt, round 3 : 18/27 hits, 17.33 expected hits 1 fighter owned by the Russians, 4 fighters owned by the ANZAC, 18 armour owned by the Germans, 8 fighters owned by the Americans, 10 fighters owned by the British and 4 armour owned by the British lost in Egypt Germans win, taking Egypt from British with 12 armour, 12 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 180 Casualties for Germans: 21 armour, 4 artilleries, 1 fighter, 6 infantry and 11 mech_infantrys Casualties for British: 1 aaGun, 8 armour, 3 artilleries, 10 fighters, 5 infantry and 1 mech_infantry Casualties for Russians: 20 artilleries and 1 fighter Casualties for Americans: 8 fighters Casualties for ANZAC: 4 fighters Battle in Suiyuyan Germans attack with 4 armour Chinese defend with 1 infantry Germans roll dice for 4 armour in Suiyuyan, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Battle in Novgorod Germans attack with 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys Americans defend with 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys in Novgorod, round 2 : 3/14 hits, 4.33 expected hits Americans roll dice for 3 armour, 3 artilleries and 3 infantry in Novgorod, round 2 : 5/9 hits, 3.50 expected hits 3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 2 bombers, 3 fighters and 4 mech_infantrys in Novgorod, round 3 : 2/9 hits, 3.50 expected hits Americans roll dice for 3 armour and 3 artilleries in Novgorod, round 3 : 3/6 hits, 2.50 expected hits 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod Germans roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Novgorod, round 4 : 3/6 hits, 3.00 expected hits Americans roll dice for 3 armour and 1 artillery in Novgorod, round 4 : 2/4 hits, 1.83 expected hits 2 fighters owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Novgorod, round 5 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -20 Casualties for Germans: 3 fighters, 3 infantry and 5 mech_infantrys Casualties for Americans: 3 armour, 3 artilleries and 3 infantry Battle in Kazakhstan Germans attack with 2 armour and 1 mech_infantry British defend with 1 armour Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 15 infantry moved from Poland to Baltic States 1 armour and 2 mech_infantrys moved from Western Ukraine to Baltic States 1 infantry moved from Smolensk to Belarus 1 armour and 2 mech_infantrys moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from Spain to Germany 1 fighter moved from 105 Sea Zone to Western Germany 2 infantry moved from Northwest Persia to Turkey 2 aaGuns and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Saudi Arabia to Trans-Jordan 2 armour and 1 mech_infantry moved from Turkey to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan 12 bombers moved from Egypt to Trans-Jordan 8 infantry and 1 marine moved from Germany to Poland 2 bombers moved from Novgorod to Russia Place Units - Germans 2 bombers and 1 fighter placed in Western Germany 3 armour placed in Turkey Germans undo move 2. 3 artilleries placed in Turkey 2 armour and 1 mech_infantry placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Russia 3 infantry placed in Saudi Arabia 7 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 8 infantry EDIT: Adding units owned by Germans to Southern France: 8 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,4,1 Germans collect 76 PUs (2 lost to blockades); end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 3.67 British : -3.83 Americans : 2.67 AA fire in Egypt : : 0.50 Chinese : 0.67
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TripleA Move Summary: Japanese round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 3 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Shantung to Anhwe 2 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 submarine moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East 1 submarine moved from 6 Sea Zone to 3 Sea Zone 3 fighters moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Soviet Far East, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Soviet Far East Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 19 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Anhwe to Shantung 2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone 1 armour moved from Jehol to Amur 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 19 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan 1 infantry placed in Japan 1 armour, 1 artillery and 1 infantry placed in Shantung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3 Japanese collect 26 PUs (1 lost to blockades); end with 26 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 Chinese : -0.67 Japanese : 2.17
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TripleA Move Summary: Americans round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain
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TripleA Turn Summary: Americans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain Combat - Americans Battle in Novgorod Americans attack with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits, 5,83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Spain Americans attack with 2 armour and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Spain Americans win, taking Spain from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Norway to Karelia 4 fighters moved from Iceland to Finland 9 fighters and 1 tactical_bomber moved from Novgorod to 127 Sea Zone Place Units - Americans 3 armour placed in Finland 3 infantry placed in Norway 3 tactical_bombers placed in Sweden 3 transports placed in 101 Sea Zone 3 armour and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 71 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : -0,17
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TripleA Move Summary: Chinese round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hopei to Chahar 1 fighter moved from Kiangsu to Chahar 2 artilleries and 2 infantry moved from Kweichow to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe
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TripleA Turn Summary: Chinese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hopei to Chahar 1 fighter moved from Kiangsu to Chahar 2 artilleries and 2 infantry moved from Kweichow to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kiangsu 4 infantry moved from Kweichow to Hopei 1 artillery and 2 infantry moved from Szechwan to Shensi Place Units - Chinese 1 artillery placed in Kiangsu 2 artilleries and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -2,00 Japanese : -1,33
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TripleA Move Summary: British round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Combat Move - British 1 armour moved from Kiangsu to Jehol Chinese take Jehol from Japanese 1 infantry moved from Persia to Iraq British take Iraq from Germans 18 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from West India to Turkmenistan 1 infantry moved from West India to Afghanistan
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TripleA Turn Summary: UK_Pacific round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Spain Combat - Americans Battle in Novgorod Americans attack with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits, 5,83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Americans win, taking Novgorod from Germans with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Spain Americans attack with 2 armour and 2 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Spain Americans win, taking Spain from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Norway to Karelia 4 fighters moved from Iceland to Finland 9 fighters and 1 tactical_bomber moved from Novgorod to 127 Sea Zone Place Units - Americans 3 armour placed in Finland 3 infantry placed in Norway 3 tactical_bombers placed in Sweden 3 transports placed in 101 Sea Zone 3 armour and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 71 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 127 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 126 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 106 Sea Zone: 9 transports EDIT: Removing units owned by Americans from 123 Sea Zone: 9 transports EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 127 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 126 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 125 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Hopei to Chahar 1 fighter moved from Kiangsu to Chahar 2 artilleries and 2 infantry moved from Kweichow to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 3 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 1/6 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kiangsu 4 infantry moved from Kweichow to Hopei 1 artillery and 2 infantry moved from Szechwan to Shensi Place Units - Chinese 1 artillery placed in Kiangsu 2 artilleries and 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 3 armour and 2 fighters; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Kiangsu to Jehol Chinese take Jehol from Japanese 1 infantry moved from Persia to Iraq British take Iraq from Germans 18 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from West India to Turkmenistan 1 infantry moved from West India to Afghanistan Combat - British Battle in Northwest Persia British attack with 1 artillery and 18 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 18 infantry in Northwest Persia, round 2 : 5/19 hits, 3,50 expected hits Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 armour, 2 artilleries and 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from West India to Eastern Persia 1 artillery and 1 infantry moved from West India to Eastern Persia 1 armour and 5 mech_infantrys moved from India to Eastern Persia 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Eastern Persia to Persia Place Units - British 2 fighters placed in United Kingdom 3 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00 British : 1,50 Americans : -0,17 Chinese : -2,00 Japanese : -1,33