scramble orders?
ok, a new game has started
may the better strategist wins
Godspeed :)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
6 infantry moved from 105 Sea Zone to Spain
1 armour moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Kweichow to Sikang
Chinese take Sikang from Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 3x harbour; Remaining resources: 106 PUs;
Americans buy 3 armour, 2 factory_minors, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Yunnan to Sikang
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Novgorod
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 mech_infantry moved from British Columbia to 1 Sea Zone
1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 3 armour, 3 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 armour, 3 artilleries and 4 infantry in Novgorod, round 2 : 5/10 hits, 3,67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry
Battle in Sikang
Americans attack with 1 fighter
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter in Sikang, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in Sikang
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
4 armour moved from Finland to Karelia
3 artilleries and 6 infantry moved from Finland to Karelia
5 carriers, 3 destroyers, 8 fighters and 1 tactical_bomber moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from 112 Sea Zone to 127 Sea Zone
Place Units - Americans
1 factory_minor placed in Sweden
1 factory_minor placed in Finland
Turning on Edit Mode
EDIT: Adding units owned by Americans to 123 Sea Zone: 9 transports
EDIT: Removing units owned by Americans from 112 Sea Zone: 9 transports
EDIT: Adding units owned by Americans to Iceland: 4 fighters
EDIT: Removing units owned by Americans from Eastern United States: 4 fighters
EDIT: Turning off Edit Mode
3 fighters placed in Norway
3 armour and 3 infantry placed in Central United States
3 transports placed in 101 Sea Zone
1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Szechwan
Chinese win, taking Szechwan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Chinese attack with 1 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Sikang
Germans win with no units remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 aaGun, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
3 transports moved from 91 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
6 infantry moved from 105 Sea Zone to Spain
1 armour moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 armour moved from Turkmenistan to Kazakhstan
British take Kazakhstan from Germans
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Kweichow to Sikang
Chinese take Sikang from Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Battle in Kwangtung
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Spain
British attack with 6 infantry
Germans defend with 1 airfield, 2 armour and 1 factory_minor
British roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 1,00 expected hits
Germans roll dice for 2 armour in Spain, round 2 : 2/2 hits, 1,00 expected hits
1 armour owned by the Germans and 2 infantry owned by the British lost in Spain
British roll dice for 4 infantry in Spain, round 3 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Spain
British win, taking Spain from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Germans: 2 armour
Non Combat Move - British
1 armour, 3 artilleries and 20 infantry moved from Eastern Persia to Persia
2 infantry and 2 mech_infantrys moved from India to West India
1 artillery moved from India to West India
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 aaGun, 2 artilleries and 3 infantry moved from Finland to Karelia
Place Units - British
1 aaGun and 2 fighters placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 3,17
British : 0,50
Americans : 0,83
Chinese : 1,67
Japanese : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@wizmark please use last post, I had to make a NCM edit!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 2 submarines
EDIT: Removing units owned by British from 39 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern France to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 artillery and 2 infantry
British defend with 1 airfield, 1 factory_minor and 3 infantry
Italians roll dice for 1 artillery and 2 infantry in Spain, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 3 infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Spain
1 artillery owned by the Italians and 2 infantry owned by the Italians retreated to Southern France
British win with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
7 infantry moved from Southern Italy to Northern Italy
6 infantry moved from Southern France to Normandy Bordeaux
3 infantry moved from Southern France to France
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from India to Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from India to Persia
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
2 tactical_bombers moved from Hawaiian Islands to Wake Island
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Eastern Persia to Egypt
1 fighter moved from India to Persia
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Queensland to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Philippines to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
2 tactical_bombers moved from Hawaiian Islands to Wake Island
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark If you send everything to Cairo, please best OOL and keep USA fighters last + If you wipe Egypt; please skip Russia turn and go directly to Japan!!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Saudi Arabia to Egypt
1 bomber moved from Russia to Egypt
11 bombers moved from Southern France to Egypt
1 fighter moved from Southern France to 105 Sea Zone
2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to Spain
3 infantry and 6 mech_infantrys moved from Belarus to Novgorod
1 bomber and 1 fighter moved from Germany to Novgorod
1 bomber and 2 fighters moved from Russia to Novgorod
2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
4 armour moved from Tsinghai to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
32 armour, 4 artilleries, 3 fighters, 6 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Saudi Arabia to Egypt
1 bomber moved from Russia to Egypt
11 bombers moved from Southern France to Egypt
1 fighter moved from Southern France to 105 Sea Zone
2 artilleries and 1 mech_infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Southern France to Spain
3 infantry and 6 mech_infantrys moved from Belarus to Novgorod
1 bomber and 1 fighter moved from Germany to Novgorod
1 bomber and 2 fighters moved from Russia to Novgorod
2 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
4 armour moved from Tsinghai to Suiyuyan
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Spain
Germans attack with 2 artilleries, 1 fighter and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Spain, round 2 : 1/4 hits, 1.50 expected hits
British roll dice for 2 infantry in Spain, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Spain
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Spain, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Spain
Germans win, taking Spain from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries
Casualties for British: 2 infantry
Battle in Egypt
Germans attack with 33 armour, 4 artilleries, 12 bombers, 3 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 airfield, 8 armour, 3 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 8 fighters; ANZAC defend with 4 fighters; Russians defend with 20 artilleries and 1 fighter
AA fire in Egypt : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Egypt
Germans roll dice for 33 armour, 4 artilleries, 12 bombers, 2 fighters, 6 infantry, 11 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 34/69 hits, 31.00 expected hits
British roll dice for 1 aaGun, 8 armour, 23 artilleries, 23 fighters, 5 infantry and 1 mech_infantry in Egypt, round 2 : 24/60 hits, 29.00 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the British, 20 artilleries owned by the Russians, 4 artilleries owned by the Germans, 6 infantry owned by the Germans, 3 armour owned by the Germans, 3 artilleries owned by the British, 11 mech_infantrys owned by the Germans, 5 infantry owned by the British and 4 armour owned by the British lost in Egypt
Germans roll dice for 30 armour, 12 bombers, 2 fighters and 1 tactical_bomber in Egypt, round 3 : 27/45 hits, 24.67 expected hits
British roll dice for 4 armour and 23 fighters in Egypt, round 3 : 18/27 hits, 17.33 expected hits
1 fighter owned by the Russians, 4 fighters owned by the ANZAC, 18 armour owned by the Germans, 8 fighters owned by the Americans, 10 fighters owned by the British and 4 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 12 armour, 12 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 180
Casualties for Germans: 21 armour, 4 artilleries, 1 fighter, 6 infantry and 11 mech_infantrys
Casualties for British: 1 aaGun, 8 armour, 3 artilleries, 10 fighters, 5 infantry and 1 mech_infantry
Casualties for Russians: 20 artilleries and 1 fighter
Casualties for Americans: 8 fighters
Casualties for ANZAC: 4 fighters
Battle in Suiyuyan
Germans attack with 4 armour
Chinese defend with 1 infantry
Germans roll dice for 4 armour in Suiyuyan, round 2 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Novgorod
Germans attack with 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys
Americans defend with 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 bombers, 3 fighters, 3 infantry and 6 mech_infantrys in Novgorod, round 2 : 3/14 hits, 4.33 expected hits
Americans roll dice for 3 armour, 3 artilleries and 3 infantry in Novgorod, round 2 : 5/9 hits, 3.50 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers, 3 fighters and 4 mech_infantrys in Novgorod, round 3 : 2/9 hits, 3.50 expected hits
Americans roll dice for 3 armour and 3 artilleries in Novgorod, round 3 : 3/6 hits, 2.50 expected hits
2 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 2 bombers, 3 fighters and 1 mech_infantry in Novgorod, round 4 : 3/6 hits, 3.00 expected hits
Americans roll dice for 3 armour and 1 artillery in Novgorod, round 4 : 2/4 hits, 1.83 expected hits
2 fighters owned by the Germans, 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Novgorod, round 5 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour in Novgorod, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Germans: 3 fighters, 3 infantry and 5 mech_infantrys
Casualties for Americans: 3 armour, 3 artilleries and 3 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
15 infantry moved from Poland to Baltic States
1 armour and 2 mech_infantrys moved from Western Ukraine to Baltic States
1 infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 fighter moved from Spain to Germany
1 fighter moved from 105 Sea Zone to Western Germany
2 infantry moved from Northwest Persia to Turkey
2 aaGuns and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Saudi Arabia to Trans-Jordan
2 armour and 1 mech_infantry moved from Turkey to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
12 bombers moved from Egypt to Trans-Jordan
8 infantry and 1 marine moved from Germany to Poland
2 bombers moved from Novgorod to Russia
Place Units - Germans
2 bombers and 1 fighter placed in Western Germany
3 armour placed in Turkey
Germans undo move 2.
3 artilleries placed in Turkey
2 armour and 1 mech_infantry placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
3 infantry placed in Saudi Arabia
7 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 8 infantry
EDIT: Adding units owned by Germans to Southern France: 8 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,4,1
Germans collect 76 PUs (2 lost to blockades); end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 3.67
British : -3.83
Americans : 2.67
AA fire in Egypt : : 0.50
Chinese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Shantung to Anhwe
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
1 submarine moved from 6 Sea Zone to 3 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Soviet Far East, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Soviet Far East
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Anhwe to Shantung
2 fighters and 2 tactical_bombers moved from Soviet Far East to 6 Sea Zone
1 armour moved from Jehol to Amur
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in Japan
1 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Japanese collect 26 PUs (1 lost to blockades); end with 26 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.67
Chinese : -0.67
Japanese : 2.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Karelia to Novgorod
9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Karelia to Novgorod
9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Novgorod
Americans attack with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits, 5,83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Spain
Americans attack with 2 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Norway to Karelia
4 fighters moved from Iceland to Finland
9 fighters and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 infantry placed in Norway
3 tactical_bombers placed in Sweden
3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0,67
Americans : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kiangsu
4 infantry moved from Kweichow to Hopei
1 artillery and 2 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 artillery placed in Kiangsu
2 artilleries and 2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -2,00
Japanese : -1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Combat Move - British
1 armour moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Persia to Iraq
British take Iraq from Germans
18 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Turkmenistan
1 infantry moved from West India to Afghanistan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 6 armour, 6 infantry, 3 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Karelia to Novgorod
9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Novgorod
Americans attack with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/12 hits, 5,83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Americans win, taking Novgorod from Germans with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Spain
Americans attack with 2 armour and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Norway to Karelia
4 fighters moved from Iceland to Finland
9 fighters and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
Place Units - Americans
3 armour placed in Finland
3 infantry placed in Norway
3 tactical_bombers placed in Sweden
3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 71 PUs; end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 127 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 126 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 106 Sea Zone: 9 transports
EDIT: Removing units owned by Americans from 123 Sea Zone: 9 transports
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 127 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 126 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
1 infantry moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
2 artilleries and 2 infantry moved from Kweichow to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kweichow to Anhwe
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Tsinghai
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Kansu from Germans, taking Tsinghai from Germans, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 1/6 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kiangsu
4 infantry moved from Kweichow to Hopei
1 artillery and 2 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 artillery placed in Kiangsu
2 artilleries and 2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Kiangsu to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Persia to Iraq
British take Iraq from Germans
18 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Turkmenistan
1 infantry moved from West India to Afghanistan
Combat - British
Battle in Northwest Persia
British attack with 1 artillery and 18 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 18 infantry in Northwest Persia, round 2 : 5/19 hits, 3,50 expected hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 armour, 2 artilleries and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Eastern Persia to Persia
Place Units - British
2 fighters placed in United Kingdom
3 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00
British : 1,50
Americans : -0,17
Chinese : -2,00
Japanese : -1,33