ok did a small adjustment. go ahead and make your edits during franz.
Wizmark (X) vs Sovietishcat (L)
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TripleA Move Summary: Italians round 27
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 6 infantry moved from Southern France to Spain 6 infantry moved from Normandy Bordeaux to Spain
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 6 infantry moved from Southern France to Spain 6 infantry moved from Normandy Bordeaux to Spain Combat - Italians Battle in Spain Italians attack with 2 artilleries and 12 infantry Americans defend with 1 airfield, 2 armour, 1 factory_minor and 2 infantry Italians roll dice for 2 artilleries and 12 infantry in Spain, round 2 : 3/14 hits, 3.00 expected hits Americans roll dice for 2 armour and 2 infantry in Spain, round 2 : 3/4 hits, 1.67 expected hits 1 armour owned by the Americans, 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Spain Italians roll dice for 2 artilleries and 9 infantry in Spain, round 3 : 4/11 hits, 2.50 expected hits Americans roll dice for 1 armour in Spain, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Spain Italians win, taking Spain from Americans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 4 infantry Casualties for Americans: 2 armour and 2 infantry Non Combat Move - Italians 1 aaGun moved from Southern France to Spain 1 fighter moved from Southern Italy to Egypt 1 armour and 1 mech_infantry moved from Southern France to Western Germany Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 1.50 Americans : 1.83
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TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Persia to Northwest Persia 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Wake Island to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Non Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 19 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@wizmark You can continue till Japan, I have no Russian troops to move that matters
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TripleA Move Summary: Germans round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 13 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Novgorod 2 infantry moved from Baltic States to Novgorod 1 fighter moved from Germany to Novgorod 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 armour moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Egypt to Tobruk Germans take Alexandria from British Italians take Tobruk from ANZAC 3 infantry moved from Saudi Arabia to Iraq 1 fighter moved from Trans-Jordan to 81 Sea Zone 3 artilleries and 2 infantry moved from Turkey to Northwest Persia 2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 3 armour moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 12 bombers moved from Trans-Jordan to Northwest Persia 2 bombers moved from Western Germany to Novgorod 2 bombers moved from Russia to Northwest Persia 1 armour moved from Trans-Jordan to Iraq 1 infantry moved from Baltic States to Novgorod
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 13 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Novgorod 2 infantry moved from Baltic States to Novgorod 1 fighter moved from Germany to Novgorod 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 1 armour moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Egypt to Tobruk Germans take Alexandria from British Italians take Tobruk from ANZAC 3 infantry moved from Saudi Arabia to Iraq 1 fighter moved from Trans-Jordan to 81 Sea Zone 3 artilleries and 2 infantry moved from Turkey to Northwest Persia 2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia 3 armour moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia 12 bombers moved from Trans-Jordan to Northwest Persia 2 bombers moved from Western Germany to Novgorod 2 bombers moved from Russia to Northwest Persia 1 armour moved from Trans-Jordan to Iraq 1 infantry moved from Baltic States to Novgorod Combat - Germans Battle in 81 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Iraq Germans attack with 1 armour and 3 infantry British defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 3 infantry in Iraq, round 2 : 3/4 hits, 1.00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 112 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine British defend with 1 destroyer; Americans defend with 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Casualties for British: 1 destroyer Casualties for Americans: 1 destroyer Battle in Northwest Persia Germans attack with 2 armour, 3 artilleries, 14 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour, 3 artilleries and 20 infantry; ANZAC defend with 1 fighter Germans roll dice for 2 armour, 3 artilleries, 14 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 13/24 hits, 13.50 expected hits British roll dice for 1 armour, 3 artilleries, 1 fighter and 20 infantry in Northwest Persia, round 2 : 8/25 hits, 8.83 expected hits 3 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Germans, 1 mech_infantry owned by the Germans and 13 infantry owned by the British lost in Northwest Persia Germans roll dice for 14 bombers, 1 fighter and 1 tactical_bomber in Northwest Persia, round 3 : 15/16 hits, 10.50 expected hits British roll dice for 1 armour, 3 artilleries, 1 fighter and 7 infantry in Northwest Persia, round 3 : 4/12 hits, 4.50 expected hits 1 fighter owned by the ANZAC, 4 bombers owned by the Germans, 3 artilleries owned by the British, 7 infantry owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win with 10 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 armour, 3 artilleries, 4 bombers, 2 infantry and 1 mech_infantry Casualties for British: 1 armour, 3 artilleries and 20 infantry Casualties for ANZAC: 1 fighter Battle in Novgorod Germans attack with 2 bombers, 1 fighter and 4 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 1 fighter and 4 infantry in Novgorod, round 2 : 2/7 hits, 2.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod Germans win, taking Novgorod from Americans with 2 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Kansu Germans attack with 3 armour Chinese defend with 1 infantry Germans roll dice for 3 armour in Kansu, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Chinese: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Northwest Persia to Syria 10 bombers moved from Northwest Persia to Russia 1 fighter moved from 81 Sea Zone to Syria 3 aaGuns moved from Trans-Jordan to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Trans-Jordan to Syria 6 armour moved from Egypt to Syria 2 fighters moved from 112 Sea Zone to Germany 4 aaGuns and 8 infantry moved from Southern France to Spain 8 infantry and 1 marine moved from Poland to Baltic States 2 armour and 1 mech_infantry moved from Western Ukraine to Baltic States 1 armour and 2 mech_infantrys moved from Bryansk to Baltic States 1 armour and 2 mech_infantrys moved from Russia to Bryansk 2 bombers moved from Novgorod to Russia 1 fighter moved from Novgorod to Baltic States 7 infantry moved from Germany to Poland Place Units - Germans 3 submarines placed in 113 Sea Zone 10 infantry placed in Germany 3 infantry placed in Turkey 3 armour placed in Egypt 3 armour placed in Russia 3 mech_infantrys placed in Western Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,2,3 Germans collect 72 PUs (4 lost to blockades); end with 72 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 6.33 British : -1.33 Americans : 0.33 Chinese : 0.67
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TripleA Move Summary: Japanese round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode 1 armour moved from Amur to Soviet Far East Japanese take Soviet Far East from Americans 1 artillery and 1 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 19 Sea Zone 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to Jehol
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode 1 armour moved from Amur to Soviet Far East Japanese take Soviet Far East from Americans 1 artillery and 1 infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Shantung to Jehol 1 submarine moved from 6 Sea Zone to 19 Sea Zone 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Shantung to Jehol Combat - Japanese Battle in Jehol Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 armour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 3.00 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in 19 Sea Zone Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 4 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 2 fighters and 2 tactical_bombers moved from Jehol to Shantung Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Shantung 1 submarine and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6 Japanese collect 25 PUs (1 lost to blockades); end with 25 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -0.50 Japanese : -1.33
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TripleA Move Summary: Americans round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
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TripleA Turn Summary: Americans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in Novgorod Americans attack with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 6,00 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Novgorod Americans win, taking 125 Sea Zone from Germans, taking Novgorod from Germans with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Americans 3 infantry moved from Norway to Finland 3 armour moved from Finland to Karelia 3 fighters moved from Finland to Norway 3 tactical_bombers moved from Sweden to Karelia 1 fighter moved from Finland to Karelia 5 carriers moved from 127 Sea Zone to 125 Sea Zone 1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 9 fighters and 1 tactical_bomber moved from Novgorod to 125 Sea Zone 4 armour and 4 infantry moved from Central United States to 101 Sea Zone 4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 9 transports moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Algeria Place Units - Americans 1 airfield placed in Norway 3 armour placed in Finland 2 artilleries and 1 infantry placed in Norway 10 infantry placed in Eastern United States 8 infantry placed in Central United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -1,00 Americans : -1,00
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TripleA Move Summary: Chinese round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery and 3 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 artilleries and 3 infantry moved from Chahar to Jehol
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TripleA Turn Summary: Chinese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery and 3 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 artilleries and 3 infantry moved from Chahar to Jehol Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kansu Chinese attack with 1 artillery and 4 infantry Germans defend with 2 armour Chinese roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 3/5 hits, 1,17 expected hits Germans roll dice for 2 armour in Kansu, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Suiyuyan from Germans, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Germans: 2 armour Battle in Jehol Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 5 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 6 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 6 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Anhwe Place Units - Chinese 3 artilleries placed in Anhwe 1 infantry placed in Jehol 1 artillery placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0,00 Chinese : -2,83 Japanese : 0,67
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TripleA Move Summary: British round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Combat Move - British 1 armour moved from Sikang to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Volgograd British take Volgograd from Germans 1 mech_infantry moved from Persia to Caucasus British take Caucasus from Italians 1 armour and 1 mech_infantry moved from Yunnan to Anhwe
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TripleA Turn Summary: UK_Pacific round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Karelia to Novgorod 9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod Combat - Americans Americans creates battle in territory 125 Sea Zone Battle in Novgorod Americans attack with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 6,00 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Germans lost in Novgorod Americans win, taking 125 Sea Zone from Germans, taking Novgorod from Germans with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Non Combat Move - Americans 3 infantry moved from Norway to Finland 3 armour moved from Finland to Karelia 3 fighters moved from Finland to Norway 3 tactical_bombers moved from Sweden to Karelia 1 fighter moved from Finland to Karelia 5 carriers moved from 127 Sea Zone to 125 Sea Zone 1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 9 fighters and 1 tactical_bomber moved from Novgorod to 125 Sea Zone 4 armour and 4 infantry moved from Central United States to 101 Sea Zone 4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 9 transports moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery moved from Tunisia to Algeria Place Units - Americans 1 airfield placed in Norway 3 armour placed in Finland 2 artilleries and 1 infantry placed in Norway 10 infantry placed in Eastern United States 8 infantry placed in Central United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery and 3 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Kansu 2 artilleries and 3 infantry moved from Chahar to Jehol Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Kansu Chinese attack with 1 artillery and 4 infantry Germans defend with 2 armour Chinese roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 3/5 hits, 1,17 expected hits Germans roll dice for 2 armour in Kansu, round 2 : 1/2 hits, 1,00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Suiyuyan from Germans, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Germans: 2 armour Battle in Jehol Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 5 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 6 : 2/3 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 6 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 4 infantry moved from Hopei to Anhwe Place Units - Chinese 3 artilleries placed in Anhwe 1 infantry placed in Jehol 1 artillery placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 40 PUs; British buy 2 armour, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Sikang to Kazakhstan British take Kazakhstan from Germans 1 armour moved from Kazakhstan to Volgograd British take Volgograd from Germans 1 mech_infantry moved from Persia to Caucasus British take Caucasus from Italians 1 armour and 1 mech_infantry moved from Yunnan to Anhwe Combat - British Non Combat Move - British 2 fighters moved from United Kingdom to Gibraltar 1 infantry moved from Afghanistan to Kazakhstan 3 armour and 2 mech_infantrys moved from India to Eastern Persia 3 armour and 3 mech_infantrys moved from Union of South Africa to Rhodesia Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa British undo move 1. 2 armour and 1 mech_infantry placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 infantry and 1 mech_infantry placed in Quebec 3 infantry placed in Persia Turn Complete - British British collect 31 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00 Americans : -1,00 Chinese : -2,83 Japanese : 0,67
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@wizmark Finally no more German in China!!
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TripleA Move Summary: Italians round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Spain to Portugal Italians take Portugal from Americans
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TripleA Turn Summary: Italians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Spain to Portugal Italians take Portugal from Americans Combat - Italians Non Combat Move - Italians 10 infantry moved from Northern Italy to Southern France 1 armour and 1 mech_infantry moved from Western Germany to Southern France 3 infantry moved from France to Southern France 7 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Egypt to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 3 infantry placed in Spain Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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@Sovietishcat we will be back before long :wink:
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TripleA Turn Summary: ANZAC round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :