@Jacob16 all good. I didn’t want to edit one there in case i messed up some how.
thank you kindly.
2019 Wizmark (Allies) vs SixUnder (Axis) BM Game 2
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from Morocco to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to 33 Sea Zone 1 bomber moved from Western United States to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Japanese defend with 1 carrier and 1 cruiser Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier and 1 cruiser in 33 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 28 Casualties for Japanese: 1 carrier and 1 cruiser Battle in 104 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 bombers moved from 104 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 91 Sea Zone to 86 Sea Zone Place Units - Americans 1 battleship and 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 marine placed in Western United States 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to British Somaliland 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 mech_infantry moved from Ethiopia to British Somaliland 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 3 infantry and 2 mech_infantrys moved from Persia to Iraq 1 bomber moved from Egypt to British Somaliland 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq Combat - British Battle in British Somaliland British attack with 1 armour, 1 bomber and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 bomber and 1 mech_infantry in British Somaliland, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 cruisers in Iraq, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 4/10 hits, 3.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 bomber moved from British Somaliland to Egypt 1 fighter moved from Iraq to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to 80 Sea Zone Place Units - British 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 submarine and 1 transport placed in 81 Sea Zone 1 armour placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Kenya: 2 infantry EDIT: Adding units owned by British to Anglo Egyptian Sudan: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4 British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 1.50 Italians : 0.67 Americans : 0.17 Chinese : 0.00 Neutral_Axis : -1.00 Japanese : -0.17
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@SixUnder A good round for you there…forgot to send fighters from anzac to carolines last turn :face_with_rolling_eyes: leading to total wipe out of fleet…and didnt see that sneaky jap sub in the indian ocean until after combat! Hopefully the french dd will sort it out!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Romania to Ukraine 1 bomber moved from Eastern Poland to Russia 1 bomber moved from Southern Italy to Ukraine 2 armour moved from Western Ukraine to Belarus 2 mech_infantrys moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania Combat - Italians Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Ukraine Italians attack with 1 bomber, 1 infantry and 3 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Russia to Western Ukraine 2 aaGuns moved from Bessarabia to Ukraine 1 bomber moved from Ukraine to Western Ukraine Place Units - Italians 1 fighter placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Italians : -0.33 Russians : -1.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Romania : 1 armour and 2 mech_infantrys Northern Italy : 1 armour, 1 factory_major and 1 mech_infantry Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry Belarus : 1 flag, 2 armour Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 factory_minor, 1 infantry and 3 mech_infantrys Western Ukraine : 1 flag, 2 bombers 93 Sea Zone : 1 flag 98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 45 / 60 Russians : 29 / 41 Japanese : 61 / 70 Americans : 54 / 79 Chinese : 3 / 4 British : 33 / 43 UK_Pacific : 6 / 6 Italians : 17 / 22 ANZAC : 10 / 17 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 120 times 2 was rolled 138 times 3 was rolled 153 times 4 was rolled 124 times 5 was rolled 118 times 6 was rolled 139 times Average roll : 3.504 Median : 3.000 Variance : 1.176 Standard Deviation : 1.084 Total rolls : 792 Null / Other 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 11 times Average roll : 3.406 Median : 3.000 Variance : 0.434 Standard Deviation : 0.659 Total rolls : 69 Germans Combat 1 was rolled 15 times 2 was rolled 32 times 3 was rolled 25 times 4 was rolled 19 times 5 was rolled 24 times 6 was rolled 28 times Average roll : 3.622 Median : 3.000 Variance : 1.316 Standard Deviation : 1.147 Total rolls : 143 British Combat 1 was rolled 19 times 2 was rolled 8 times 3 was rolled 24 times 4 was rolled 16 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.300 Median : 3.000 Variance : 1.933 Standard Deviation : 1.390 Total rolls : 90 Italians Combat 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 11 times Average roll : 3.406 Median : 3.000 Variance : 0.434 Standard Deviation : 0.659 Total rolls : 69 Americans Combat 1 was rolled 8 times 2 was rolled 15 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3.397 Median : 3.000 Variance : 0.856 Standard Deviation : 0.925 Total rolls : 68 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 29 times 2 was rolled 34 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 27 times 6 was rolled 35 times Average roll : 3.514 Median : 3.000 Variance : 0.298 Standard Deviation : 0.546 Total rolls : 185 French Combat 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.367 Median : 3.000 Variance : 0.276 Standard Deviation : 0.525 Total rolls : 30 ANZAC Combat 3 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 3.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 14 times 4 was rolled 4 times 5 was rolled 12 times 6 was rolled 15 times Average roll : 3.565 Median : 3.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 69 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.805 Median : 4.000 Variance : 0.421 Standard Deviation : 0.649 Total rolls : 41
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - French 1 destroyer moved from 72 Sea Zone to 75 Sea Zone
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 75 Sea Zone Combat - French Battle in 75 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 75 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 75 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : 0.67 Japanese : -0.17
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 8 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 bomber moved from Western Germany to Western Ukraine 3 infantry moved from Romania to Bessarabia 1 artillery and 4 infantry moved from Karelia to Novgorod 4 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 1 artillery and 4 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Karelia to Novgorod Place Units - Germans 3 infantry placed in France 2 submarines placed in 112 Sea Zone 2 bombers placed in Western Germany 5 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : 0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 7 bombers, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber Germany : 1 aaGun, 1 factory_major and 5 infantry Norway : 3 infantry Karelia : 1 flag Baltic States : 1 flag Vyborg : 1 flag Eastern Poland : 4 mech_infantrys Bessarabia : 3 infantry Western Ukraine : 2 aaGuns, 11 armour, 3 artilleries, 1 bomber, 2 fighters, 20 infantry and 13 mech_infantrys Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry 112 Sea Zone : 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 4 transports 125 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 47 / 57 Russians : 27 / 41 Japanese : 61 / 70 Americans : 54 / 79 Chinese : 3 / 4 British : 33 / 43 UK_Pacific : 6 / 6 Italians : 17 / 22 ANZAC : 10 / 13 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 114 times 2 was rolled 141 times 3 was rolled 144 times 4 was rolled 117 times 5 was rolled 114 times 6 was rolled 135 times Average roll : 3.498 Median : 3.000 Variance : 1.290 Standard Deviation : 1.136 Total rolls : 765 Null / Other 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.419 Median : 3.000 Variance : 0.561 Standard Deviation : 0.749 Total rolls : 31 Germans Combat 1 was rolled 15 times 2 was rolled 36 times 3 was rolled 26 times 4 was rolled 21 times 5 was rolled 25 times 6 was rolled 29 times Average roll : 3.605 Median : 3.000 Variance : 1.678 Standard Deviation : 1.295 Total rolls : 152 British Combat 1 was rolled 19 times 2 was rolled 8 times 3 was rolled 24 times 4 was rolled 16 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.300 Median : 3.000 Variance : 1.933 Standard Deviation : 1.390 Total rolls : 90 Italians Combat 1 was rolled 13 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 11 times Average roll : 3.412 Median : 3.500 Variance : 0.438 Standard Deviation : 0.662 Total rolls : 68 Americans Combat 1 was rolled 8 times 2 was rolled 15 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3.397 Median : 3.000 Variance : 0.856 Standard Deviation : 0.925 Total rolls : 68 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 29 times 2 was rolled 35 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 27 times 6 was rolled 35 times Average roll : 3.505 Median : 3.000 Variance : 0.335 Standard Deviation : 0.579 Total rolls : 186 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 3 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 3.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 14 times 4 was rolled 4 times 5 was rolled 12 times 6 was rolled 15 times Average roll : 3.565 Median : 3.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 69 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 6 times 4 was rolled 6 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3.690 Median : 4.000 Variance : 0.195 Standard Deviation : 0.442 Total rolls : 42
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 37 PUs; Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 37 PUs; Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Smolensk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 1 artillery and 9 infantry moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 3 infantry moved from Novosibirsk to Samara 3 infantry moved from Timguska to Novosibirsk 3 infantry moved from Yenisey to Timguska 1 infantry moved from Rostov to Bryansk 2 infantry moved from Volgograd to Rostov Place Units - Russians 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from Japan to French Indo China 1 bomber moved from Marianas to French Indo China 1 carrier and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone 7 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 8 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Paulau Island to 6 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai Combat - Japanese Battle in Tsinghai Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese retreated to Kansu Chinese win with 2 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Kweichow 1 armour and 9 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Place Units - Japanese 2 carriers and 2 transports placed in 6 Sea Zone 2 infantry placed in Shantung 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : -1.00
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor and 2 infantry Kwangsi : 1 flag Kiangsu : 1 flag Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry Jehol : 1 flag Manchuria : 1 flag, 1 aaGun Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 armour and 6 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 3 mech_infantrys Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag, 1 artillery Burma : 1 flag Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield French Indo China : 1 flag, 1 armour, 2 bombers, 1 factory_minor, 3 fighters, 12 infantry and 3 tactical_bombers Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport 36 Sea Zone : 1 carrier, 2 tactical_bombers and 5 transports 6 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 47 / 57 Russians : 28 / 37 Japanese : 63 / 71 Americans : 54 / 79 Chinese : 2 / 4 British : 33 / 43 UK_Pacific : 5 / 6 Italians : 16 / 22 ANZAC : 10 / 13 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 116 times 2 was rolled 143 times 3 was rolled 149 times 4 was rolled 120 times 5 was rolled 117 times 6 was rolled 140 times Average roll : 3.508 Median : 3.000 Variance : 1.391 Standard Deviation : 1.180 Total rolls : 785 Null / Other 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.419 Median : 3.000 Variance : 0.561 Standard Deviation : 0.749 Total rolls : 31 Germans Combat 1 was rolled 15 times 2 was rolled 36 times 3 was rolled 26 times 4 was rolled 21 times 5 was rolled 25 times 6 was rolled 29 times Average roll : 3.605 Median : 3.000 Variance : 1.678 Standard Deviation : 1.295 Total rolls : 152 British Combat 1 was rolled 19 times 2 was rolled 8 times 3 was rolled 24 times 4 was rolled 16 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.300 Median : 3.000 Variance : 1.933 Standard Deviation : 1.390 Total rolls : 90 Italians Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 11 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 12 times Average roll : 3.414 Median : 3.500 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 70 Americans Combat 1 was rolled 8 times 2 was rolled 15 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3.397 Median : 3.000 Variance : 0.856 Standard Deviation : 0.925 Total rolls : 68 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 29 times 2 was rolled 35 times 3 was rolled 35 times 4 was rolled 30 times 5 was rolled 28 times 6 was rolled 35 times Average roll : 3.510 Median : 3.000 Variance : 0.293 Standard Deviation : 0.541 Total rolls : 192 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 3 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 3.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 11 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 5 times 5 was rolled 12 times 6 was rolled 18 times Average roll : 3.613 Median : 3.000 Variance : 1.318 Standard Deviation : 1.148 Total rolls : 75 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.729 Median : 4.000 Variance : 0.298 Standard Deviation : 0.546 Total rolls : 48
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Non Combat Move - Americans 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Tunisia to Morocco 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 2 bombers moved from Caroline Islands to Queensland 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from France to United Kingdom 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 2 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 marine EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine EDIT: Turning off Edit Mode 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 AA fire in Western Germany : : -0.17
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TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.67
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TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Non Combat Move - Americans 1 mech_infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Tunisia to Morocco 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 2 bombers moved from Caroline Islands to Queensland 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 bomber moved from France to United Kingdom 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 2 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 marine EDIT: Adding units owned by Americans to Hawaiian Islands: 1 marine EDIT: Turning off Edit Mode 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 81 Sea Zone to 98 Sea Zone 1 bomber moved from Egypt to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 1 fighter and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - British 1 armour and 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 1 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Persia to Russia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 bomber and 1 fighter moved from 98 Sea Zone to Persia 3 infantry moved from Iraq to Persia Place Units - British 1 factory_minor placed in Iraq 1 armour, 1 fighter and 1 mech_infantry placed in Persia 1 fighter placed in Quebec Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.50 Italians : 0.67 AA fire in France : : -0.17 AA fire in Western Germany : : -0.17 Chinese : -0.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry and 3 mech_infantrys moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Romania to Belarus 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Western Ukraine to Rostov 1 bomber moved from Western Ukraine to Belarus 1 armour and 1 mech_infantry moved from Northern Italy to Romania Combat - Italians Battle in Rostov Italians attack with 1 bomber, 1 infantry and 3 mech_infantrys Russians defend with 3 infantry Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Rostov Italians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Rostov, round 3 : 2/5 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Belarus Italians attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 2 mech_infantrys Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Western Ukraine 1 bomber moved from Rostov to Western Ukraine Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Ukraine Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Romania : 1 armour and 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry Belarus : 1 flag, 1 armour Rostov : 1 flag, 1 infantry and 3 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 aaGuns, 1 factory_minor and 2 infantry Western Ukraine : 1 flag, 2 bombers 93 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 47 / 57 Russians : 25 / 37 Japanese : 61 / 71 Americans : 54 / 80 Chinese : 3 / 4 British : 33 / 43 UK_Pacific : 6 / 9 Italians : 19 / 24 ANZAC : 10 / 13 French : 7 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 125 times 2 was rolled 148 times 3 was rolled 155 times 4 was rolled 122 times 5 was rolled 125 times 6 was rolled 147 times Average roll : 3.505 Median : 3.000 Variance : 1.289 Standard Deviation : 1.135 Total rolls : 822 Null / Other 1 was rolled 6 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.545 Median : 4.000 Variance : 0.547 Standard Deviation : 0.740 Total rolls : 33 Germans Combat 1 was rolled 15 times 2 was rolled 36 times 3 was rolled 26 times 4 was rolled 21 times 5 was rolled 25 times 6 was rolled 29 times Average roll : 3.605 Median : 3.000 Variance : 1.678 Standard Deviation : 1.295 Total rolls : 152 British Combat 1 was rolled 20 times 2 was rolled 9 times 3 was rolled 24 times 4 was rolled 17 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.269 Median : 3.000 Variance : 1.842 Standard Deviation : 1.357 Total rolls : 93 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 13 times 6 was rolled 15 times Average roll : 3.398 Median : 3.000 Variance : 0.314 Standard Deviation : 0.561 Total rolls : 88 Americans Combat 1 was rolled 8 times 2 was rolled 15 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 9 times Average roll : 3.397 Median : 3.000 Variance : 0.856 Standard Deviation : 0.925 Total rolls : 68 Neutral_Axis Combat 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 29 times 2 was rolled 36 times 3 was rolled 35 times 4 was rolled 30 times 5 was rolled 28 times 6 was rolled 35 times Average roll : 3.503 Median : 3.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 193 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.323 Median : 3.000 Variance : 0.361 Standard Deviation : 0.601 Total rolls : 31 ANZAC Combat 3 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 3.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.600 Median : 3.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 5 times 5 was rolled 12 times 6 was rolled 20 times Average roll : 3.625 Median : 3.000 Variance : 1.612 Standard Deviation : 1.270 Total rolls : 80 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.800 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Russians Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 7 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.696 Median : 4.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 56
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 75 Sea Zone to 80 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 53 PUs; Germans buy 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Western Ukraine 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery and 2 infantry moved from Novgorod to Belarus 7 bombers and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 fighter moved from 112 Sea Zone to 91 Sea Zone 2 submarines moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 3 infantry moved from Norway to 112 Sea Zone 2 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone 2 artilleries and 6 infantry moved from 111 Sea Zone to Scotland Combat - Germans Battle in Scotland
Combat Hit Differential Summary :