DannyDuck716 (Axis) vs Yanksaldaway (Allies) Game 1 BM3


  • TripleA Move Summary: Russians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            11 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            6 infantry moved from Yenisey to Timguska
            3 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Ukraine to Western Ukraine
            1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Novgorod to Archangel
            3 fighters moved from Russia to Archangel
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            11 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            6 infantry moved from Yenisey to Timguska
            3 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Ukraine to Western Ukraine
            1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Ukraine to Bryansk
            1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Novgorod to Archangel
            3 fighters moved from Russia to Archangel
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 4 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 5 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 6 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 7 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            2 aaGuns moved from Novgorod to Archangel
    
        Place Units - Russians
            1 armour, 1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,3,2,1,2,4
            Russians collect 34 PUs (3 lost to blockades); end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 16 Sea Zone to 5 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 destroyer moved from 44 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 armour and 1 infantry moved from Java to 42 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 41 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Siam to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Yunnan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 bombers moved from Anhwe to Szechwan
            2 artilleries moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Hopei
            2 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Hunan
            2 submarines moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 2 transports
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Malaya
                Japanese attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 4/10 hits, 4.17 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
            Battle in Borneo
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 2 artilleries, 2 bombers and 2 infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Szechwan, round 3 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.33 expected hits
                    Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 5 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            1 cruiser moved from 41 Sea Zone to 37 Sea Zone
            1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter moved from 35 Sea Zone to Philippines
            2 fighters moved from Malaya to French Indo China
            2 fighters and 2 tactical_bombers moved from Shan State to Hunan
            2 tactical_bombers moved from Yunnan to Hunan
            2 fighters moved from Yunnan to Hunan
            2 bombers moved from Szechwan to Hunan
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            2 fighters and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 1.33
    Japanese : -0.67
    

    Savegame


  • TripleA Move Summary: Americans round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French West Africa to French Central Africa
            1 bomber moved from United Kingdom to Archangel
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 cruiser moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Hawaiian Islands to Caroline Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 armour, 6 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            3 armour, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French West Africa to French Central Africa
            1 bomber moved from United Kingdom to Archangel
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 cruiser moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Hawaiian Islands to Caroline Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 armour, 6 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            3 armour, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 3 armour, 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 3 armour, 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Morocco to Gibraltar
    
        Place Units - Americans
            1 cruiser and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            3 armour and 3 infantry placed in Western United States
            3 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Neutral_Axis : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
                  Americans take 6 Sea Zone from Japanese
            1 infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French West Africa to French Central Africa
            1 bomber moved from United Kingdom to Archangel
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 cruiser moved from 87 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 transport moved from 87 Sea Zone to 86 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            3 fighters moved from Hawaiian Islands to Caroline Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            3 armour, 6 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            3 armour, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            3 armour, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 3 armour, 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 3 armour, 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Morocco to Gibraltar
    
        Place Units - Americans
            1 cruiser and 1 transport placed in 101 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            3 armour and 3 infantry placed in Western United States
            3 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Archangel
            2 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour moved from Anglo Egyptian Sudan to Kenya
            2 armour moved from Union of South Africa to Tanganyika Territory
            3 infantry moved from Persia to Iraq
            2 fighters and 1 tactical_bomber moved from India to Iraq
            2 cruisers moved from 76 Sea Zone to 80 Sea Zone
            1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            2 fighters moved from United Kingdom to Scotland
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
            2 infantry moved from United Kingdom to Scotland
    
        Combat - British
            Battle in Iraq
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 3 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 3 infantry
                Casualties for Italians: 1 armour and 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Iraq to Persia
            1 aaGun moved from United Kingdom to Scotland
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 infantry placed in United Kingdom
            1 airfield placed in Gibraltar
            1 factory_minor placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
            British collect 25 PUs (2 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            2 armour and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 armour and 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Italians : 0.33
    Americans : 0.50
    Chinese : -0.67
    Neutral_Axis : 0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Alexandria to Egypt
            2 infantry moved from Albania to Greece
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
            1 armour moved from Tobruk to Egypt
            2 fighters moved from Tobruk to Anglo Egyptian Sudan
            1 bomber moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Crete
            Battle in Greece
                Italians attack with 2 artilleries, 1 bomber and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Greece, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Greece, round 3 : 2/6 hits, 2.17 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Greece to Southern Italy
            2 fighters moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
            EDIT: Removing units owned by Italians from Egypt: 2 fighters
            EDIT: Adding units owned by Italians to Egypt: 2 infantry
            EDIT: Turning off Edit Mode
            1 carrier placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
            Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.17
    Neutral_Allies : 0.33
    

    Savegame


  • @yanksaldaway FYI, wasnt paying attention when i was moving to sudan and thought it was already mine. Since i couldnt land my planes there, I used edit mode to redo the noncoms of two fighters and egyptian infantry. no combat was affected.


  • @DannyDuck716 ok, thanks for the notice


  • TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Non Combat Move - ANZAC
            5 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Combat Move - French
            1 destroyer moved from 40 Sea Zone to 38 Sea Zone
    

    Savegame


  • TripleA Move Summary: Germans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 armour, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 bomber moved from Southern Italy to 104 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            2 infantry moved from Denmark to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Poland to 110 Sea Zone
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            4 infantry moved from Karelia to Novgorod
            10 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Bessarabia
            3 tactical_bombers moved from Poland to Bessarabia
            1 armour moved from Romania to Western Ukraine
            5 armour, 2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Poland to Belarus
            5 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
    

    Savegame


  • @yanksaldaway scramble in SZ 110?



  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 armour, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 104 Sea Zone
            1 bomber moved from Southern Italy to 104 Sea Zone
            1 tactical_bomber moved from Southern Italy to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            2 infantry moved from Denmark to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Poland to 110 Sea Zone
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            4 infantry moved from Karelia to Novgorod
            10 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Bessarabia
            3 tactical_bombers moved from Poland to Bessarabia
            1 armour moved from Romania to Western Ukraine
            5 armour, 2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Poland to Belarus
            5 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 infantry and 3 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 2 infantry and 3 tactical_bombers in Bessarabia, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 infantry and 3 tactical_bombers in Bessarabia, round 3 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 104 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 1 bomber
                Casualties for Americans: 1 destroyer
            Battle in Belarus
                Germans attack with 10 armour, 3 artilleries, 15 infantry and 5 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 10 armour, 3 artilleries, 15 infantry and 5 mech_infantrys in Belarus, round 2 : 11/33 hits, 9.83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 10 armour, 3 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Germans attack with 6 armour, 2 artilleries and 6 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 6 armour, 2 artilleries and 6 infantry in Western Ukraine, round 2 : 4/14 hits, 5.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 6 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 2 tactical_bombers and 2 transports
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 bomber moved from 104 Sea Zone to Normandy Bordeaux
            2 bombers moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 tactical_bombers moved from Bessarabia to Eastern Poland
            3 aaGuns moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Bessarabia to Eastern Poland
    
        Place Units - Germans
            2 armour and 4 mech_infantrys placed in Germany
            1 airfield placed in Normandy Bordeaux
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : -0.33
    Americans : 0.67
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Timguska to Kansu
            6 infantry moved from Archangel to Novgorod
            5 fighters moved from Archangel to Novgorod
            1 tactical_bomber moved from Archangel to Novgorod
            1 fighter moved from Russia to Novgorod
            5 infantry moved from Archangel to Smolensk
            1 artillery moved from Archangel to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 armour and 1 mech_infantry moved from Bryansk to Smolensk
            5 infantry moved from Bryansk to Smolensk
            4 armour and 1 mech_infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            13 infantry moved from Russia to Smolensk
            11 infantry moved from Korea to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 11 infantry
                Japanese defend with 1 aaGun and 8 infantry
                    Russians roll dice for 11 infantry in Manchuria, round 2 : 0/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 4/8 hits, 2.67 expected hits
                    4 infantry owned by the Russians lost in Manchuria
                7 infantry owned by the Russians retreated to Korea
                Japanese win with 1 aaGun and 8 infantry remaining. Battle score for attacker is -12
                Casualties for Russians: 4 infantry
            Battle in Novgorod
                Russians attack with 6 fighters, 6 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    Russians roll dice for 6 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/13 hits, 4.67 expected hits
                    Germans roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 6 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/12 hits, 4.50 expected hits
                    Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 6 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
            2 aaGuns moved from Archangel to Smolensk
            2 aaGuns moved from Russia to Smolensk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 armour and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -5.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Hunan to Amur
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour, 1 artillery and 1 infantry moved from Malaya to Shan State
            1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
            1 artillery moved from Yunnan to Shan State
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Hunan to Shan State
            2 mech_infantrys moved from Hunan to Szechwan
            1 artillery moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Shensi
            1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
            4 fighters and 4 tactical_bombers moved from Hunan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            2 fighters moved from French Indo China to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
            3 transports moved from 37 Sea Zone to 35 Sea Zone
            2 transports moved from 43 Sea Zone to 35 Sea Zone
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
    
        Combat - Japanese
            Battle in 38 Sea Zone
                Japanese attack with 2 fighters
                French defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 38 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for French: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine; ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 submarine
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Amur
                Japanese attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Amur, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kansu
                Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 6 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Kansu, round 2 : 5/11 hits, 5.50 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Kansu
                    Japanese roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Kansu, round 3 : 5/10 hits, 5.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Russians: 6 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Amur to Manchuria
            4 fighters and 4 tactical_bombers moved from Kansu to Shensi
            1 artillery moved from Szechwan to Shensi
            1 fighter moved from 38 Sea Zone to Shan State
            1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            2 armour and 1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    French : 0.67
    Americans : 0.67
    Chinese : -0.33
    Russians : -0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 2 infantry moved from Morocco to Algeria
            1 mech_infantry moved from Morocco to Algeria
            2 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 artillery moved from Morocco to 91 Sea Zone
            2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Archangel to Russia
            1 destroyer moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 22 Sea Zone to 21 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            3 armour moved from Western United States to 10 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Korea
            1 fighter moved from Caroline Islands to Korea
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 armour moved from French Central Africa to French Equatorial Africa
            2 infantry moved from Brazil to 86 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    

    Savegame

Suggested Topics

  • 39
  • 109
  • 68
  • 113
  • 43
  • 44
  • 98
  • 120
Axis & Allies Boardgaming Custom Painted Miniatures

18

Online

17.4k

Users

39.9k

Topics

1.7m

Posts