• '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 fighter moved from Caroline Islands to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 20 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 20 Sea Zone to Kwangtung
            1 fighter moved from India to Northwest Persia
            2 fighters moved from Sumatra to India
            1 fighter moved from Queensland to Sumatra
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 12 armour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            2 bombers moved from Western Germany to 104 Sea Zone
            1 infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers moved from 104 Sea Zone to Western Germany
            1 bomber moved from Volgograd to Russia
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            3 infantry moved from Ukraine to Rostov
            2 fighters moved from Western Germany to 95 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern Italy
            1 carrier, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy
            1 infantry moved from Vologda to Samara
            3 aaGuns moved from Russia to Samara
            2 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            1 tactical_bomber placed in Western Germany
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            3 armour placed in Russia
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 5 Sea Zone to 3 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
            2 infantry moved from Shan State to Burma
            3 fighters and 1 tactical_bomber moved from Malaya to Burma
            1 artillery moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Shantung to Jehol
            3 mech_infantrys moved from Shantung to Kiangsu
            1 infantry and 1 mech_infantry moved from Hunan to Kiangsi
            1 bomber moved from Japan to Kiangsu
            1 bomber moved from Japan to Kiangsi
            1 bomber moved from Japan to Kwangsi
            1 mech_infantry moved from Hunan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            2 armour moved from Hunan to Burma
            1 infantry moved from Shan State to Yunnan
            2 armour, 8 infantry and 1 mech_infantry moved from Shan State to Burma
            1 armour and 1 mech_infantry moved from French Indo China to Burma
            1 mech_infantry moved from Malaya to Burma
            1 bomber moved from Buryatia to Jehol
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Kiangsu
                Japanese attack with 1 bomber and 3 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 3 mech_infantrys in Kiangsu, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber and 2 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Burma
                Japanese attack with 5 armour, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 5 armour, 3 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 5/22 hits, 6.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 5 armour, 3 fighters, 9 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Shan State to Burma
            1 bomber moved from Kiangsu to French Indo China
            1 bomber moved from Kwangsi to French Indo China
            1 bomber moved from Kiangsi to French Indo China
            1 bomber moved from Jehol to Japan
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Philippines to 6 Sea Zone
            1 artillery and 4 infantry moved from Malaya to Shan State
            3 infantry moved from Malaya to Shan State
            3 fighters moved from Philippines to French Indo China
            2 fighters and 2 tactical_bombers moved from Philippines to Malaya
            1 fighter moved from Burma to Hunan
            2 fighters and 1 tactical_bomber moved from Burma to Malaya
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,1
            Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    UK_Pacific : 0.33
    Japanese : -2.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Manchuria to Amur
                  Americans take Amur from Japanese
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 bombers moved from Gibraltar to 110 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Manchuria to Amur
                  Americans take Amur from Japanese
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 bombers moved from Gibraltar to 110 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Southern France
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win, taking Normandy Bordeaux from Italians, taking Southern France from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Italians defend with 2 submarines
                    Americans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Italians roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Italians lost in 110 Sea Zone
                Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Italians: 2 submarines
    
        Non Combat Move - Americans
            3 bombers moved from 110 Sea Zone to United Kingdom
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            5 bombers moved from Eastern United States to French Equatorial Africa
            4 bombers moved from Gibraltar to Iraq
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            3 bombers and 2 fighters placed in Eastern United States
            1 armour and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,6,3
            Americans collect 69 PUs (3 lost to blockades); end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Manchuria to Jehol
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - British
            1 armour, 2 artilleries, 11 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 fighter moved from Iraq to Caucasus
            2 tactical_bombers moved from India to Caucasus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 bombers, 1 destroyer, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Manchuria to Amur
                  Americans take Amur from Japanese
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
                  Americans take Siberia from Japanese
            1 mech_infantry moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 bombers moved from Gibraltar to 110 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Southern France
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win, taking Normandy Bordeaux from Italians, taking Southern France from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Italians defend with 2 submarines
                    Americans roll dice for 3 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Italians roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 submarines owned by the Italians lost in 110 Sea Zone
                Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Italians: 2 submarines
    
        Non Combat Move - Americans
            3 bombers moved from 110 Sea Zone to United Kingdom
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            5 bombers moved from Eastern United States to French Equatorial Africa
            4 bombers moved from Gibraltar to Iraq
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            3 bombers and 2 fighters placed in Eastern United States
            1 armour and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,6,3
            Americans collect 69 PUs (3 lost to blockades); end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Manchuria to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                1 infantry owned by the Chinese retreated to Manchuria
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 15 PUs; 
            UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 2 artilleries, 11 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 fighter moved from Iraq to Caucasus
            2 tactical_bombers moved from India to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 2 artilleries, 13 fighters, 4 infantry, 8 mech_infantrys and 4 tactical_bombers
                Germans defend with 20 armour and 6 infantry
                    British roll dice for 1 armour, 2 artilleries, 13 fighters, 4 infantry, 8 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 15/32 hits, 12.67 expected hits
                    Germans roll dice for 20 armour and 6 infantry in Caucasus, round 2 : 12/26 hits, 12.00 expected hits
                    7 mech_infantrys owned by the British, 6 infantry owned by the Germans, 9 armour owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour, 1 artillery, 13 fighters, 1 mech_infantry and 4 tactical_bombers in Caucasus, round 3 : 12/20 hits, 10.33 expected hits
                    Germans roll dice for 11 armour in Caucasus, round 3 : 6/11 hits, 5.50 expected hits
                    1 mech_infantry owned by the British, 11 armour owned by the Germans, 1 artillery owned by the British and 4 fighters owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 46
                Casualties for British: 2 artilleries, 4 fighters, 4 infantry and 8 mech_infantrys
                Casualties for Germans: 20 armour and 6 infantry
    
        Non Combat Move - British
            2 infantry moved from Iraq to Northwest Persia
            9 fighters and 4 tactical_bombers moved from Caucasus to Northwest Persia
            1 fighter moved from Northwest Persia to Eastern Persia
            2 tactical_bombers moved from Northwest Persia to Eastern Persia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Persia to Northwest Persia
            2 fighters moved from Northwest Persia to Eastern Persia
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 fighters and 1 transport placed in 80 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Northwest Persia: 1 infantry
            EDIT: Adding units owned by British to Eastern Persia: 1 infantry
            EDIT: Turning off Edit Mode
            2 artilleries placed in Persia
            British undo move 1.
            1 transport placed in 80 Sea Zone
            2 fighters placed in 80 Sea Zone
            1 mech_infantry placed in Iraq
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Italians : -0.33
    British : 4.00
    Americans : 0.33
    Chinese : -0.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
            1 bomber moved from Western Germany to Normandy Bordeaux
            2 mech_infantrys moved from Southern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern France
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Southern France
                Italians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Southern France to 95 Sea Zone
            1 bomber moved from Normandy Bordeaux to Southern Italy
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 carrier and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : -1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            1 fighter moved from Northwest Persia to India
            1 fighter moved from Kwangtung to India
            2 fighters moved from Queensland to Sumatra
            2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to India
            1 fighter moved from Northwest Persia to India
            1 fighter moved from Kwangtung to India
            2 fighters moved from Queensland to Sumatra
            2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 57 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 1 cruiser, 2 marines and 6 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to 105 Sea Zone
            1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            2 infantry moved from Rostov to Caucasus
            2 bombers moved from Russia to Caucasus
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 105 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 105 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Caucasus
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 armour
                    Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 bombers moved from Caucasus to Russia
            3 aaGuns and 1 infantry moved from Samara to Volgograd
            1 infantry moved from Turkmenistan to Kazakhstan
            1 infantry moved from Rostov to Volgograd
            3 armour moved from Ukraine to Volgograd
            3 armour moved from Western Ukraine to Rostov
            2 infantry moved from Belarus to Bryansk
            1 infantry moved from Nenetsia to Vologda
            3 armour moved from Novgorod to Bryansk
            1 bomber moved from 105 Sea Zone to Western Germany
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 battleship, 2 destroyers, 1 submarine and 7 transports moved from 113 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            1 carrier and 1 cruiser placed in 112 Sea Zone
            2 marines placed in Western Germany
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Western Ukraine
            1 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Russia: 3 armour
            EDIT: Adding units owned by Germans to Volgograd: 3 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.50
    Americans : -0.33
    

    Savegame


  • @samuel06 I assume you would not want to scramble for sz110 with those odds. If you disagree with my choice I will redo the combats. Also, I wanted to ask you if I can skip the Russian turn until you have units back on the board.

  • '20 '19

    @samuel06 yes def no scramble, and i meant to comment aqfter the anzac go for you to zip through the russian go…keeps things moving along :+1:


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            1 mech_infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Anhwe to Manchuria
            1 mech_infantry moved from Chahar to Manchuria
            1 infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            5 armour, 9 infantry and 3 mech_infantrys moved from Burma to India
            4 fighters and 3 tactical_bombers moved from Malaya to India
            3 bombers and 3 fighters moved from French Indo China to India
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from Japan to Manchuria
            1 fighter moved from Hunan to India
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 bombers and 3 mech_infantrys
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers and 3 mech_infantrys in Manchuria, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
                 retreated to Manchuria
                Chinese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer and 2 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in India
                Japanese attack with 5 armour, 3 bombers, 8 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers
                British defend with 2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 6 mech_infantrys; ANZAC defend with 5 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in India
                    Japanese roll dice for 5 armour, 3 bombers, 6 fighters, 9 infantry, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 10/29 hits, 11.50 expected hits
                    UK_Pacific roll dice for 2 aaGuns, 1 armour, 2 artilleries, 5 fighters, 12 infantry and 6 mech_infantrys in India, round 2 : 9/26 hits, 10.50 expected hits
                    9 infantry owned by the Japanese, 2 aaGuns owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 3 : 10/20 hits, 10.00 expected hits
                    UK_Pacific roll dice for 1 armour, 2 artilleries, 5 fighters, 4 infantry and 6 mech_infantrys in India, round 3 : 7/18 hits, 7.83 expected hits
                    3 mech_infantrys owned by the Japanese, 6 mech_infantrys owned by the British, 4 armour owned by the Japanese and 4 infantry owned by the British lost in India
                1 armour owned by the Japanese retreated to Burma
                UK_Pacific win with 1 armour, 2 artilleries and 5 fighters remaining. Battle score for attacker is -13
                Casualties for Japanese: 4 armour, 2 fighters, 9 infantry and 3 mech_infantrys
                Casualties for British: 2 aaGuns, 12 infantry and 6 mech_infantrys
    
        Non Combat Move - Japanese
            1 artillery and 7 infantry moved from Shan State to Burma
            3 bombers, 6 fighters and 3 tactical_bombers moved from India to Burma
            1 infantry moved from Yunnan to Burma
            1 artillery and 2 infantry moved from French Indo China to Shan State
            1 infantry moved from Kwangsi to Yunnan
            1 mech_infantry moved from Kwangsi to Burma
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Shantung to Anhwe
            2 infantry moved from Shantung to Jehol
            1 mech_infantry moved from Kiangsu to Jehol
            2 bombers moved from Manchuria to Japan
            3 fighters moved from Japan to Philippines
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            Japanese undo move 1.
            3 infantry placed in Malaya
            2 armour and 1 mech_infantry placed in French Indo China
            3 infantry placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,6,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
            Japanese collect 44 PUs (7 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : 1.67
    UK_Pacific : -2.33
    AA fire in India : : 1.00
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 bomber moved from Iraq to Volgograd
            3 bombers moved from Iraq to Caucasus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Amur to Sakha
                  Americans take Sakha from Japanese
            1 bomber moved from Iraq to Volgograd
            3 bombers moved from Iraq to Caucasus
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Volgograd causes 4 damage total. 
            Battle in Caucasus
                Americans attack with 3 bombers
                Germans defend with 2 infantry
                    Americans roll dice for 3 bombers in Caucasus, round 2 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Caucasus
                Americans win with 3 bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Caucasus to Iraq
            1 bomber moved from Volgograd to Iraq
            1 bomber moved from Caucasus to Iraq
            5 bombers moved from French Equatorial Africa to Iraq
            3 bombers moved from Eastern United States to French Equatorial Africa
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Siberia to Amur
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Tobruk to Egypt
            1 infantry moved from Korea to Manchuria
            1 destroyer and 1 submarine moved from 3 Sea Zone to 15 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            1 artillery placed in Western United States
            3 submarines and 2 transports placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 destroyers and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    AA fire in Volgograd : : -0.17
    Americans : 0.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

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