• '21 '20 '18 '17

    @smo63 said in Axis & Allies and Zombies Q+A:

    Tanks may move through friendly territories that are Zombie Occupied on their way to a Hostile
    Enemy territory during combat phase.

    Thanks Greg for narrating out the long version. As to #2, bullet 2, dont forget to add “…hits on a D”!

    “Tanks may move through friendly territories that are Zombie Occupied on their way to a Hostile
    Enemy territory during combat phase.”

    This one is crucial–a single zombie in enemy controlled territory or zombie controlled territory blocks a blitz or 2 space move. However, no amount of zombies stop the combat or noncombat move of a tank THROUGH a FRIENDLY controlled territory–these are treated as in other games.

    One thing players may need a reminder on is that the zombies that currently exist are all susceptible to destruction before the rolling is complete–and all the zombies that are about to be formed are immune to those attacks. This means that players usually stop rolling after all the enemy are dead–now they must complete the full set of rolls, looking for any “hits” or “zombie hits” (with certain tech–this can be quite confusing because only 3,4 is a miss of everything). Even if they get 63 hits–there may still be zombies AFTER the round of combat.

    This also requires some planning/study because too many excess hits may leave a smaller zombie wall than anticipated.

    All the best. Taamvan/MacArthur


  • Thanks, yeah, my document has the A and the D for the zombie dice but it did not copy into the post. Also, the numbers got screwed up with my copy.

    And again, unless I am incorrect in my understanding the term Blitz, Blitz can only happen if there are no units in the enemy controlled territory moving into the second territory which has enemy units or zombies. You are correct on the latter. Since you have friendly units, it is to be understood as to the allies are controlling the zombies to some aspect in part of the territory…hence the ability to move through the territory without having to attack the zombies.


  • See attached document

    Zombie Combat.pdf

    Hope this helps a bit…much easier to read than my cut and paste version.


  • @smo63

    Thanks for PDF.

    Zombie Occupied = There are Zombie units in a territory you control.
    Zombies will never control a territory with any Allied or Axis unit(s) present in the same territory.

    But an area can be Z-controlled while not being any Zs present there.

    Personally I would prefer the word ‘Z presence’ instead of ‘Z occupied’ as occupied has the connotation - at least for me - of controlling the territory.


  • @smo63 said in Axis & Allies and Zombies Q+A:

    ZOMBIES CAPTURE TERRITORES
    Each Territory that contains ONLY Zombies becomes “Zombie Controlled.” Place a Zombie stain
    in that territory and adjust the IPC chart accordingly.

    So just to be clear: the opposite is NOT true.
    So it is not the case that during this phase a check if made if the Z-controlled areas actually contain Zs now. And if that would not be the case: removing the control marker.


  • General remark: thanks for sorting this out. But then again: let someone from the official AAZ team please tell what is exactly meant by these terms. And if our interpretations are right. As far as I can see know your interpretation is fully correct and based on what is actually written down in the manual. But is this all what was actually meant by the designers?

    But again: thanks for sorting this out and thanks for PDF.


  • @taamvan said in Axis & Allies and Zombies Q+A:

    This one is crucial–a single zombie in enemy controlled territory or zombie controlled territory blocks a blitz or 2 space move. However, no amount of zombies stop the combat or noncombat move of a tank THROUGH a FRIENDLY controlled territory–these are treated as in other games.

    Thematically this makes sense (I think).

    If you move through a friendly territory you can ignore the Zs there. You simply to not attack them. These Z are contained by your friendly units.
    Even if the territory is friendly but does contain Zs you can say that there are some smaller garrisons of you of your Allies that contain these Zs - so you can ignore them with you tanks and just move through this area.

    If you enter an enemy controlled area that does not contain any enemy units but does contain Zs you can say that your tanks are actually entering enemy ‘controlled’ territory. Again think of a small garrison present there. So this ‘confrontation’ triggers the Zs present in this territory. And there will be combat. And thus no ‘blitzing through’.
    But I must say this latter situation is open for interpretation.


  • @thrasher1

    I am getting this info straight from the game designer SVE himself. So, forever what it is worth. I run these games for WotC, I have met Scott personally on several occasions and he guides me through these questions with the correct answers, hence the reason I put together the Combat Sheet. It is to help clear these items up. After you go through them a few times, it gets easier…


  • @thrasher1 said in Axis & Allies and Zombies Q+A:

    @smo63

    Thanks for PDF.

    Zombie Occupied = There are Zombie units in a territory you control.
    Zombies will never control a territory with any Allied or Axis unit(s) present in the same territory.

    But an area can be Z-controlled while not being any Zs present there. Yeah, just like the enemy can control a territory without units. That is what the blitz is for. In AAZ same goes with the planes straf…

    Personally I would prefer the word ‘Z presence’ instead of ‘Z occupied’ as occupied has the connotation - at least for me - of controlling the territory.


  • @smo63 Should we give you an official answers badge like @Krieghund and @Panther?


  • @thrasher1 said in Axis & Allies and Zombies Q+A:

    @smo63 said in Axis & Allies and Zombies Q+A:

    ZOMBIES CAPTURE TERRITORES
    Each Territory that contains ONLY Zombies becomes “Zombie Controlled.” Place a Zombie stain
    in that territory and adjust the IPC chart accordingly.

    So just to be clear: the opposite is NOT true.
    So it is not the case that during this phase a check if made if the Z-controlled areas actually contain Zs now. And if that would not be the case: removing the control marker.

    I am not following you on this one? Zombies control a territory if they are the only units there or if all the zombies get killed by non-ground forces. hence there are cases where there are zombie controlled territories that have no zombies. Also, Zombie cards with desperate measures may move zombies out of a zombie controlled territory into another and still leave the territory left behind still zombie controlled until someone reenters it during combat…big thing one has to remember, zombie control of any territory does not happen until the next players turn phase 3!


  • @djensen LOL


  • @smo63 I guess I am just trying to establish some credibility here on the subject. And I would never come close to the great job Kreg does for our community regarding rules interpretation:relaxed: :+1:

  • '21 '20 '18 '17

    the answer to his question is no. you dont remove the marker just because the zombie isnt there anymore

  • '21 '20 '18 '17

    @djensen and maybe a “superbooster” tag for yg you and greg would be more apt… for lifetime dedication to the promotion of the hobby


  • @taamvan Thanks, you are correct on the zombie marker question! Not sure about the “superbooster?”

  • '21 '20 '18 '17

    @smo63 could be part of the Axis and Allies Hall of Fame Induction /Inaugural


  • @smo63

    Again, thanks for creating this PDF.


  • @smo63

    This was not a question but an ‘addition’. It might be useful to state this somewhere.


  • @taamvan

    Well, again, not a question. But an addditon… AAZ rules are sometimes a bit unclear. It might be good to cover some of the common rules misunderstandings.

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