thats right. I went back and forth and did not move into alexandria when I rolled…Let me redo the non combat and then upload again.
Sovietishcat (L) Vs. Tirano (X)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Burma to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Burma to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 armour in Celebes, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Burma to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 armour in Celebes, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Celebes
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Russia
24 armour, 8 artilleries, 31 infantry and 6 mech_infantrys moved from Bryansk to Russia
6 bombers, 4 fighters and 4 tactical_bombers moved from Western Ukraine to Russia
2 tactical_bombers moved from Novgorod to Russia
4 mech_infantrys moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 24 armour, 8 artilleries, 9 bombers, 4 fighters, 31 infantry, 10 mech_infantrys and 6 tactical_bombers
British defend with 1 bomber and 5 fighters; Russians defend with 4 aaGuns, 1 airfield, 8 armour, 6 artilleries, 1 factory_major, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 2/12 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 24 armour, 8 artilleries, 9 bombers, 2 fighters, 31 infantry, 10 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 43/90 hits, 33.83 expected hits
Russians roll dice for 4 aaGuns, 8 armour, 6 artilleries, 1 bomber, 7 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 29/84 hits, 31.67 expected hits
38 infantry owned by the Russians, 29 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 24 armour, 8 artilleries, 9 bombers, 2 fighters, 2 infantry, 10 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 32/61 hits, 29.00 expected hits
Russians roll dice for 8 armour, 6 artilleries, 7 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 22/45 hits, 18.83 expected hits
2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 3 armour owned by the Russians, 6 artilleries owned by the Russians, 8 artilleries owned by the Germans, 2 infantry owned by the Germans, 2 armour owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 22 armour, 9 bombers, 2 fighters and 6 tactical_bombers in Russia, round 4 : 16/39 hits, 22.00 expected hits
Russians roll dice for 5 armour, 7 fighters and 1 tactical_bomber in Russia, round 4 : 6/13 hits, 7.67 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 5 armour owned by the Russians, 6 armour owned by the Germans and 5 fighters owned by the British lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 9 bombers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 137
Casualties for Germans: 8 armour, 8 artilleries, 2 fighters, 31 infantry and 10 mech_infantrys
Casualties for British: 1 bomber and 5 fighters
Casualties for Russians: 4 aaGuns, 8 armour, 6 artilleries, 2 fighters, 59 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 infantry moved from Novgorod to 127 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
1 infantry moved from Ukraine to Bryansk
4 bombers moved from Russia to Eastern Poland
2 bombers moved from Russia to Eastern Poland
3 bombers, 2 fighters and 6 tactical_bombers moved from Russia to BryanskPlace Units - Germans
3 infantry placed in France
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Ukraine
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 2 infantry
EDIT: Adding units owned by Germans to Vologda: 1 infantry
EDIT: Adding units owned by Germans to Smolensk: 1 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 102 to 104
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Russia : : 0.00
Germans : 6.17
Russians : -1.17 -
Honestly just forgot to move the two men in Archangel, if it is an issue just edit it back.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Tambov to Samara
1 infantry moved from Rostov to TambovNon Combat Move - Russians
15 infantry moved from Manchuria to Korea
2 aaGuns moved from Manchuria to KoreaTurn Complete - Russians
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Honestly just forgot to move the two men in Archangel, if it is an issue just edit it back.
np :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 fighter moved from French Indo China to Hunan
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 fighter moved from French Indo China to Siam
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 mech_infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 fighters, 4 infantry, 3 tactical_bombers and 4 transports moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Shantung to Kweichow
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangtung to Kwangsi
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from French Indo China to SiamCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/3 hits, 0.50 expected hits
Bombing raid in India rolls: 3,4,4 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
retreated to Shan State
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 armour, 2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 fighters, 4 infantry, 3 tactical_bombers and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 4 transports in 35 Sea Zone, round 2 : 7/10 hits, 5.83 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Hunan to French Indo China
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
3 armour moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 aaGun, 5 infantry and 3 mech_infantrys moved from Shantung to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
3 bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to Kwangtung
1 armour, 2 artilleries and 4 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 armour and 2 infantry placed in French Indo China
3 armour placed in Kwangtung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Japanese collect 41 PUs (1 lost to blockades); end with 41 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.67
Chinese : -0.33
UK_Pacific : 2.00
AA fire in India : : -0.50
Japanese : -2.50 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
10 bombers moved from Korea to Kwangtung
2 bombers moved from Korea to Kwangsi
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Korea to 16 Sea Zone
1 bomber moved from Malta to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
10 bombers moved from Korea to Kwangtung
2 bombers moved from Korea to Kwangsi
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Korea to 16 Sea Zone
1 bomber moved from Malta to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 10 bombers
Japanese defend with 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Americans roll dice for 10 bombers in Kwangtung, round 2 : 4/10 hits
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
3 bombers owned by the Americans, 3 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangtung
Americans roll dice for 7 bombers in Kwangtung, round 3 : 3/7 hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Kwangtung
Americans win with 7 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 3 bombers
Casualties for Japanese: 3 armour, 1 fighter and 1 tactical_bomber
Battle in Kwangsi
Americans attack with 2 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 2 bombers in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits
1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Kwangsi
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
6 bombers moved from Western United States to Algeria
1 bomber moved from 92 Sea Zone to Algeria
3 fighters moved from Hawaiian Islands to Queensland
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
7 bombers moved from Kwangtung to Yunnan
1 bomber moved from Kwangsi to Yunnan
2 fighters moved from 16 Sea Zone to MidwayPlace Units - Americans
6 bombers placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
4 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
10 bombers moved from Korea to Kwangtung
2 bombers moved from Korea to Kwangsi
1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Korea to 16 Sea Zone
1 bomber moved from Malta to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 10 bombers
Japanese defend with 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Americans roll dice for 10 bombers in Kwangtung, round 2 : 4/10 hits
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
3 bombers owned by the Americans, 3 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangtung
Americans roll dice for 7 bombers in Kwangtung, round 3 : 3/7 hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Kwangtung
Americans win with 7 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 3 bombers
Casualties for Japanese: 3 armour, 1 fighter and 1 tactical_bomber
Battle in Kwangsi
Americans attack with 2 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 2 bombers in Kwangsi, round 2 : 2/2 hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits
1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Kwangsi
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 fighter in 92 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
6 bombers moved from Western United States to Algeria
1 bomber moved from 92 Sea Zone to Algeria
3 fighters moved from Hawaiian Islands to Queensland
1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Queensland
7 bombers moved from Kwangtung to Yunnan
1 bomber moved from Kwangsi to Yunnan
2 fighters moved from 16 Sea Zone to MidwayPlace Units - Americans
6 bombers placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
4 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsPurchase Units - British
British buy 4 armour, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from Hunan to Anhwe
1 infantry moved from Caucasus to Volgograd
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to BurmaPlace Units - British
2 armour placed in Iraq
2 armour placed in Persia
1 mech_infantry placed in Iraq
1 mech_infantry placed in Persia
1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
6 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Holland Belgium to France
1 bomber and 2 fighters moved from Holland Belgium to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Italians to Tambov: 1 armour and 1 artillery
EDIT: Changing ownership of Tambov from Russians to Italians
EDIT: Removing units owned by Russians from Rostov: 1 infantry
EDIT: Changing ownership of Rostov from Russians to Italians
EDIT: Removing units owned by Italians from Ukraine: 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
EDIT: Adding units owned by Italians to Rostov: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 12 to 15
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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My turn got all messed up in non com, the battles should be edited correct casualties.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour and 1 infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from JapaneseCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 armour and 1 infantry placed in Queensland
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French