Here’s my take on the US way of playing.
I think it’s important for the Us to harass Japan in the Pacific, especially since J has such a high IPC value concentrated on three islands. The problem is that US can’t spend too much IPC toward that goal since they have to help the Brits and Russia in their quest for a better Europe.
I usually spend my whole first turn income on a Pacific fleet: one AC, one tranny, 2 tanks and one sub. That gives me a Pac fleet of 1BB, 1DD (from Panama), 1 AC, 2 Fig, 2 Tran (filled up) and 1 sub. That fleet is decent enough to HOLD a sea zone. By holding I mean taking a defensive position which would be costly to attack. There is no way that fleet can attack and defeat the Jap navy. But the point is not to attack, it’s to threaten vital ressources. By holding Solomon, which was suggested earlier on, you can target vital areas ( 3 islands worth 11 IPC total) plus Japan itself, which if left poorly defended could be taken by your 2 trannies.
Basically, the goal of this taskforce is to take one of the three high IPC islands, hold it with your fleet in a defensive position until you can build an IC there. A lot of people argue that an island IC is a waste, that you should put it in FIC or Kwangt, but I disagree. Trying to hold a mainland territory with your supply chain so spread out is a suicide at best. It won’t be possible to hold a territory for the 3 turns it takes to start producing units on your IC with only 2 inf and 2 tanks (plus maybe 2 fig).
On the other hand, an island IC can “easily” be held out since that in order to reach it, Japan has to punch through your navy. I assume that Japan could probably destroy the US navy, but at what cost? If they plan to land on the island, they have to take casualties on ships beside their trannies, which is what US wants. And beside, even if they blow the US navy out, they don’t have the island yet. They still need to retake it, which leaves time for the US to reinforce with their IC.
Other advantages of an island IC over a mainland one is that it covers more ground. Navy build from the East indies can reach Africa, Asia, Australia and all the important islands in the Pac. East Indies is also out of reach of Japan sea zone… which could be a good or bad thing… good for it allows you more time to build the IC (if the Jap navy was originally in SZ 60 or 61 when US first landed on EI)… bad because you can’t strike Japan with your newly bought unit.
Another advantage is the possibility of building more units (4 instead of three). Let say J attack US fleet and retreat after doing some damage (in order to repair their BB)… the next turn US can build 4 ships right in J territory (2 subs and 2 DD would be a great boon for the US).
But I’m rambling on…
So basically first turn US build its fleet, move to Solomon on turn 2 and attack East Indies on US3… which gives the US an operationnal factory on US 5 if everything goes smootly… but it rarely does :wink:. During that time, starting on round 2 I build a lot of troops and trannies to help the allies deal with the German threat.
Wood the Rook