@Imperious:
you AARHE reader you. :-D
I am now - I took those from the LHTR 2.0 - but I’ve just seen you’ve done loads of National Advantages for all the countries, so I feel like I’m at a rules buffet now!
Excellent - there are some really good ones in there. I like the Amerika bomber!
Your Italian ones are good - I like how the obvious ones people first think of are the Gustav Line and mountain terrain - it was always a problem for me that it was easy to do in Axis and Allies what it was not easy to do historically - get to Germany through italy.
For Japan I’ve got one new one which is ‘elite naval air’ - I like how in some Pacific wargames the Japanese start with amazing units, which are non replaceable - representing their elite air arm. I use the red A&A Pacific Japanese fighters for these and give them a 4/4 rating. My rule is that fighters that start on carriers are ‘elite’ they are non replaceable.
This rule is linked to the Kamikaze rule in that, once all elite air units have been destoryed - the Japanese may then convert one normal fighter to 2 kamikaze planes - these have no attack value and can only move 2 - but their ability is they work like an AA gun for ships, so it’s basically the AAR national advantage.
But it makes use of the red Japanese planes I have… I use the red infantry to denote those that are ‘dug’ in on islands.
Your Iwoa ships are good - the US did put lots of AA defence on their ships.
Ok - great stuff, and plenty of food for thought!