Ideally you want to keep WEu supplied with INF + tanks (and some air force for the shipping pickoffs)… but if you don’t keep the pressure on the East you allow the Russians to start moving forces to deal with Japan plus allowing them to throw in a few tank buys in order to develop a much nicer strafing force against both (if Japan goes through Sinkiang).
Round 1 the Baltic fleet is gone to 2 fighters + 1 bomber, and the UK purchase is 2 tran 3 inf 1 tank.
If the UK wants to gamble a bit on that one… I don’t have my statistics chart out for the battle but there’s a chance if the rolls don’t go well for the UK that it’s a significant loss that early for the cost of taking out what is essentially a fodder fleet (if Germany does not bulk it up on any G1) and as the UK I’d rather wait until I’ve got a carrier there for planes as this makes it easier for them to get to Russia. I don’t deny that it could be wiped out on G1 but that’s a chance one has to take.
That means 4 inf + 3 tank + 1 art + battleship + remaining airforce can attack Western Europe on Round 2, and a UK purchase in Round 2 could instantly reinforce the navy with say a carrier or something if the German airforce looks problematic.
Point taken but again if Germany sees a UK build on UK1 of the transports plus INF/ tank then it’s a matter of putting some more INF there and moving some of the tanks purchased during G1 in (along with airforce which, most likely, there is a presence anyways) and again I don’t have my board with me but it’s not something that cannot be dealt with by the Germans. It’s a fluid issue: the G2 buy depends on how UK1 goes and how things are in the east. But I stand by the idea that getting a lot of tanks on the board early with Germany helps them because it gives them the offensive power to strafe Russia and crack them eventually.
Africa does not need a tremendous amount of work (to take) and in any case it’s only to be held for a turn or two for the added IPCs and to slow down the UK builds. They will get it back (that’s a fact) and unless you start landing Japanese troops there you cannot contest it without, as you said, pouring resources into it… resources needed on the Eastern Front.
As for my tank builds… 5/5 (inf/tanks) is more like it… (for G1 and maybe G2 anyways)… maybe we’ve been arguing over confusion on heavy tank build :-). I would consider light tank builds for Germany somewhere around 3. You can always turtle as Germany and go heavy INF if you need but later in the game it’s not as easy to get the offensive weapons out on the board as it is earlier, thus my preference for the offensive firepower right away.
Keep the Russians focused on Germany… don’t let them shift to an Eastern front because if Japan cannot get near Moscow/ Caucuses quickly it’s lights out for the Axis.