They can lose. Even mildly careless behavior can cause either team to lose—even with a huge bid or starting advantage. That’s just what kind of game this is. Have a great player play until Turn 6, then put a first time player in their seat and give them control of the other side to watch how quickly this swings.
The Inherent Problem with Axis and Allies
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Win by time is no victory 8-)
Usually, we discuss tactical mistakes and crucial points after the match: the way how a match is won even more important than who won. And usually, we never get that far because it’s already 6 am and we didn’t reach Korea yet… -
But i will generaly give up if there is no chance to win anymore, ofcourse if by delaying the inevitable on 1 side i gain time to maby win on the other side i will do that.
I was once losing badly as Axis in Europe to the point where the Allies had reactivated France. The saving grace was I could delay because Russia was weak on account of having a huge GE/RU battle that resulted in a mutual wipeout of two large stacks. The Allies were so focused on Europe they forgot to pay attention in the Pacific where I had built a little transport fleet, seized Hawaii and since the allies were short of transports in the Pacific there was no way they’d be able to get any of the VC’s back during the next full turn.
Won on a technicality despite certain defeat in Europe.
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A lot of times what usually breaks the Allies is how poor US reacts to what side of the world to fight on.