Page 3 & 4 of the Great Britain Reference Sheet. Income, Industry, Infrastructure, and Defense.
Page 3: Peacetime Income Boosts, Wartime Income Bonus. Nation Specific Special Units. Elite Status.
Page 4: Tables: Facility, Bases, Nuclear, Resources, Railworks, Fortification, Defensivework.
I shall first speak a little about Income and Bonuses.
You may have noted that Great Britain’s income has been reduced from Vanilla. It is due to the inclusion of both Canada and South Africa as minor powers (South Africa barely squeaking in, and only included because of how close it actually came in not joining WW2 on Britain’s side).
In this game, I intend for each minor nation (at least those with +3 IPP map income) to have their own reference sheet and wartime bonuses. I had a lot of fun in previous games making Romania or Canada into a fairly prominent power, and with a planned 10 wartime bonuses for each major power, and five for minor nations, it would be in the economic interest of major powers to have allies, no matter how small.
Britain was fairly difficult in finding good Wartime Bonuses for, that where not tied to “Preserving the Empire” and “Recovering Lost Territories”, Britain did not have too many aggressive policies. So I studied a lot of history, and I think I came to a decent compromise.
Preserving the British Empire. I don’t much care for it. Its been done. I keep it there for now because I have another idea that might work.
Mosul and Kirkuk Oilfields. I might do something else with Oil, but I like what I have with this. Iraq would (as historically) depart from the British Camp and move towards the Axis (the Golden Square). Forcing the British to Invade to recover the lost bonus.
Cape to Cairo Railway. Cecil Rhodes would be happy. :-)
Highway to India. Debating keeping the Bonus at 2 IPP. But the wealth really isn’t in the canal, but in the convenience of the canal. I also don’t want too much money coming into Britain via Wartime Bonuses.
Safe Convoy Routes. I don’t like the title, but I like the effect.
I’ve been reading a book about General Alanbrooke and WW2, and I was struck at the emphasis that was put upon securing the Mediterranean so as to reduce the necessity of sending convoy ships all the way around Africa to India or Cairo. With a safe passage through the Med, many ships became available, and it allowed a cross channel fleet to attack and support an liberation force in France. So the thought on that War bonus is that if every land/island adjacent to British convoy lines is in friendly or neutral hands, Transport ships will cost 1 IPP less. A quick glance on the map tells me that Italian African colonies and Sicily and Sardinia are the only ones that do.
Operation Alacrity. A historical plan, rendered unnecessary when Portugal allowed the Allies to use its ports.
War Plan W. A historical plan that was not activated.
Imperial British Colonies. British Scramble for Africa. I like this one a lot. It works on so many levels! There are only about two territories that can be gained naturally this way, Ethiopia and Italian Somaliland.
Unless.
The British declare war on Portugal. +2.
The British declare war on Nationalist Spain (if they win, which they may want) +4.
The British declare war on Liberia (and USA) +1.
and lastly, the big one: The British declare war on France +12, (+3 from its territories with value).
That’s almost worth breaking an Alliance with the French. It effectively almost doubles British income, but it would move the French into the arms of the Communists (probably), or Vichy France into Axis.
As the British, perhaps after Paris falls, I would probably employ that strategy.
I like this also because it doesn’t actually take a dime from the nations attacked, it is all generated “locally” so to speak. :-)
Imperial British Caribbean Colonies. The name is a mouthful. This one is not as good as I thought it would be, and will probably not be utilized. Britain would only get one IPP from the Dutch, but the other two would cause 2 war penalties, gaining only 2 IPP in the process. So this one will go. But I like the concept.
Economic Trade with Democratic Nations. This would set the Allies against the Comintern, so that every time the Communist attack a neutral nation the Allies would glare across the table at them. Causing diplomatic wrangling and debates. I don’t quite like the title though.
That concludes Wartime Bonuses. Peacetime Income Increase is not too special, and mostly vanilla.
Pages three through six are planned to be at the elbow of each nation, these two double sided pages will have the most information packed into them and be the actual reference sheet of the playing nation.
Much of the spreadsheets info has become comprehensive to me through time and the many hours I have put into it. It seems like absolute common sense to me, but I realize others look at it with fresh eyes. Therefore I shall endeavor to explain some of the design of the tables and charts.
In order to condense as much information as I could into these pages, I have added highlighter to text for greater speed in selection and understanding of benefits of specific units.
Yellow highlight is used to identify the greatest strength of a specific gamepiece.
Teal highlight is used to identify that a technology is needed to unlock the gamepiece.
Green highlight is used to identify what technology will boost (or reduce) the value of a gamepiece. It will also identify what values will be changed.
The one instance of Dark Green highlight is used in the same way as Green highlight, but specifies a second technology will improve the same gamepiece.
I shall explain the column header keyword for the values.
A-A means Anti-Air attack/defense.
HP means Hit-Points
A means Ground Attack
D means Ground Defense
v-S means Attack/Defense Verses Ship
[Arrow] means movement points
CAP means Combat Air Patrol movement points
OR means Operational Range, which is a unique feature for ships for our game, explained within the document.
As you will note across these two pages; there is a lot more money to be had. From Wartime Bonuses and also a new way: Factories.
Yes that is new. Nations can increase their economies beyond wartime bonuses and territorial gains and become mighty by developing a strong industrial base.
I could go into detail about the other new units introduced in this page on Income, Industry, Infrastructure, and Defense.
But there are too many additions, and I hope the tables and charts speak for themselves in simplicity and readability.
Some ideas where borrowed from Struggle of Europe and Asia, others from HBG, but a few of them are mine. I do not intend to take credit for what is not mine.
Thank you all for reading, and please feel free to comment.
GW1936 Great Britian 2.3.2 Page 3 & 4.pdf