235d7b58-bd72-49ff-a7ea-9871a1ea11b0-triplea_41695_8Hisa.tsvg
Florida Gaytors Club
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Karelia S.S.R. to Russia
1 fighter moved from Norway to Russia
1 battleship, 1 destroyer and 3 transports moved from 4 Sea Zone to 3 Sea Zone
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from Italian East Africa to Anglo EgyptNon Combat Move - British
1 aaGun moved from Trans-Jordan to Anglo EgyptPlace Units - British
2 armour, 1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from 63 Sea Zone to Alaska
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 63 Sea Zone to 60 Sea Zone
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
3 armour moved from Manchuria to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 bomber moved from Manchuria to Russia
3 transports moved from 35 Sea Zone to 34 Sea Zone
3 infantry moved from Persia to 34 Sea Zone
3 armour moved from Persia to 34 Sea Zone
3 armour, 3 infantry and 3 transports moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Kenya
Japanese take Kenya from British
1 infantry moved from 33 Sea Zone to Kenya
1 armour moved from 33 Sea Zone to Kenya
1 armour moved from 33 Sea Zone to Kenya
1 infantry moved from 33 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 armour moved from 33 Sea Zone to French Madagascar
3 armour, 1 artillery and 2 infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from BritishCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.Non Combat Move - Japanese
1 bomber moved from Russia to CaucasusPlace Units - Japanese
1 factory placed in Alaska
3 armour and 3 infantry placed in Japan
1 armour and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 10 armour; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour moved from Belorussia to Karelia S.S.R.
3 armour moved from Norway to Karelia S.S.R.
4 infantry moved from Karelia S.S.R. to 4 Sea Zone
1 cruiser, 4 infantry and 5 transports moved from 4 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to United Kingdom
2 infantry moved from Archangel to Karelia S.S.R.
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 6 Sea Zone to 8 Sea Zone
6 infantry moved from Eastern Canada to Western Canada
1 aaGun, 2 artilleries and 2 infantry moved from Western United States to Western Canada
3 fighters moved from 55 Sea Zone to Western Canada
2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Australia
1 armour, 1 artillery and 3 infantry moved from Anglo Egypt to LibyaPlace Units - Americans
10 armour placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 14 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
2 infantry moved from Russia to West Russia
4 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to West Russia
1 fighter moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Kazakh S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 1 Sea Zone to 11 Sea Zone
1 infantry moved from Eastern Europe to Belorussia
Germans take Belorussia from Americans
2 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
2 fighters moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Ukraine S.S.R. to West Russia
1 artillery moved from Caucasus to Kazakh S.S.R.Combat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 0/5 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Germans lost in Kazakh S.S.R.
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Kazakh S.S.R., round 3 : 2/4 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
6 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Caucasus
4 infantry moved from Eastern Europe to Ukraine S.S.R.
2 artilleries moved from Eastern Europe to Ukraine S.S.R.
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
4 infantry moved from Germany to Balkans
1 artillery moved from Germany to BalkansPlace Units - Germans
1 armour, 1 artillery and 2 infantry placed in Caucasus
1 armour, 1 artillery and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Europe: 2 armour
EDIT: Adding units owned by Germans to Germany: 2 armour
EDIT: Removing units owned by Germans from Balkans: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 destroyer and 3 transports moved from 4 Sea Zone to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Western Europe
1 fighter moved from United Kingdom to Eastern Europe
1 armour moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
1 artillery moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
1 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Anglo Egypt to LibyaCombat - British
Battle in Belorussia
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Belorussia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West Russia
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 2 infantry
British win, taking West Russia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Eastern Europe
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Eastern Europe from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Europe
British attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 2 infantry
British win, taking Western Europe from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from West Russia to Russia
1 fighter moved from Belorussia to Russia
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 aaGun moved from Anglo Egypt to LibyaPlace Units - British
2 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
3 armour moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 armour moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
2 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
2 armour moved from 52 Sea Zone to Hawaiian Islands
4 armour moved from Sinkiang to Novosibirsk
3 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Anglo Egypt
Japanese take Anglo Egypt from British
1 infantry moved from Kenya to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from Kenya to Belgian Congo
Japanese take Belgian Congo from British
2 armour moved from Kenya to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 transport moved from 33 Sea Zone to 28 Sea Zone
1 armour and 1 infantry moved from French Madagascar to 28 Sea Zone
1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from 27 Sea Zone to Union of South Africa
2 transports moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from Caucasus to Germany
1 armour moved from India to Caucasus
1 infantry moved from India to Persia
2 fighters moved from Alaska to 52 Sea Zone
1 bomber moved from Caucasus to RussiaCombat - Japanese
Battle in Novosibirsk
Japanese attack with 4 armour
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.Non Combat Move - Japanese
1 bomber moved from Russia to JapanPlace Units - Japanese
2 fighters placed in Japan
3 armour placed in Manchuria
2 armour placed in IndiaTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 8 Sea Zone to 11 Sea Zone
1 fighter moved from Western Canada to 11 Sea Zone
2 artilleries, 2 fighters and 7 infantry moved from Western Canada to Alaska
6 armour moved from Western United States to Alaska
2 armour moved from Karelia S.S.R. to Balkans
2 fighters moved from Karelia S.S.R. to BalkansCombat - Americans
Battle in 11 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 3 submarines
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 3 submarines in 11 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 3 submarines in 11 Sea Zone, round 3 : 0/3 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 4 : 1/4 hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 5 : 2/4 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Alaska
Americans attack with 6 armour, 2 artilleries, 2 fighters and 7 infantry
Japanese defend with 2 armour, 2 artilleries, 1 factory and 5 infantry
Americans roll dice for 6 armour, 2 artilleries, 2 fighters and 7 infantry in Alaska, round 2 : 4/17 hits
Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in Alaska, round 2 : 0/9 hits
4 infantry owned by the Japanese lost in Alaska
Americans roll dice for 6 armour, 2 artilleries, 2 fighters and 7 infantry in Alaska, round 3 : 7/17 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Alaska, round 3 : 3/5 hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 6 armour, 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 armour, 2 artilleries and 5 infantry
Battle in Balkans
Americans attack with 2 armour and 2 fighters
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 2 armour and 2 fighters in Balkans, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 2 infantry in Balkans, round 2 : 1/3 hits
1 armour owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Balkans
Americans win, taking Balkans from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
2 fighters moved from Balkans to Western Europe
5 transports moved from 6 Sea Zone to 5 Sea Zone
5 armour moved from Karelia S.S.R. to 5 Sea Zone
2 infantry moved from Karelia S.S.R. to 5 Sea Zone
5 armour, 2 infantry and 5 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
5 armour and 5 infantry moved from 6 Sea Zone to Western Europe
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 armour, 1 artillery and 3 infantry moved from Libya to Algeria
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 aaGun and 2 infantry moved from Western Canada to Western United States
2 fighters moved from Alaska to 55 Sea Zone
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 31 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 fighter, 1 submarine and 1 transport placed in 55 Sea Zone
3 armour placed in NorwayTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 8 Sea Zone to 11 Sea Zone
1 fighter moved from Western Canada to 11 Sea Zone
2 artilleries, 2 fighters and 7 infantry moved from Western Canada to Alaska
6 armour moved from Western United States to Alaska
2 armour moved from Karelia S.S.R. to Balkans
2 fighters moved from Karelia S.S.R. to BalkansCombat - Americans
Battle in 11 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 3 submarines
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 3 submarines in 11 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 3 submarines in 11 Sea Zone, round 3 : 0/3 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 4 : 1/4 hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 5 : 2/4 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Alaska
Americans attack with 6 armour, 2 artilleries, 2 fighters and 7 infantry
Japanese defend with 2 armour, 2 artilleries, 1 factory and 5 infantry
Americans roll dice for 6 armour, 2 artilleries, 2 fighters and 7 infantry in Alaska, round 2 : 4/17 hits
Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in Alaska, round 2 : 0/9 hits
4 infantry owned by the Japanese lost in Alaska
Americans roll dice for 6 armour, 2 artilleries, 2 fighters and 7 infantry in Alaska, round 3 : 7/17 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Alaska, round 3 : 3/5 hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 6 armour, 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 armour, 2 artilleries and 5 infantry
Battle in Balkans
Americans attack with 2 armour and 2 fighters
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 2 armour and 2 fighters in Balkans, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 2 infantry in Balkans, round 2 : 1/3 hits
1 armour owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Balkans
Americans win, taking Balkans from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
2 fighters moved from Balkans to Western Europe
5 transports moved from 6 Sea Zone to 5 Sea Zone
5 armour moved from Karelia S.S.R. to 5 Sea Zone
2 infantry moved from Karelia S.S.R. to 5 Sea Zone
5 armour, 2 infantry and 5 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
5 armour and 5 infantry moved from 6 Sea Zone to Western Europe
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 armour, 1 artillery and 3 infantry moved from Libya to Algeria
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 aaGun and 2 infantry moved from Western Canada to Western United States
2 fighters moved from Alaska to 55 Sea Zone
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 31 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 fighter, 1 submarine and 1 transport placed in 55 Sea Zone
3 armour placed in NorwayTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from 11 Sea Zone to Western Europe
1 armour moved from Soviet Far East to Novosibirsk
1 armour, 2 fighters and 3 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 2 fighters and 3 infantry
Japanese defend with 4 armour
retreated to Novosibirsk
Japanese win with 1 armour remaining. Battle score for attacker is -14
Casualties for Japanese: 3 armour
Casualties for Russians: 2 armour, 1 fighter and 3 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine S.S.R. to Belorussia
4 infantry moved from Germany to Eastern Europe
2 fighters moved from Caucasus to Eastern Europe
2 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Ukraine S.S.R. to Belorussia
1 artillery moved from Ukraine S.S.R. to West Russia
2 infantry moved from Germany to Balkans
1 fighter moved from Caucasus to Balkans
1 infantry moved from Ukraine S.S.R. to Balkans
1 infantry moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 2 artilleries and 4 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Belorussia, round 2 : 0/6 hits
British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 artilleries and 3 infantry in Belorussia, round 3 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 artilleries and 2 infantry in Belorussia, round 4 : 0/4 hits
British roll dice for 1 armour and 1 infantry in Belorussia, round 4 : 0/2 hits
Germans roll dice for 2 artilleries and 2 infantry in Belorussia, round 5 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Belorussia, round 5 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Belorussia
Germans roll dice for 2 artilleries and 1 infantry in Belorussia, round 6 : 1/3 hits
British roll dice for 1 armour in Belorussia, round 6 : 0/1 hits
1 armour owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Balkans
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 armour
Germans roll dice for 1 fighter and 3 infantry in Balkans, round 2 : 1/4 hits
Americans roll dice for 1 armour in Balkans, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Balkans
Germans win, taking Balkans from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in West Russia
Germans attack with 2 artilleries and 3 infantry
British defend with 1 armour
Germans roll dice for 2 artilleries and 3 infantry in West Russia, round 2 : 1/5 hits
British roll dice for 1 armour in West Russia, round 2 : 0/1 hits
1 armour owned by the British lost in West Russia
Germans win, taking West Russia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Eastern Europe
Germans attack with 2 fighters and 5 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 5 infantry in Eastern Europe, round 2 : 1/7 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Europe, round 2 : 0/3 hits
1 infantry owned by the British lost in Eastern Europe
Germans roll dice for 2 fighters and 5 infantry in Eastern Europe, round 3 : 3/7 hits
British roll dice for 1 armour and 1 artillery in Eastern Europe, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Eastern Europe to Germany
1 fighter moved from Balkans to Caucasus
3 infantry moved from Ukraine S.S.R. to Caucasus
3 armour moved from Germany to Belorussia
3 armour moved from Caucasus to West RussiaPlace Units - Germans
1 armour and 2 infantry placed in Southern Europe
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - British
British buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery and 1 infantry moved from Western Europe to Southern Europe
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Western Europe
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
1 infantry moved from Libya to AlgeriaCombat - British
Battle in Southern Europe
British attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory and 2 infantry
British win, taking Southern Europe from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
Place Units - British
1 carrier and 1 transport placed in 6 Sea Zone
5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 aaGun
EDIT: Adding units owned by British to Algeria: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 11 armour; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour moved from Hawaiian Islands to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 armour, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
1 infantry moved from Solomon Islands to 45 Sea Zone
2 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 46 Sea Zone
2 armour moved from 46 Sea Zone to Australia
2 infantry moved from 46 Sea Zone to Australia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 52 Sea Zone to 55 Sea Zone
2 fighters moved from Japan to 55 Sea Zone
1 bomber moved from Japan to 55 Sea Zone
1 armour moved from Borneo to 48 Sea Zone
1 armour and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 armour moved from 35 Sea Zone to India
2 infantry moved from Anglo Egypt to 34 Sea Zone
1 artillery moved from Anglo Egypt to 34 Sea Zone
2 armour moved from French Equatorial Africa to Libya
Germans take Libya from Americans
3 armour moved from Anglo Egypt to Libya
1 infantry moved from Italian East Africa to 34 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Brazil
Japanese take Brazil from Americans
1 armour moved from 22 Sea Zone to Brazil
3 infantry moved from 34 Sea Zone to Persia
1 artillery moved from 34 Sea Zone to Persia
2 armour moved from India to Caucasus
1 infantry moved from Persia to Caucasus
1 armour moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 armour moved from Manchuria to Yakut S.S.R.Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
British defend with 1 carrier; Americans defend with 1 battleship, 1 carrier, 3 fighters and 1 submarine
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 bomber, 1 carrier and 4 fighters remaining. Battle score for attacker is 64
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier
Casualties for Americans: 1 battleship, 1 carrier, 3 fighters and 1 submarine
Battle in Australia
Japanese attack with 2 armour and 2 infantry
British defend with 1 infantry
Japanese win, taking Australia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from 55 Sea Zone to Hawaiian Islands
1 bomber moved from 55 Sea Zone to Hawaiian IslandsPlace Units - Japanese
3 armour placed in Manchuria
3 armour placed in Kwantung
3 armour placed in India
2 armour placed in French IndochinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
1 unit repaired. -
Dice Rolls for the Lulz:
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
British defend with 1 carrier; Americans defend with 1 battleship, 1 carrier, 3 fighters and 1 submarine
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers and 3 fighters in 55 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 fighter owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 55 Sea Zone, round 3 : 6/9 hits
Americans roll dice for 1 battleship and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits
2 fighters owned by the Americans, 1 battleship owned by the Americans, 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 carrier and 4 fighters remaining. Battle score for attacker is 64
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier
Casualties for Americans: 1 battleship, 1 carrier, 3 fighters and 1 submarine -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 infantry; Remaining resources: 36 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Algeria to Libya
2 fighters moved from Western Europe to Libya
1 fighter moved from 11 Sea Zone to Libya
2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo EgyptCombat - Americans
Battle in 22 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egypt
Battle in Libya
Americans attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
Japanese defend with 5 armour
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Libya, round 2 : 2/9 hits
Germans roll dice for 5 armour in Libya, round 2 : 2/5 hits
2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Libya
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Libya, round 3 : 4/7 hits
Germans roll dice for 3 armour in Libya, round 3 : 1/3 hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Libya
Americans win, taking Anglo Egypt from Japanese, taking Libya from Germans with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 3 infantry
Casualties for Japanese: 5 armourNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Libya to Algeria
2 armour moved from Alaska to Eastern Canada
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 battleship moved from 11 Sea Zone to 7 Sea Zone
1 carrier moved from 11 Sea Zone to 12 Sea Zone
2 armour moved from Norway to 6 Sea Zone
2 armour moved from Karelia S.S.R. to Russia
1 armour moved from Norway to Karelia S.S.R.
1 aaGun moved from Norway to 6 Sea Zone
1 aaGun, 2 armour, 1 cruiser and 6 transports moved from 6 Sea Zone to 7 Sea Zone
1 aaGun and 2 armour moved from 7 Sea Zone to Western Europe
2 infantry moved from Western United States to Western Canada
1 artillery and 1 infantry moved from Alaska to Western CanadaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 39 PUs; end with 75 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 12
Research Technology - Russians
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Kazakh S.S.R.
1 artillery moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
1 fighter moved from Western Europe to RussiaCombat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win, taking Kazakh S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 aaGun moved from Karelia S.S.R. to NorwayPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to French Madagascar: 2 infantry
EDIT: Changing ownership of French Madagascar from Japanese to British
EDIT: Changing ownership of Anglo Egypt from British to Japanese
EDIT: Changing PUs for Americans from 75 to 74
EDIT: Changing PUs for Americans from 74 to 75
EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Anglo Egypt: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egypt from Japanese to Russians
EDIT: Removing units owned by Japanese from Anglo Egypt: 2 infantry
EDIT: Changing ownership of Anglo Egypt from Russians to Japanese
EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Anglo Egypt: 10 armour
EDIT: Turning off Edit Mode
1 artillery moved from Germany to Southern Europe
1 fighter moved from Germany to Southern Europe
4 infantry moved from Germany to Southern Europe
1 armour moved from West Russia to Kazakh S.S.R.
3 infantry moved from Caucasus to Kazakh S.S.R.
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Belorussia to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
2 infantry moved from West Russia to Archangel
1 fighter moved from Caucasus to ArchangelCombat - Germans
Germans creates battle in territory Anglo Egypt
Battle in Anglo Egypt
Germans attack with 10 armour
Americans defend with 2 infantry
Germans roll dice for 10 armour in Anglo Egypt, round 2 : 6/10 hits
Americans roll dice for 2 infantry in Anglo Egypt, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 armour owned by the Germans lost in Anglo Egypt
Germans win with 9 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Americans: 2 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 armour and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 3 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 artillery in Kazakh S.S.R., round 2 : 0/1 hits
1 artillery owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Southern Europe
Germans attack with 1 artillery, 1 fighter and 4 infantry
British defend with 2 armour and 1 factory
Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Southern Europe, round 2 : 3/6 hits
British roll dice for 2 armour in Southern Europe, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 armour owned by the British lost in Southern Europe
Germans win, taking Southern Europe from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for British: 2 armour
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Anglo Egypt: 9 armour
EDIT: Turning off Edit Mode
2 armour moved from Belorussia to Caucasus
1 fighter moved from Archangel to Caucasus
1 aaGun moved from Ukraine S.S.R. to Balkans
2 armour moved from Caucasus to West Russia
1 infantry moved from Belorussia to West Russia
1 artillery moved from Belorussia to West Russia
1 armour moved from Belorussia to West Russia
1 armour moved from Caucasus to Sinkiang
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Southern Europe to Germany
2 infantry moved from Balkans to Germany
2 infantry moved from Eastern Europe to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Caucasus
1 armour, 2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 12
Purchase Units - British
British buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 6 Sea Zone to Southern Europe
1 artillery and 3 infantry moved from Western Europe to Southern Europe
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
4 infantry moved from United Kingdom to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to Western EuropeCombat - British
Battle in Southern Europe
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory and 2 infantry
British win, taking Southern Europe from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Southern Europe to 7 Sea Zone
1 infantry moved from Algeria to Libya
1 aaGun moved from Algeria to LibyaPlace Units - British
2 armour and 6 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 battleships, 1 cruiser and 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship, 1 carrier and 2 fighters moved from 55 Sea Zone to 20 Sea Zone
1 bomber moved from Hawaiian Islands to Yakut S.S.R.
3 armour moved from Manchuria to Yakut S.S.R.
3 armour moved from Kwantung to Sinkiang
2 armour moved from French Indochina to Sinkiang
1 infantry moved from India to 35 Sea Zone
1 armour moved from India to 35 Sea Zone
3 armour moved from India to Caucasus
1 artillery and 3 infantry moved from Persia to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to French Madagascar
1 armour moved from 33 Sea Zone to French Madagascar
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to French Madagascar
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 14 Sea Zone
1 artillery moved from 14 Sea Zone to Southern Europe
1 infantry moved from 14 Sea Zone to Southern Europe
4 fighters moved from Germany to Southern Europe
1 infantry moved from French Equatorial Africa to Anglo Egypt
2 armour and 1 infantry moved from Australia to 46 Sea Zone
2 armour, 1 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
2 armour moved from 41 Sea Zone to New Zealand
1 infantry moved from 41 Sea Zone to New ZealandCombat - Japanese
Battle in Southern Europe
Japanese attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 artillery, 1 factory and 1 infantry
Japanese win, taking Southern Europe from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in New Zealand
Japanese attack with 2 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking New Zealand from British with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Madagascar
Japanese attack with 1 armour and 3 infantry
Americans defend with 2 infantry
Japanese win, taking French Madagascar from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
4 fighters moved from Southern Europe to Anglo EgyptPlace Units - Japanese
2 infantry placed in Japan
2 battleships and 1 cruiser placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour; Remaining resources: 60 PUs;Combat Move - Americans
2 infantry moved from Western Europe to Southern Europe
1 fighter moved from Algeria to Southern Europe
1 fighter moved from Algeria to Southern Europe
2 armour moved from Eastern Canada to 9 Sea Zone
2 armour and 2 transports moved from 9 Sea Zone to 18 Sea Zone
1 battleship moved from 7 Sea Zone to 18 Sea Zone
1 cruiser moved from 7 Sea Zone to 18 Sea Zone
2 armour moved from 18 Sea Zone to BrazilCombat - Americans
Battle in Brazil
Americans attack with 2 armour
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Brazil, round 2 : 1/2 hits
Americans roll dice for 2 armour in Brazil, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 infantry in Brazil, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the Americans lost in Brazil
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 2 armour
Casualties for Japanese: 1 armour and 1 infantry
Battle in Southern Europe
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory; Japanese defend with 1 artillery
Americans roll dice for 2 fighters and 2 infantry in Southern Europe, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Southern Europe, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Southern Europe, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Southern Europe, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Southern Europe
Americans win, taking Southern Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
2 fighters moved from Southern Europe to Western Europe
1 fighter moved from Algeria to Norway
3 transports moved from 7 Sea Zone to 1 Sea Zone
1 artillery and 2 infantry moved from Western Canada to Eastern Canada
1 artillery moved from Alaska to Western Canada
1 infantry moved from Alaska to Western Canada
1 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Alaska to Western Canada
2 armour moved from Western United States to Eastern Canada
1 armour moved from Western United States to Panama
1 destroyer moved from 22 Sea Zone to 18 Sea Zone
1 carrier moved from 12 Sea Zone to 7 Sea Zone
1 infantry moved from Western United States to Western CanadaPlace Units - Americans
3 armour placed in NorwayTurn Complete - Americans
Americans collect 45 PUs; end with 105 PUs total