S02 - JEB (Axis) vs. MagicQ (Allies + 9)


  • TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 13 Sea Zone to 14 Sea Zone
                2 fighters moved from 23 Sea Zone to 14 Sea Zone
                1 infantry moved from French West Africa to 23 Sea Zone
                1 infantry and 1 transport moved from 23 Sea Zone to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Morocco
                      Americans take Morocco from Germans
                1 infantry moved from French West Africa to 23 Sea Zone
                1 infantry and 1 transport moved from 23 Sea Zone to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Gibraltar
                      British take Gibraltar from Germans
                2 fighters moved from United Kingdom to 14 Sea Zone
                1 bomber moved from West Russia to Karelia S.S.R.


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 13 Sea Zone to 14 Sea Zone
                2 fighters moved from 23 Sea Zone to 14 Sea Zone
                1 infantry moved from French West Africa to 23 Sea Zone
                1 infantry and 1 transport moved from 23 Sea Zone to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Morocco
                      Americans take Morocco from Germans
                1 infantry moved from French West Africa to 23 Sea Zone
                1 infantry and 1 transport moved from 23 Sea Zone to 13 Sea Zone
                1 infantry moved from 13 Sea Zone to Gibraltar
                      British take Gibraltar from Germans
                2 fighters moved from United Kingdom to 14 Sea Zone
                1 bomber moved from West Russia to Karelia S.S.R.

    Combat - Americans
                Battle in 14 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Strategic bombing raid in Karelia S.S.R.
                    1 bomber killed by AA
                    Bombing raid in Karelia S.S.R. causes 0 damage total.

    Non Combat Move - Americans
                1 carrier moved from 23 Sea Zone to 13 Sea Zone
                1 carrier moved from 23 Sea Zone to 8 Sea Zone
                1 battleship moved from 23 Sea Zone to 8 Sea Zone
                1 carrier moved from 11 Sea Zone to 13 Sea Zone
                1 submarine moved from 11 Sea Zone to 13 Sea Zone
                2 fighters moved from West Russia to 8 Sea Zone
                4 fighters moved from 14 Sea Zone to 13 Sea Zone
                2 fighters moved from 11 Sea Zone to 56 Sea Zone
                1 armour and 1 infantry moved from Eastern Canada to Eastern United States
                1 destroyer moved from 18 Sea Zone to 13 Sea Zone
                1 cruiser moved from 23 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from French West Africa to French Equatorial Africa
                1 infantry moved from Sinkiang to Novosibirsk

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone
                2 transports placed in 11 Sea Zone

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total


  • TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 2x factory; Remaining resources: 23 PUs;
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Vologda to Archangel
                1 artillery and 6 infantry moved from Russia to Archangel
                3 armour, 6 artilleries, 1 fighter and 19 infantry moved from West Russia to Archangel
                2 infantry moved from Evenki National Okrug to Archangel
                2 armour and 1 fighter moved from Sinkiang to Archangel


  • Sorry to keep you waiting. I was quite hesitating. Just decide to let it be a quick one. I am gonna gamble it. What is the OOL?

  • '16

    Please post a print screen of your first roll and I decide.


  • '16

    Remove the AA gun and 5 inf. Post the next round as well if you decide to continue.


  • round 2

    36783 JEB.tsvg

  • '16

    Remove bomber, then inf, art etc


  • I didn’t get luck here. You win this game. Thank you for playing.

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