@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
ABH vs Innocentbystander G40
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 22 infantry moved from Timguska to NovosibirskPlace Units - Russians
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
welp, I am going to attack Western/Northern Mexico with my Alaskan division. (heh) If the system lets me pass by your “sub” that is.
-
if the Americans attack the German carrier, do NOT score a hit on the capital ship until you get your sixth hit. Casulties are as follows….
Sub, sub dd, dd, tactical bomber in scramble, 2-hits on carrier, then the 4 fighters.
-
okay
-
I decided not to annex Tijuana…. right after I completed my entire turn and forgot to attack it. (doh)
Just the same, I only get two IPCs from Mexico and to replace the Artilery, would cost four. Doing what I did forces you to “hang” either the dd or the sub attacking my transport which is just fine.
-
Did the forum not post the turn or have you not posted it yet. Just checking since sometimes the system is strange.
-
@Arthur:
Did the forum not post the turn or have you not posted it yet. Just checking since sometimes the system is strange.
I am posting now.
You know, even with your massive sub convoys, and not having ANY of the goodie islands, I am still cranking pretty good money. Asia looks mighty yellow. But that all ends now I think when the UK… expands. I did a strategic retreat in anticipation of the UK-Chinese expansion.
-
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
4 mech_infantrys moved from Yenisey to Timguska
3 artilleries moved from Yenisey to Timguska
12 infantry moved from Yenisey to Timguska
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Anhwe to Manchuria
1 fighter moved from Suiyuyan to Manchuria
1 tactical_bomber moved from Suiyuyan to Manchuria
1 fighter moved from Suiyuyan to 19 Sea Zone
1 tactical_bomber moved from Suiyuyan to 19 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 bombers moved from Kwangtung to 44 Sea Zone
1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to HunanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 battleship and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 battleship and 1 transport
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from Kwangtung to Japan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from 44 Sea Zone to Kwangtung
4 infantry moved from Kwangsi to Kwangtung
1 armour moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
3 armour moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Anhwe
4 artilleries moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Kwangsi to Anhwe
1 fighter moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to KwangtungPlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3
Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from Caroline Islands to Philippines
1 bomber moved from Java to Philippines
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 1 Sea Zone to 4 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 fighter moved from Western United States to British Columbia
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to PhilippinesCombat - Americans
Battle in 4 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from British Columbia to Eastern United States
1 fighter moved from Eastern United States to 109 Sea Zone
2 carriers, 2 fighters and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
2 infantry placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United States
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
5 artilleries and 15 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 5 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 5 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 4 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Russia to Alexandria
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from JapaneseCombat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters
Casualties for British: 1 artillery, 3 infantry and 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Ukraine to Volgograd
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Iraq to Caucasus
4 fighters moved from Russia to Norway
3 aaGuns, 1 armour, 8 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from India to Burma
1 tactical_bomber moved from India to Hunan
1 transport moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
4 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 fighter and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 4 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Russia to Alexandria
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from JapaneseCombat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters
Casualties for British: 1 artillery, 3 infantry and 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Ukraine to Volgograd
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Iraq to Caucasus
4 fighters moved from Russia to Norway
3 aaGuns, 1 armour, 8 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from India to Burma
1 tactical_bomber moved from India to Hunan
1 transport moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
4 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 fighter and 4 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 infantry
EDIT: Removing units owned by Americans from Iceland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
The Germans now have a difficult choice of trying to further protect that small Navy by investing in more ships, or letting it get crushed by the combined US/UK forces. Japan has effectively lost control of Asia and will never be able to regain any significant power even when the US is focusing 100% on Europe. Meanwhile, Russia is in amazing shape even without additional UK fighter support.
-
@Arthur:
The Germans now have a difficult choice of trying to further protect that small Navy by investing in more ships, or letting it get crushed by the combined US/UK forces. Japan has effectively lost control of Asia and will never be able to regain any significant power even when the US is focusing 100% on Europe. Meanwhile, Russia is in amazing shape even without additional UK fighter support.
yes the game is pretty much all about difficult choices. Its a good game. I just keep thinking…. “what if I had won that battle at the Carolines…?” LOL!
-
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery moved from Tunisia to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
4 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Morocco
Battle in Algeria
Italians attack with 2 artilleries and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for French: 2 infantryNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to 92 Sea Zone
2 aaGuns moved from Bessarabia to Ukraine
2 aaGuns moved from Romania to BessarabiaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
3 fighters moved from India to KazakhstanCombat - ANZAC
Battle in Kazakhstan
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Kazakhstan to Volgograd
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
EDIT: 1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Egypt to 81 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
-
Tough choices now for the Axis since the Allies have so many areas in which they can attack.
-
@Arthur:
Tough choices now for the Axis since the Allies have so many areas in which they can attack.Â
I’ve done the math. I can either attack Russia on Germany 8 or (probably) never. I don’t think I’ll ever be able to produce enough resources to overwhelm it. On Ger-8 I believe that with all the British fighters I have less than a 5% chance of defeating Russia. I just don’t have enough pieces. So I think at this point the only way I can win is to get other victory cities. I may have to go totally “defensive” until I can figure out my next move. I don’t know what that is yet.
-
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Smolensk
1 armour moved from Novgorod to Smolensk
2 mech_infantrys moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
5 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Smolensk to Bryansk
2 bombers moved from Southern Italy to 98 Sea ZoneCombat - Germans
Battle in 98 Sea Zone
Germans attack with 2 bombers
British defend with 1 cruiser and 1 destroyer
Germans win with 2 bombers remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Germans
2 bombers moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Western Germany to NovgorodPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 submarines and 1 transport placed in 112 Sea Zone
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs