Thanks for the update. Enjoy your travels :)
ABH vs Innocentbystander G40
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@Arthur:
Italy is good but they will be spending most of the income defending Europe.� It is hard for them to help out much in the war against Russia.� Time is not in the Axis’ favor since the Allied Economy is so large.
Curious about a few things:
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When the US subs went to the USA, did I scramble my lonely fighter? That is why I built the DD so I could get the option
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Was I not able to use my suicide tokens on the ANZAC and USA transport at the Philippines and Manchuria? I am still not locked down on those rules but my whole game at the Caroline’s was about destroying those boats.
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I still have a big pile of Japanese money for ships. I want to build them in the Japan sea zone. Is that an instant fight with the US ships if I drop them there?
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lastly subs don’t block. Can a transport simply pass right by a sub when traveling through sea zones if it is only a sub there?
1.For some reason the game did not scramble your lonely fighter even though I pressed yes. I rolled separately for it and on the last round, it killed one of the subs. That is why I did an edit to remove an American sub that the fighter hit. Stranage.
2. There was no naval battle so you couldn’t kamikaze. They can only hit destroyers, cruisers, battleships, and carriers. Never transports or subs or planes.
3. you can build them in the Japan SZ. There will be a battle the US turn unless I move the subs away.
4. There are some complicated rules about transports moving through the sub-containing zones. I think that they need to be escorted by another unit, but I haven’t needed that rule for a while.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 22 infantry moved from Timguska to NovosibirskPlace Units - Russians
5 artilleries placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
welp, I am going to attack Western/Northern Mexico with my Alaskan division. (heh) If the system lets me pass by your “sub” that is.
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if the Americans attack the German carrier, do NOT score a hit on the capital ship until you get your sixth hit. Casulties are as follows….
Sub, sub dd, dd, tactical bomber in scramble, 2-hits on carrier, then the 4 fighters.
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okay
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I decided not to annex Tijuana…. right after I completed my entire turn and forgot to attack it. (doh)
Just the same, I only get two IPCs from Mexico and to replace the Artilery, would cost four. Doing what I did forces you to “hang” either the dd or the sub attacking my transport which is just fine.
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Did the forum not post the turn or have you not posted it yet. Just checking since sometimes the system is strange.
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@Arthur:
Did the forum not post the turn or have you not posted it yet. Just checking since sometimes the system is strange.
I am posting now.
You know, even with your massive sub convoys, and not having ANY of the goodie islands, I am still cranking pretty good money. Asia looks mighty yellow. But that all ends now I think when the UK… expands. I did a strategic retreat in anticipation of the UK-Chinese expansion.
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Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
4 mech_infantrys moved from Yenisey to Timguska
3 artilleries moved from Yenisey to Timguska
12 infantry moved from Yenisey to Timguska
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Anhwe to Manchuria
1 fighter moved from Suiyuyan to Manchuria
1 tactical_bomber moved from Suiyuyan to Manchuria
1 fighter moved from Suiyuyan to 19 Sea Zone
1 tactical_bomber moved from Suiyuyan to 19 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Hunan
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 bombers moved from Kwangtung to 44 Sea Zone
1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to HunanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 battleship and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 battleship and 1 transport
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 fighter moved from Kwangtung to Japan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Jehol
1 tactical_bomber moved from Manchuria to Jehol
1 bomber moved from 44 Sea Zone to Kwangtung
4 infantry moved from Kwangsi to Kwangtung
1 armour moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Anhwe
3 armour moved from Kwangsi to Kwangtung
1 armour moved from Kwangsi to Anhwe
4 artilleries moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Kwangsi to Anhwe
1 fighter moved from Hunan to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to KwangtungPlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,3
Japanese collect 44 PUs (6 lost to blockades); end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 factory_minor, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from Caroline Islands to Philippines
1 bomber moved from Java to Philippines
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 1 Sea Zone to 4 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 fighter moved from Western United States to British Columbia
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to PhilippinesCombat - Americans
Battle in 4 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking British Columbia from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from British Columbia to Eastern United States
1 fighter moved from Eastern United States to 109 Sea Zone
2 carriers, 2 fighters and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
2 infantry placed in Eastern United States
1 submarine and 2 transports placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United States
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
5 artilleries and 15 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 5 artilleries and 15 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 5 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 4 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Russia to Alexandria
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from JapaneseCombat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters
Casualties for British: 1 artillery, 3 infantry and 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Ukraine to Volgograd
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Iraq to Caucasus
4 fighters moved from Russia to Norway
3 aaGuns, 1 armour, 8 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from India to Burma
1 tactical_bomber moved from India to Hunan
1 transport moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
4 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 fighter and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 fighter and 4 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Russia to Alexandria
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from JapaneseCombat - British
Battle in Alexandria
British attack with 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters
Casualties for British: 1 artillery, 3 infantry and 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 armour moved from Ukraine to Volgograd
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Iraq to Caucasus
4 fighters moved from Russia to Norway
3 aaGuns, 1 armour, 8 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 armour moved from Malaya to Yunnan
1 mech_infantry moved from India to Burma
1 tactical_bomber moved from India to Hunan
1 transport moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 fighter placed in United Kingdom
4 submarines placed in 109 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 1 fighter and 4 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 infantry
EDIT: Removing units owned by Americans from Iceland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to United Kingdom: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
The Germans now have a difficult choice of trying to further protect that small Navy by investing in more ships, or letting it get crushed by the combined US/UK forces. Japan has effectively lost control of Asia and will never be able to regain any significant power even when the US is focusing 100% on Europe. Meanwhile, Russia is in amazing shape even without additional UK fighter support.
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@Arthur:
The Germans now have a difficult choice of trying to further protect that small Navy by investing in more ships, or letting it get crushed by the combined US/UK forces. Japan has effectively lost control of Asia and will never be able to regain any significant power even when the US is focusing 100% on Europe. Meanwhile, Russia is in amazing shape even without additional UK fighter support.
yes the game is pretty much all about difficult choices. Its a good game. I just keep thinking…. “what if I had won that battle at the Carolines…?” LOL!
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Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 fighter moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery moved from Tunisia to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
4 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
3 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Morocco
Battle in Algeria
Italians attack with 2 artilleries and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for French: 2 infantryNon Combat Move - Italians
2 fighters moved from 96 Sea Zone to 92 Sea Zone
2 aaGuns moved from Bessarabia to Ukraine
2 aaGuns moved from Romania to BessarabiaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
3 fighters moved from India to KazakhstanCombat - ANZAC
Battle in Kazakhstan
ANZAC attack with 3 fighters
Japanese defend with 1 infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Kazakhstan to Volgograd
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
EDIT: 1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from Egypt to 81 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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Tough choices now for the Axis since the Allies have so many areas in which they can attack.
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@Arthur:
Tough choices now for the Axis since the Allies have so many areas in which they can attack.Â
I’ve done the math. I can either attack Russia on Germany 8 or (probably) never. I don’t think I’ll ever be able to produce enough resources to overwhelm it. On Ger-8 I believe that with all the British fighters I have less than a 5% chance of defeating Russia. I just don’t have enough pieces. So I think at this point the only way I can win is to get other victory cities. I may have to go totally “defensive” until I can figure out my next move. I don’t know what that is yet.