Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
Hearts of Iron DH to global conversion
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I’m considering doing a conversion of the hearts of iron 2 darkest hour game over to A&A global and see how it plays or at least get some decent new unit ideas. One of the units portrayed in this game is an HQ unit which doesn’t necessarily apply to a specific general but rather to about 5,000 planning/logistical support staff for an army group. One simple way I was thinking that could work to represent this would be in the way that if the unit is present then the ground combined arms rules would take effect. Essentially it would be an armored car that moves 2 and maybe defends at a 1, costs 4-5, but allows for the infantry/artillery and armor/tactical coordination. In a very abstract way this could assist with portraying the German leadership that made their army so successful at the beginning of the war. After doing some research on the invasion of France one of the most significant aspects for success I found was that the German Army had implemented small unit initiative tactics while the French armies would have to wait for orders to come down the line just to reposition. Any thoughts on how well this armored car unit could serve this purpose?
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Just noticed this topic belongs in house rules or variant setups :oops: