A new G40 online TripleA tournament is getting setup.
XDAP2 Round 1 Game 6 - Get Bent vs. The Walkers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 bomber and 3 fighters moved from Ukraine to Northwest Persia
1 bomber moved from Southern Italy to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 2 bombers and 3 fighters
British defend with 2 aaGuns and 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -26
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Italians: 1 bomber and 3 fighters
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 mech_infantrys moved from Southern France to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Southern France to France
7 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 bomber moved from Northwest Persia to Caucasus
2 aaGuns moved from Belarus to Eastern PolandPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 9 PUs (9 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 61 Sea Zone to 54 Sea Zone
3 artilleries, 4 fighters and 5 infantry moved from South Australia to Queensland
2 aaGuns, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Mexico to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from Gibraltar to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;Combat Move - Germans
2 infantry moved from Rostov to Volgograd
1 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Smolensk
1 infantry moved from Karelia to Finland
2 bombers moved from Western Ukraine to Volgograd
2 bombers moved from Western Ukraine to Bryansk
3 bombers moved from Western Ukraine to Smolensk
2 bombers moved from Western Germany to Finland
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
3 fighters and 2 tactical_bombers moved from Germany to 112 Sea Zone
3 bombers and 3 fighters moved from Western Germany to Holland Belgium
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Russians
Germans take Persia from Russians
1 armour moved from Caucasus to Iraq
Germans take Iraq from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 3 bombers, 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 3 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Finland from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Smolensk
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Volgograd to Romania
2 bombers moved from Bryansk to Southern Italy
3 bombers moved from Smolensk to Romania
2 bombers moved from Finland to Western Germany
3 bombers and 3 fighters moved from Holland Belgium to Southern Italy
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany
3 infantry moved from Novgorod to Vyborg
8 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun, 2 artilleries and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
1 aaGun and 3 infantry moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 5 infantry moved from Western Germany to Denmark
1 aaGun and 7 infantry moved from Germany to Western Germany
6 armour and 24 mech_infantrys moved from Caucasus to PersiaPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
3 bombers placed in Western Germany
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Removing units owned by Germans from Denmark: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Removing units owned by Germans from Denmark: 1 aaGun and 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 3 infantry
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to Poland: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,2,6,4
Germans collect 54 PUs (2 lost to blockades); end with 57 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
2 infantry moved from Tambov to Rostov
6 artilleries moved from Tambov to Volgograd
10 infantry moved from Tambov to Volgograd
1 infantry moved from Olgiy to Tsagaan Olom
Russians take Tsagaan Olom from Japanese
1 infantry moved from Yenisey to Dzavhan
Russians take Dzavhan from Japanese
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Timguska to Smolensk
1 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Bryansk
7 artilleries moved from Russia to Bryansk
5 artilleries moved from Tambov to Bryansk
33 infantry moved from Russia to Bryansk
1 armour moved from Tambov to Bryansk
20 infantry moved from Tambov to Bryansk
1 submarine moved from 97 Sea Zone to 99 Sea Zone
6 infantry moved from Tambov to VolgogradCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 6 artilleries and 16 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 6 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 1 armour, 12 artilleries, 53 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 armour, 12 artilleries, 53 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
6 infantry moved from Timguska to Yenisey
1 mech_infantry moved from Russia to Novosibirsk
6 aaGuns moved from Tambov to Bryansk
1 infantry moved from Tambov to Volgograd
1 armour moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Tobruk to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian SudanPlace Units - Russians
1 artillery, 5 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs -
Japan will be played later today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 harbour, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
2 battleships, 2 cruisers and 8 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
6 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 9 destroyers, 6 fighters and 4 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 cruisers, 9 destroyers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
3 artilleries, 9 carriers, 5 infantry and 4 transports moved from 25 Sea Zone to 26 Sea Zone
2 carriers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 aaGun, 2 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from India to Burma
1 armour moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Kwangsi
3 infantry moved from Yakut S.S.R. to Buryatia
1 artillery and 2 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
2 armour and 2 mech_infantrys moved from Chahar to Kiangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
5 bombers moved from Japan to French Indo China
1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
1 harbour placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in Kiangsu
Japanese undo move 4.
3 artilleries placed in Kiangsu
1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
17 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone -
scramble?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
17 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 17 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Americans attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Gibraltar
2 fighters moved from Denmark to Norway
3 transports moved from 110 Sea Zone to 102 Sea Zone
3 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
17 fighters and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
5 fighters moved from 10 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
5 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,5,2,1,4,6,5,5,3,4,5,6,5,5,4,1,4,2,6,2,2,2,2,2,6,1,2,2,4,3,2,4,5,3,6,2,5,2,6,1,5,3,1,2,4,1,3,2,4,3,5,1,1,4,2
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 110 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
17 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZoneCombat - Americans
Battle in 31 Sea Zone
Americans attack with 17 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Americans attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Libya to Alexandria
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Gibraltar
2 fighters moved from Denmark to Norway
3 transports moved from 110 Sea Zone to 102 Sea Zone
3 carriers, 2 destroyers and 3 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
17 fighters and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
5 fighters moved from 10 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
5 fighters placed in 10 Sea Zone
3 fighters placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,5,2,1,4,6,5,5,3,4,5,6,5,5,4,1,4,2,6,2,2,2,2,2,6,1,2,2,4,3,2,4,5,3,6,2,5,2,6,1,5,3,1,2,4,1,3,2,4,3,5,1,1,4,2
Americans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Shensi: 1 fighter
EDIT: Adding units owned by Americans to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Germany
1 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from West India to Iraq
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
3 armour, 2 artilleries, 8 infantry and 8 mech_infantrys moved from West India to India
1 infantry moved from Norway to Finland
4 fighters and 1 tactical_bomber moved from West India to IndiaCombat - British
Battle in Sumatra
Battle in Finland
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Sumatra from Japanese, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Germany
British captures 78PUs while taking Germans capital
British converts factory_major into different units
Battle in Iraq
British attack with 1 bomber and 2 infantry
Germans defend with 1 armour
British win, taking Germany from Germans, taking Iraq from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in India
British attack with 3 armour, 2 artilleries, 4 fighters, 8 infantry, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 3 armour, 2 artilleries, 4 fighters, 8 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from West India to India
4 fighters and 1 tactical_bomber moved from India to Kweichow
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber moved from West India to Kweichow
1 fighter moved from Finland to Norway
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to GibraltarPlace Units - British
1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 fighter and 2 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 116 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
Well that was embarrasing…
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Winner of this game faces Juan Spain and Rubioton!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Germany
1 bomber moved from Caucasus to GermanyCombat - Italians
Battle in Germany
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Germany to Western Germany
2 mech_infantrys moved from Yugoslavia to Southern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
5 infantry moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (6 lost to blockades); end with 13 PUs total -
Hi all,
Gargantua said that The “diced challenged” theory/rule which was under discussion during XDAP 2 preliminary planning, is officially stricken from the record.
There was room for possible exploitation. But of course, no one here would do anything like that… ;)
Hence forth, whatever dice you will roll, or have rolled thus far in the tournament. Are a permanent fixture in time :D
Does that mean reroll is no longer available in our game?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to Queensland
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Egypt to Eastern PersiaTurn Complete - French