no scrambles
Whackamatt (Axis) vs rubioton (Allies +17)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 armour, 1 artillery and 1 bomber; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 carrier, 1 destroyer and 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 carrier, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser and 1 transport in 104 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
1 transport owned by the Germans lost in 104 Sea Zone
British win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transportNon Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 104 Sea Zone to United Kingdom
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Belgian Congo to Kenya
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Union of South Africa
1 artillery and 1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
British collect 29 PUs (2 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 2 infantry
Tobruk : 1 flag
Mozambique : 1 flag
104 Sea Zone : 1 carrier and 1 destroyer
Saudi Arabia : 1 flag
Angola : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Persia : 1 flag
91 Sea Zone : 2 cruisers and 4 transportsProduction/PUs Summary :
Germans : 47 / 70
Russians : 41 / 48
Japanese : 65 / 77
Americans : 58 / 83
Chinese : 3 / 4
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 20 / 31
ANZAC : 10 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 2 times
Average roll : 3,087
Median : 3,000
Variance : 2,045
Standard Deviation : 1,430
Total rolls : 23Null / Other
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3,667
Median : 4,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2,167
Median : 2,000
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 6Germans Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3,667
Median : 4,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3British Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3,222
Median : 3,000
Variance : 1,375
Standard Deviation : 1,173
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 5 infantry moved from Spain to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 battleship moved from 98 Sea Zone to 72 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Syria to EgyptCombat - Italians
Battle in 72 Sea Zone
Italians attack with 1 battleship and 1 transport
British defend with 1 transport
Italians win, taking 72 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber and 5 infantry
British defend with 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
retreated to Gibraltar
British win with 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -11
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 5 infantry
Casualties for Americans: 3 infantry
Battle in French MadagascarNon Combat Move - Italians
1 bomber moved from Gibraltar to Spain
3 infantry moved from Southern France to SpainPlace Units - Italians
3 armour placed in Southern France
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour and 3 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 infantry moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from British
1 infantry moved from Iraq to Persia
Germans take Persia from British
1 infantry moved from Iraq to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
2 infantry moved from Turkey to 100 Sea Zone
2 infantry moved from Romania to 100 Sea Zone
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
4 infantry moved from 100 Sea Zone to Ukraine
1 fighter moved from Greece to Rostov
1 tactical_bomber moved from 100 Sea Zone to Bessarabia
1 fighter moved from Greece to Bessarabia
1 tactical_bomber moved from Greece to Ukraine
1 armour moved from Portugal to Gibraltar
1 armour, 3 infantry and 1 mech_infantry moved from Spain to Gibraltar
1 tactical_bomber moved from France to Gibraltar
1 artillery and 2 infantry moved from Germany to Poland
1 submarine moved from 119 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Gibraltar
Germans attack with 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 artillery and 2 mech_infantrys
Germans win, taking Gibraltar from British with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 2 mech_infantrys
Battle in Bessarabia
Germans attack with 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 5 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Ukraine
Germans attack with 4 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 mech_infantrys
Germans win, taking Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 3 mech_infantrys
Battle in Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Romania
1 artillery and 11 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Ukraine to Romania
1 fighter moved from Rostov to Romania
1 carrier moved from 98 Sea Zone to 100 Sea Zone
1 tactical_bomber moved from Romania to 100 Sea Zone
2 aaGuns moved from Slovakia Hungary to Romania
3 infantry moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Gibraltar to SpainPlace Units - Germans
3 infantry placed in Germany
10 armour placed in Romania
Turning on Edit Mode
EDIT: Removing units owned by Germans from 100 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Romania: 1 tactical_bomber
EDIT: Removing units owned by Germans from Romania: 2 aaGuns and 3 infantry
EDIT: Adding units owned by Germans to Germany: 2 aaGuns and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 harbour and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 mech_infantrys moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 mech_infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
4 infantry and 1 mech_infantry moved from Afghanistan to West India
1 bomber moved from Novgorod to SwedenCombat - Russians
Russians creates battle in territory 125 Sea Zone
Strategic bombing raid in Sweden
AA fire in Sweden : 0/1 hits
Bombing raid in Sweden rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Sweden causes 6 damage total.
Battle in West India
Russians attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 4 infantry and 1 mech_infantry in West India, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in West India, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in West India
Russians win, taking West India from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Rostov to Russia
2 aaGuns, 1 armour, 6 artilleries, 13 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Sweden to Novgorod
1 aaGun and 11 infantry moved from Amur to ManchuriaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Finland: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
1 harbour placed in Korea
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 47 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun, 1 harbour and 6 infantry
Manchuria : 1 aaGun and 12 infantry
West India : 1 flag, 3 infantry and 1 mech_infantry
Slovakia Hungary : 1 flag, 1 artillery
Rostov : 1 mech_infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 mech_infantrys
Western Ukraine : 2 aaGuns, 1 armour, 6 artilleries, 13 infantry and 1 mech_infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Caucasus : 1 mech_infantry
125 Sea Zone : 1 submarine
Afghanistan : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 2 armour, 2 artilleries, 6 infantry and 7 mech_infantrysProduction/PUs Summary :
Germans : 48 / 76
Russians : 46 / 53
Japanese : 63 / 77
Americans : 58 / 83
Chinese : 3 / 4
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 21 / 31
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3,676
Median : 4,000
Variance : 1,030
Standard Deviation : 1,015
Total rolls : 34Null / Other
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,625
Median : 3,500
Variance : 0,286
Standard Deviation : 0,535
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3,708
Median : 4,000
Variance : 0,870
Standard Deviation : 0,933
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
Japanese buy 1 airfield, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
1 bomber moved from French Indo China to Java
1 armour, 3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
2 fighters and 1 tactical_bomber moved from French Indo China to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to West India
2 battleships and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
2 artilleries and 1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
Japanese buy 1 airfield, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 transports moved from 42 Sea Zone to 56 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
2 artilleries and 1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 fighters and 3 tactical_bombers moved from Yunnan to West India
1 bomber moved from French Indo China to Java -
do you scramble in 54? Use the second file; I had forgotten to move a destroyer into the battle.
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
Japanese buy 1 airfield, 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 bomber moved from Philippines to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 54 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries, 4 infantry and 5 transports moved from 42 Sea Zone to 56 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
2 artilleries and 1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 fighters and 3 tactical_bombers moved from Yunnan to West India
1 bomber moved from French Indo China to JavaCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
Americans defend with 2 destroyers
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 destroyers
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 2 fighters and 1 transport
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 47
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 carrier, 1 cruiser, 2 fighters and 1 transport
Battle in West India
Japanese attack with 3 fighters and 3 tactical_bombers
Russians defend with 3 infantry and 1 mech_infantry
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Western AustraliaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 carriers moved from 42 Sea Zone to 54 Sea Zone
2 destroyers moved from 39 Sea Zone to 56 Sea Zone
1 carrier moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 56 Sea Zone
2 fighters and 3 tactical_bombers moved from West India to India
1 bomber moved from 33 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 56 Sea Zone
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 aaGun and 6 infantry moved from Jehol to AnhwePlace Units - Japanese
1 airfield placed in Java
3 infantry placed in French Indo China
3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,4,4,5,3,3,5,3,6,1,6,1,5,1,5,3,3,3,3
Japanese collect 58 PUs (8 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 1 harbour, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Korea to 19 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
2 infantry moved from Venezuela to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
4 artilleries moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Philippines
Americans attack with 2 artilleries and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 tactical_bombers in 19 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 4 artilleries and 6 infantry
Germans defend with 2 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 4 artilleries and 6 infantry in Gibraltar, round 2 : 5/10 hits
Germans roll dice for 2 armour and 1 mech_infantry in Gibraltar, round 2 : 0/3 hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 1 mech_infantryNon Combat Move - Americans
3 infantry moved from Brazil to Venezuela
1 mech_infantry moved from Argentina to Venezuela
4 infantry moved from Argentina to Brazil
2 infantry moved from Chile to Peru
1 mech_infantry moved from Chile to Brazil
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 19 Sea Zone to Korea
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 factory_minor and 1 harbour placed in Alaska
1 destroyer and 3 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 bomber
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Alaska : 1 factory_minor and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
35 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
20 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer and 3 transports
19 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 4 artilleries and 6 infantry
United Kingdom : 1 bomber
Chile : 1 flag
89 Sea Zone : 3 transports
Argentina : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry and 1 mech_infantry
Venezuela : 1 flag, 3 infantry and 1 mech_infantry
Colombia : 1 flag
Peru : 1 flag, 2 infantry
91 Sea Zone : 1 cruiser and 5 transportsProduction/PUs Summary :
Germans : 48 / 76
Russians : 44 / 53
Japanese : 64 / 68
Americans : 60 / 85
Chinese : 3 / 4
British : 27 / 31
UK_Pacific : 0 / 0
Italians : 21 / 31
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3,227
Median : 3,000
Variance : 1,143
Standard Deviation : 1,069
Total rolls : 22Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5,667
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,647
Median : 3,000
Variance : 2,062
Standard Deviation : 1,436
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from ItaliansCombat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
1 carrier moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
4 transports moved from 91 Sea Zone to 109 Sea Zone
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
3 mech_infantrys placed in Union of South Africa
3 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
British collect 28 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 3 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 infantry
Mozambique : 1 flag
109 Sea Zone : 1 carrier and 4 transports
Angola : 1 flag
Eastern Persia : 1 flag
91 Sea Zone : 2 cruisers
105 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 76
Russians : 44 / 53
Japanese : 63 / 68
Americans : 60 / 85
Chinese : 4 / 5
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 20 / 31
ANZAC : 9 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3,346
Median : 3,000
Variance : 0,720
Standard Deviation : 0,849
Total rolls : 26Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5,667
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2,647
Median : 3,000
Variance : 2,062
Standard Deviation : 1,436
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 25 PUs;
Italians buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
3 armour moved from Southern France to Gibraltar
1 bomber and 3 infantry moved from Spain to Gibraltar
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Madagascar to 72 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West IndiaCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry; British defend with 3 infantry
British win with 1 infantry remaining. Battle score for attacker is -14
Casualties for French: 1 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 1 infantry
Battle in Gibraltar
Italians attack with 4 armour, 1 bomber and 4 infantry
British defend with 1 harbour; Americans defend with 4 artilleries and 6 infantry
British win with 4 artilleries remaining. Battle score for attacker is -18
Casualties for Italians: 4 armour and 4 infantry
Casualties for Americans: 6 infantry
1 bomber owned by the Italians retreated
Battle in West IndiaNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Southern France
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
Libya : 1 flag
92 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 48 / 76
Russians : 42 / 53
Japanese : 63 / 68
Americans : 60 / 85
Chinese : 4 / 5
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 22 / 32
ANZAC : 9 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,364
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 11Null / Other
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,364
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 70 PUs;
Germans buy 1 aaGun, 1 fighter and 18 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
3 infantry moved from Bessarabia to Ukraine
3 infantry and 1 tactical_bomber moved from Spain to Gibraltar
1 fighter moved from Romania to Southern Italy
1 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Romania to Caucasus
1 infantry moved from Romania to Bessarabia
9 armour moved from Romania to Ukraine
1 tactical_bomber moved from Romania to Caucasus
1 armour and 1 infantry moved from Romania to 100 Sea Zone
1 armour and 1 infantry moved from 100 Sea Zone to Rostov
2 infantry moved from Romania to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Ukraine
1 fighter moved from Romania to Eastern Poland
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Saudi Arabia to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Anglo Egyptian Sudan
Germans attack with 2 infantry
British defend with 1 infantry
Germans winRussians win with no units remaining, taking Anglo Egyptian Sudan from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Gibraltar
Germans attack with 3 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 4 artilleries
retreated to Gibraltar
British win with 3 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 9 armour and 5 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Ukraine from Russians with 9 armour and 5 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Eastern Poland to Sweden
1 tactical_bomber moved from Gibraltar to Spain
1 tactical_bomber moved from Spain to France
3 aaGuns moved from Spain to Southern France
1 aaGun and 1 infantry moved from Romania to 100 Sea Zone
1 aaGun and 1 infantry moved from 100 Sea Zone to Ukraine
2 tactical_bombers moved from Caucasus to Greece
1 infantry moved from Persia to Northwest PersiaPlace Units - Germans
1 aaGun, 1 fighter and 1 infantry placed in Sweden
6 infantry placed in Germany
2 infantry placed in Germany
3 infantry placed in Romania
6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3
Germans collect 55 PUs (5 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - Russians
2 mech_infantrys moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Eastern Poland
1 armour, 6 artilleries, 11 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Volgograd to Caucasus
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Caucasus
1 bomber moved from Novgorod to Ukraine
1 infantry moved from Finland to Norway
Russians take Norway from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 armour, 6 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 9 armour, 1 factory_minor and 6 infantry
AA fire in Ukraine : 0/1 hits
Russians roll dice for 1 armour, 6 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys in Ukraine, round 2 : 9/21 hits
Germans roll dice for 1 aaGun, 9 armour and 6 infantry in Ukraine, round 2 : 5/15 hits
5 infantry owned by the Russians, 6 infantry owned by the Germans, 2 armour owned by the Germans and 1 aaGun owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 6 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Ukraine, round 3 : 5/16 hits
Germans roll dice for 7 armour in Ukraine, round 3 : 2/7 hits
2 infantry owned by the Russians and 5 armour owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 6 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys in Ukraine, round 4 : 5/14 hits
Germans roll dice for 2 armour in Ukraine, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 6 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 53
Casualties for Germans: 1 aaGun, 9 armour and 6 infantry
Casualties for Russians: 8 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 2/3 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caucasus
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
retreated to Caucasus
Germans win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Baltic States, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Novgorod
1 aaGun moved from Western Ukraine to Ukraine
1 bomber moved from Ukraine to Novgorod
1 tactical_bomber moved from Caucasus to Volgograd
1 fighter moved from Rostov to Volgograd
1 fighter moved from Baltic States to Volgograd
1 infantry moved from Korea to Amur
2 infantry moved from Manchuria to Amur
1 aaGun and 10 infantry moved from Manchuria to JeholPlace Units - Russians
1 transport placed in 115 Sea Zone
1 artillery and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
6 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Russians collect 40 PUs; end with 41 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun, 1 harbour and 5 infantry
Jehol : 1 aaGun and 10 infantry
Amur : 3 infantry
Norway : 1 flag, 1 infantry
Baltic States : 1 mech_infantry
Rostov : 2 mech_infantrys
Eastern Poland : 1 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 6 mech_infantrys
Ukraine : 1 aaGun, 1 armour, 6 artilleries, 1 factory_minor, 3 infantry and 2 mech_infantrys
Western Ukraine : 1 aaGun and 1 infantry
Volgograd : 1 armour, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
Afghanistan : 1 flag
115 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Finland : 1 flag, 2 armour, 2 artilleries, 5 infantry and 7 mech_infantrysProduction/PUs Summary :
Germans : 51 / 72
Russians : 40 / 47
Japanese : 63 / 68
Americans : 60 / 85
Chinese : 4 / 5
British : 27 / 29
UK_Pacific : 0 / 0
Italians : 22 / 32
ANZAC : 9 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 15 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 18 times
6 was rolled 26 times
Average roll : 3,413
Median : 3,000
Variance : 1,460
Standard Deviation : 1,208
Total rolls : 138Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,471
Median : 3,500
Variance : 0,303
Standard Deviation : 0,550
Total rolls : 34Germans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3,471
Median : 3,500
Variance : 0,303
Standard Deviation : 0,550
Total rolls : 34Russians Combat
1 was rolled 19 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3,357
Median : 3,000
Variance : 1,507
Standard Deviation : 1,228
Total rolls : 70 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 artilleries and 4 infantry moved from Western Australia to 56 Sea Zone
1 armour moved from Western Australia to New South Wales
Japanese take South Australia from ANZAC
3 artilleries, 4 infantry and 4 transports moved from 56 Sea Zone to 62 Sea Zone
2 battleships moved from 54 Sea Zone to 62 Sea Zone
3 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from India to Kazakhstan
2 bombers moved from Java to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to New South Wales
1 carrier and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 bombers, 5 fighters and 1 tactical_bomber
Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Casualties for ANZAC: 2 aaGuns, 3 armour, 2 artilleries and 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 cruiser moved from 41 Sea Zone to 45 Sea Zone
1 aaGun and 6 infantry moved from Anhwe to Kiangsu
2 bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 56 Sea Zone to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from New South Wales to Western Australia
2 destroyers and 1 submarine moved from 56 Sea Zone to 45 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Kwangsi
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kiangsu
1 armour, 1 bomber and 1 mech_infantry placed in India
2 armour and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,6,3,4,2,1,4,2,1,5,5,6,4,5,3,6,3
Japanese collect 55 PUs (12 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
3 infantry moved from Venezuela to 89 Sea Zone
1 mech_infantry moved from Venezuela to 89 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Portugal
1 artillery and 4 infantry moved from 91 Sea Zone to Spain
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 bomber moved from Korea to Kiangsu -
Do you want scramble and/or use your kamikaze in Tokio sz 6
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forgot using my sub to attack your transport in Malaya.
And I’m going to change my buy: I will put 3 bombers instead of the carrier and two fighters.
I’ll do it using edit mode.