To wrap it up
Fighter cost 8, att 2, def 3, move 2, can scramble, intercept and escort bombers, land on carriers and newly captured territory.
Tac bomber cost 10, att 3, def 4, move 2, land on carriers, SBR Ports and Airfields
Medium Bomber cost 12, att 2+2, def 0, move 4, SBR all facilities with two dice
Heavy bomber cost 15, att 2+2+2, def 0, move 6, SBR all facilities with three dice
Medium Bombers are the ones with 2 engines, like the German bomber. Heavy Bombers are the ones with 4 engines, like the USA and UK bombers. HBG are making so much bombers now, that we have no problems to support any nation with the 4 different types of aircrafts.
NAVAL COMBAT
1. Subs first strike, only negated by destroyers on a 1 to 1 basis
2. All ships and aircrafts roll dice simultaneously as OOB, and owner choose casualties
As OOB, except subs cant sink other subs, and destroyers negate subs on a 1-to-1 basis
If one side have only subs, and the other side have only aircrafts, then one plane will force all subs in that seazone to submerge. For game purpose, a sub that move into a seazone or convoy box with a scrambled plane only (no warships), must submerge and end the move there.
AIR COMBAT
1. One round only of Air-to-air dogfight
Escort figthers att at 2, intercepting fighters def at 3.
All types of attacking Bombers roll 1 in the dogfight. Def Bombers roll 0
2. Surviving attacking Bombers commit to SBR a facility or Carpet bomb land units.
2a. One round only of SBR. Facility AA-fire to Bombers. Remove casualties.
Tacs roll 1 dice, Medium rolls 2 dice, Heavies roll 3 dice, every eye is one damage point, as OOB.
2b. One round only of preemptive carpet bombing. Present AA units roll AA-fire to bombers. Remove casualties.
Medium bombers carpet bomb with two dice, 2+2 is hits
Heavy bombers carpet bomb with 3 dice, 2+2+2 is hits
A Bomber need a matching land unit when carpet bombing, like the Battleship do when shore bombarding
Casualties are removed from play, they cant defend.
AMPHIBIOUS ASSAULT as OOB
LAND COMBAT
1. One round of AA-fire to attacking Fighters and Tacs. Remove casualties.
2.Land units roll as OOB.
Fighters strafe land units, Att 2 or Def 3
Tacs strafe land units, Att 3 or Def 4
Attacking Tanks is boosted +1 with a matching Fighter or Tac
Attacker press continue or retreat, as in OOB