14L G40 Wheat (allies +16) v Bold - game 3

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Syria to Trans-Jordan
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone

    Turn Complete - French

    Production/PUs Summary :

    Germans : 36 / 68
        Russians : 37 / 38
        Japanese : 31 / 33
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 23
        Italians : 14 / 21
        ANZAC : 14 / 14
        French : 12 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 104 Sea Zone
                1 cruiser moved from 112 Sea Zone to 104 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Western Germany to Morocco
                1 artillery moved from France to Holland Belgium
                1 armour and 1 mech_infantry moved from France to Holland Belgium
                5 armour moved from France to Normandy Bordeaux
                5 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 bomber moved from Western Germany to Greece
                2 tactical_bombers moved from Western Germany to Greece
                1 tactical_bomber moved from Western Germany to Greece
                1 carrier and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports
                    British defend with 1 transport
                    Germans win with 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Gibraltar
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 harbour and 2 infantry
                    Germans win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 infantry
                    Germans win, taking Holland Belgium from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Morocco
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 2 infantry
                    Germans win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 5 armour
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Normandy Bordeaux from French with 5 armour remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery
                Battle in Greece
                    Germans attack with 3 armour, 1 bomber, 5 infantry and 3 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 1 bomber, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Germans: 2 infantry

    Non Combat Move - Germans
                3 tactical_bombers moved from Greece to Southern Italy
                2 artilleries and 6 infantry moved from Yugoslavia to Romania
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from France to Holland Belgium
                1 bomber moved from Morocco to Tunisia
                1 bomber moved from Greece to Alexandria
                1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
                2 infantry moved from Norway to Finland
                1 aaGun moved from France to Western Germany
                2 aaGuns moved from Western Germany to Northern Italy

    Place Units - Germans
                10 artilleries placed in Germany
                1 bomber and 1 fighter placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 6 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                2 artilleries moved from Novgorod to Baltic States
                1 aaGun, 1 artillery and 12 infantry moved from Belarus to Baltic States
                1 aaGun moved from Novgorod to Baltic States
                1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                3 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                4 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Novosibirsk to Archangel
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 armour and 1 mech_infantry moved from Sikang to Volgograd
                1 artillery moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 31 / 33
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 34
        UK_Pacific : 21 / 23
        Italians : 14 / 21
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Kwangsi to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 bombers, 10 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 10 fighters, 3 infantry and 7 tactical_bombers
                    Chinese defend with 1 artillery and 3 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 10 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 3 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 artilleries moved from Kwangsi to French Indo China
                2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                1 aaGun and 6 infantry moved from Jehol to Anhwe
                1 artillery moved from Chahar to Anhwe
                4 infantry moved from Manchuria to Jehol
                1 armour and 1 infantry moved from Korea to 6 Sea Zone
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                2 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
                4 fighters and 4 tactical_bombers moved from Yunnan to Anhwe
                1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
                2 bombers and 3 fighters moved from Yunnan to Anhwe
                2 transports moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 factory_minor placed in French Indo China
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 fighter moved from Guam to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 4 mech_infantrys moved from Western United States to Southeast Mexico
                2 infantry moved from Western United States to Central United States
                1 aaGun moved from Western United States to Central United States
                1 aaGun moved from Western United States to Central United States
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Midway
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone

    Place Units - Americans
                1 fighter and 1 tactical_bomber placed in Eastern United States
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 35 / 35
        Americans : 52 / 52
        Chinese : 5 / 15
        British : 28 / 34
        UK_Pacific : 21 / 23
        Italians : 14 / 21
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                3 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 2 infantry in Hopei, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Suiyuyan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Suiyuyan, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                3 infantry moved from Shensi to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 33 / 35
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 28 / 34
        UK_Pacific : 21 / 23
        Italians : 14 / 21
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 2 infantry moved from Egypt to Alexandria
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Alexandria
                1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in Alexandria
                    British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 bomber, 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Alexandria, round 2 :  5/10 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 :  3/9 hits
                        3 infantry owned by the British, 1 bomber owned by the Germans, 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 3 :  3/7 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 3 :  2/4 hits
                        1 tactical_bomber owned by the Germans, 1 artillery owned by the Italians, 2 artilleries owned by the British and 1 armour owned by the Italians lost in Alexandria
                        British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Alexandria, round 4 :  3/5 hits
                        Italians roll dice for 1 fighter in Alexandria, round 4 :  1/1 hits
                        1 armour owned by the British and 1 fighter owned by the Germans lost in Alexandria
                    British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Germans: 1 bomber, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 armour, 2 artilleries and 3 infantry
                    Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Kenya
                        British roll dice for 1 artillery in Kenya, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Kenya, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Kenya, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 5 :  0/1 hits
                        British roll dice for 1 artillery in Kenya, round 6 :  0/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 6 :  0/1 hits
                        British roll dice for 1 artillery in Kenya, round 7 :  0/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 7 :  0/1 hits
                        British roll dice for 1 artillery in Kenya, round 8 :  1/1 hits
                        Italians roll dice for 1 infantry in Kenya, round 8 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Ethiopia to Egypt
                1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                4 mech_infantrys moved from India to Burma
                1 infantry moved from Shan State to Burma
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                1 cruiser moved from 39 Sea Zone to 36 Sea Zone
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 mech_infantry moved from Eire to United Kingdom
                1 artillery and 1 infantry moved from Ontario to Quebec
                2 infantry moved from Rhodesia to Belgian Congo

    Place Units - British
                1 factory_minor placed in Egypt
                1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 33 / 35
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 31 / 33
        UK_Pacific : 21 / 21
        Italians : 13 / 21
        ANZAC : 14 / 14
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 armour and 4 infantry moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Southern France to Northern Italy
                1 armour moved from Southern France to Greater Southern Germany
                2 aaGuns moved from Southern France to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 bomber moved from 98 Sea Zone to France
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from Northern Italy to Greater Southern Germany

    Place Units - Italians
                2 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to New South Wales
                1 destroyer moved from 61 Sea Zone to 54 Sea Zone
                1 infantry moved from Malaya to Shan State
                3 fighters moved from Java to Burma
                2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 33 / 35
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 31 / 33
        UK_Pacific : 21 / 21
        Italians : 14 / 30
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 37 / 37
        Japanese : 33 / 35
        Americans : 52 / 52
        Chinese : 7 / 7
        British : 31 / 33
        UK_Pacific : 21 / 21
        Italians : 14 / 30
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 tactical_bombers moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Tunisia to 98 Sea Zone

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 1 bomber and 3 tactical_bombers
                    French defend with 1 destroyer
                    Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 98 Sea Zone to Southern Italy
                3 tactical_bombers moved from 98 Sea Zone to Tobruk
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 96 Sea Zone
                3 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
                1 fighter moved from Western Germany to 96 Sea Zone
                1 bomber moved from Western Germany to Southern Italy
                10 artilleries moved from Germany to Poland
                2 aaGuns moved from Western Germany to Greater Southern Germany
                2 aaGuns moved from Northern Italy to Greater Southern Germany
                1 armour and 1 mech_infantry moved from Holland Belgium to Germany
                5 armour moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Normandy Bordeaux to France
                1 aaGun moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France

    Place Units - Germans
                1 fighter and 1 mech_infantry placed in Western Germany
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 aaGun, 5 artilleries and 7 infantry moved from Western Ukraine to Bessarabia
                1 aaGun, 3 artilleries and 2 infantry moved from Ukraine to Bessarabia
                3 artilleries and 5 infantry moved from Novgorod to Belarus
                4 infantry moved from Bryansk to Belarus
                2 infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Archangel to Belarus
                2 mech_infantrys moved from Russia to Belarus
                2 aaGuns and 16 infantry moved from Amur to Manchuria
                1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
                1 aaGun moved from Baltic States to Novgorod
                1 aaGun, 4 artilleries and 13 infantry moved from Baltic States to Belarus

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 mech_infantry placed in Volgograd
                1 armour, 1 infantry and 1 mech_infantry placed in Russia
                Russians undo move 3.
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
                Russians collect 40 PUs; end with 40 PUs total

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 40 / 40
        Japanese : 27 / 35
        Americans : 52 / 52
        Chinese : 10 / 7
        British : 31 / 33
        UK_Pacific : 21 / 21
        Italians : 14 / 30
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Shan State
                1 fighter moved from 36 Sea Zone to 38 Sea Zone
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Anhwe to Hopei
                3 fighters and 3 tactical_bombers moved from Anhwe to Hopei
                2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 armour moved from French Indo China to Kwangtung
                1 fighter moved from 36 Sea Zone to Shan State
                2 fighters moved from Anhwe to Shan State
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from Anhwe to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Anhwe to Kwangtung
                1 tactical_bomber moved from 36 Sea Zone to Kwangtung
                1 tactical_bomber moved from 36 Sea Zone to Shan State
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 carrier moved from 36 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 battleship, 1 fighter, 1 tactical_bomber and 6 transports
                    British defend with 1 cruiser
                    Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Hopei
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hopei from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shan State
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 2 fighters and 3 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter and 1 submarine
                    British defend with 1 destroyer
                    Japanese win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from Shan State to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
                1 fighter moved from 38 Sea Zone to 37 Sea Zone
                1 fighter moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangtung to Anhwe
                1 artillery and 4 infantry moved from Anhwe to Kweichow
                1 aaGun moved from Anhwe to Kweichow
                4 infantry moved from Jehol to Chahar
                3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
                1 fighter moved from 19 Sea Zone to Anhwe
                2 bombers moved from 19 Sea Zone to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 mech_infantry moved from Kweichow to French Indo China
                1 infantry moved from Kweichow to Yunnan

    Place Units - Japanese
                1 carrier and 1 submarine placed in 36 Sea Zone
                1 armour placed in French Indo China
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 35 PUs total

  • '12

    hmmm i figured you would max defend spain, esp when you got the no loss attack

  • '12

    @Boldfresh:

    hmmm i figured you would max defend spain, esp when you got the no loss attack

    wrong game

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 harbour, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 6 submarines moved from 101 Sea Zone to 89 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 89 Sea Zone
                1 armour and 4 mech_infantrys moved from Southeast Mexico to Central United States
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
                1 fighter moved from 26 Sea Zone to Central America
                1 bomber moved from Midway to Eastern United States
                1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 26 Sea Zone to 64 Sea Zone
                1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Midway to 64 Sea Zone
                2 fighters moved from Midway to 64 Sea Zone
                2 fighters moved from Midway to Hawaiian Islands

    Place Units - Americans
                3 transports placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 harbour placed in Southeast Mexico
                2 infantry placed in Eastern United States
                1 infantry placed in Western United States
                Americans undo move 2.
                Americans undo move 4.
                1 infantry placed in Eastern United States
                Americans undo move 4.
                1 transport placed in 101 Sea Zone
                1 infantry placed in Western United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 40 / 40
        Japanese : 34 / 35
        Americans : 52 / 77
        Chinese : 7 / 7
        British : 31 / 33
        UK_Pacific : 17 / 21
        Italians : 14 / 30
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Hopei
                3 infantry moved from Sikang to Shensi
                3 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Hopei, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Szechwan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Szechwan, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                1 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 40 / 40
        Japanese : 31 / 35
        Americans : 52 / 77
        Chinese : 10 / 11
        British : 31 / 33
        UK_Pacific : 17 / 21
        Italians : 14 / 30
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 aaGun, 1 airfield, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to Iraq
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  4/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Iraq
                    British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 2 :  3/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                1 artillery moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 artillery, 10 infantry and 4 mech_infantrys moved from Burma to India
                3 aaGuns moved from Burma to India
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Egypt

    Place Units - British
                1 aaGun, 1 airfield and 2 infantry placed in Egypt
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,1,6,3,6,2,6
                UK_Pacific collect 8 PUs (9 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 7 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 40 / 40
        Japanese : 31 / 35
        Americans : 52 / 77
        Chinese : 10 / 11
        British : 31 / 31
        UK_Pacific : 17 / 8
        Italians : 14 / 30
        ANZAC : 14 / 28
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 armour moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Romania
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
                1 bomber moved from France to Ukraine

    Combat - Italians
                Battle in Cyprus
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Romania
                4 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Greater Southern Germany to Romania
                2 infantry moved from Greater Southern Germany to Slovakia Hungary
                2 armour and 2 mech_infantrys moved from Northern Italy to Romania
                1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone

    Place Units - Italians
                10 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 18 PUs;

    Combat Move - ANZAC
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                2 fighters moved from Burma to Yunnan

    Combat - ANZAC
                Battle in Yunnan
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 fighters and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    ANZAC win, taking Yunnan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Burma to Eastern Persia
                2 fighters moved from Yunnan to India
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                2 aaGuns, 1 artillery and 1 infantry moved from Queensland to South Australia
                2 artilleries and 3 infantry moved from New South Wales to South Australia
                1 submarine moved from 54 Sea Zone to 63 Sea Zone
                1 cruiser moved from 26 Sea Zone to 63 Sea Zone
                1 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,3,3,2,6,5,4,5,4,4
                ANZAC collect 10 PUs (4 lost to blockades); end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 39 / 40
        Japanese : 29 / 35
        Americans : 52 / 77
        Chinese : 11 / 11
        British : 31 / 31
        UK_Pacific : 18 / 8
        Italians : 15 / 20
        ANZAC : 14 / 38
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 21
  • 126
  • 72
  • 47
  • 102
  • 141
  • 164
  • 101
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.4k

Users

39.9k

Topics

1.7m

Posts