Does anyone happen to have any red xeno game pieces that they would like to sell?
Making my own WW1 game..
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BE
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Now here come some rules I have in mind. I would be happy to hear your thoughts about them:
Political:
Italy as member of the Dreibund until early 1915 is not attackable by the CPs until R3.
US as long as neutral is not allowed to build,collect income or move until entering the war.
Greece is neutral until R6 (some input needed how to simulate the british violation of neutrality here in 1915)Units:
Fighters were pimped beginning with R8 (move 3 attack 3 defend 3)
Naval units move up +2 when starting from a port (also beginng with R8)Rail:
You can buy Strategical movement (max 3 units per turn) cost 1 IPC per unit. (in the game you get Rail or Movement markers that remind you of that
investment)
Rail occurs after the combat phase any 3 Units can be moved from one tt through friendly landtts into zones that are friendly or already contain
units of the same power or an aligned one. (to close gapes in the front)National collapse
To bring this game to an end from R9 on a national collapse because of a war fatiguee can occur. (much similar to the TT-Rules of LH)
If at the beginng of a powers turn its home tts worth the number on the black collapse chart were contested or in the enemies hand the power suffers
an economical and political collapse. For the rest of the game it cannot collect, buy or mobilize new units.
Exceptional is Russia where this can happen from R7 on (Oktoberrevolution -> see “Lenin” on the seasonal chart)
Russia has to offer the CPs an armistice to stop fighting and fullfill its revolution at home. If the CPs accept there will be no more fighting but the CPs werent allowed to move into tts with the red star symbol (or have to move out of them as fast as possible) If the CPs reject the peaceoffer the Russians have to fight on… Â Still not sure if I should take the more historical 11 IPCs for Russia to collapse.There were many USW zones, even some in the med. The national flags on the SZs determine the power that loses a part of its income (number in the blue box) if at least one CP Sub (also possible for AH and even OE to do USW) is located there in the collect income phase. US enter the war when Allies have lost 26 IPcs of their income. I also made Subs invulnerable to sea mines. Instead of firing they can submerge, enemy ships hit submerging subs only with a 1. This makes them survive a little longer. (I also gave GE 2 more Subs for the Start-Setup)
I am still working on a tech-chart. Already saw one at bgg I am thinking about one for the CPs and one for the Entente
improved shipyards (both),
poison gas (both),
stosstruppen (CP),
Artillery barrages (both),
War bonds (both),
Increased mobilzation (Allies),
Advanced trench network (both),
Zeppelin raids/Paris gun (terror) (CP)
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I changed the SZ numbers into names and added Pripjet, Macedonia and Western-/Eastern Ukraine…
I think the map is finnished now  :-)
What do you think about the political collapse numbers (like in the PTR) ?
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Isnt it funny that you cant have your own sponsors, but the IIHF will make you wear logos of other sponsors?
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Nice work Chacmool, better map and more territories I like it. I see that you just have Lorraine and you didn’t keep Burgundy (which I don’t care for) my only question is that did you only keep it out to the western front bigger?
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Gallapoli is on the European side of the straits.
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@Frederick:
Nice work Chacmool, better map and more territories I like it. I see that you just have Lorraine and you didn’t keep Burgundy (which I don’t care for) my only question is that did you only keep it out to the western front bigger?
Thank you !
I wanted to make it possible for the Germans to reach the Paris-tt if they invest everything in the west. Thats why Burgundy was erased.
It has also the nice effect that Western-front is larger for possible French/British/US/German contested zones.
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Yeah I know but the original tt of Gallipoli is too small to place more than one plastic soldier in there…
That is why I had to enlarge the tt (like I did with Belgium, Montenegro and Macedonia for example). The name is just representative for any landing zone near Constantinople but since the Allies actually did land in Gallipoli it was no question that the tt should be named Gallipoli.
In my opinion it sounds cooler (and more historically) to anounce an amphibious assault against Gallipoli than for example “Western Turkey”.
Edit: I changed Gallipoli into Dardanelles. :-D
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This is latest version of my variant.
Notice the new tt of Macedonia, aligned to Britain and Turkestan in Russia.
The old script gives it a more authentic ww1 feeling…
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When is the new english version coming out.