No I was referring to the part of your statement which said Russia cannot hold Manch which I think is false, and that they need to build ships to defeat Japan which is also false. IMO when Russia can take and hold Manch, and turn the 4 squares around it into deadzones the game is over. Any player that actually makes you take Tokyo is just being a weiner because when Russia can force Japan to only drop troops into Asia via FIC every other turn there is no way even with IT that they can overcome the mechanics of the game. 20inf into FIC everyother turn is only 10inf a turn, with Russia in control of Manch they should be able to match that easy.
I totally agree with this. The comment about the Russian ships was ment to be a joke. As Japan, if Germany fell, I’ll usually pack it in once the Allies can hold Yak or Sin and Japan is clearly getting pushed back. And if Russia has completely stalled Japan and Germany falls, sometimes I’ll pack it in at the end of that round. Provided Germany can’t be recaptured or Japan doesn’t have a tech or something like that.
And my comment about Man was not to suggest Russia can’t hold it, it was regarding the initial setup/layout of the game and how it is indicative of the 3 Allies to concentrate on Germany, since all 3 have an easier ability to attack Germany.
Really that is a bold statement, and I also think incorrect because HBombers provide a greater firepower to cost ratio than even tanks. HBs can allow even a small stack of 10-12guys to create rolling deadzones.
Yeah, but you have to have the cash to buy HB. Also depending on who you are, you can surround yourself with aa-guns, or just place them in all your countries. I just think HB are very defendable, provided of course you know your oppenent has them to start the game and you can prepare for it. Say you play a game where one side has HB and the other has IT.
Just a fictional scenerio though.
I don’t mind tech, but I get irritated when people roll 1 dice and get IT HBs or LRA. However, I’m come to see a gradual investment in tech as superior strategy than just stacking men and hoping it creates a deadzone and an advantage, but I find that all too often playing that way plays right into the hands of the more conservative/defensive players which I’d prefer not to do because they are the ones that will roll all dice for tech on round 10 as a hailmary move. It really sucks when you’ve managed to eek out an edge in a grindingly slow game only to have somebody get cheap HBs to win the game.
Yeah, I totally agree with that! That’s one reason I don’t like tech, and you precisely laid out why. If you play someone who you know will tech later, then I say just get it out of the way and start teching early on, like you suggest, and your bound to get a tech. But if you tech, your opponents my tech earlier (or should), then it becomes a ‘luck’ race for tech and the first side which gets a meaningful tech or 2 then they are likely to win. Once and a while that’s okay, but I don’t want all my games to be like that.
EDIT:
Therefore I think we need to talk about what the guy asking the question asked: who racks up the most IPCs and capital kills. In this aspect I find Germany to be the deadliest since they can wage war against Russian territories on land, can get all of their builds to make attacks without ships, and generally reach a much higher production rate than Russia does. But that is obviously far from meaning Germany will beat Russia every time. I just think they kill the most units in the majority of games by my experience.
True, but I find the constant 3 on 1 to wear down Germany, thus leaving Japan to grow somewhat easily, at least for the first few rounds.
I do think Germany does the heavy lifting but Japan reaps the benefits.