Global1940 - Hobo & Yasha(Axis) vs. CB(Allies) - Bid = 6 IPC's(Allies) - No Tech


  • Fat John? I’m totally in shape sucka! No fat on this body! You must be referring to my large, fat penis! YES!!! The ladies love me!  :-D Having Yasha as an ally is definitely a handicap! LOL!  :lol: You better just take this game on your own…  :-o If you’re giving me the Allies at +2 IPC’s. I’ll give the extra IPC’s to the Russians…  8-)  :mrgreen:


  • Bad move to give money to the communists!!


  • Germany Turn 1:

    Purchases: 1car,2tra for 30 ipc, 0 balance

    Combat Move:
    1sub: z124 > z111
    1sub: z103 > z106
    1sub: z108 > z91
    1sub: z117 > z106
    1sub: z118 > z111
    1bat: z113 > z110
    1fig: nor > z111
    1tac: wgr > z111
    2bom: ger > z111
    2fig,2tac: wgr > z110
    1tac: ger > z110
    1fig: hol > z110
    1tac: pol > yugo
    3inf,1art,4mec: wgr > fra
    4inf,2art,3arm: hol > fra
    3arm: sgr > fra
    6inf,2art: sgr > yugo
    2inf,1arm,1fig: hun > yugo
    1arm: pol > yugo
    1inf,1arm: rom > yugo

    Any scrambles for z110 and z111?  Same thing you seen in last game against the navies.


  • Just wait till I spank USA with Japan you dirty slut


  • Yes I heard similar Japanese battlecries before…  :roll:


  • Yea, yea, yea! I’ve heard that before before you lost 9 transports, 1 sub and 2 destroyers for no good reason b/cuz they were unprotected. Honestly, I think you need to play the new 1941 scenario for beginners, so you can finally learn how to play A&A. I think Global is too much for you! Remember, bombers can move six and units get an extra movement w/an operative airbase or naval base. Maybe your kids can help you count this time… LOL!  :-D  :-o  :lol:  :-P  :roll:  :wink:  :mrgreen:


  • ur plan will work only once so find a new one  :mrgreen:


  • Dude stop writing essays and tell me whether you want to scramble or not!!


  • Yasha, in both games we’ve played so far you’re making BIG mistakes! I think my plan is working just fine. It shouldn’t take you two games to learn how to count foo!

    Hobo, why are you so violent! Dun be mean! I thought you liked my essays!  :-(  :?  :x  :oops:  :cry:  :|

    No scrambles… I feel this game is going to be Operation Sea Otter all over again! Boring! Please do something different! Yawn! Snooze!


  • Combat:
    z106: 2sub vs 1des,1tra
    a
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    z91: 1sub vs 1cru
    a
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    d
    DiceRolls: 1@3; Total Hits: 11@3: (2)

    z111: 2sub,1fig,1tac,2bom vs 1bat,1cru,1des
    a
    DiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (2, 5)1@3: (6)2@4: (2, 2)
    d
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (2)

    z110: 1bat,3fig,3tac vs 2cru,1bat
    a
    DiceRolls: 3@3 4@4; Total Hits: 43@3: (4, 4, 1)4@4: (4, 4, 5, 3)
    d
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (6, 2)1@4: (4)

    yugo: 9inf,2art,3arm,1fig,1tac vs 5inf
    a
    DiceRolls: 7@1 4@2 4@3 1@4; Total Hits: 57@1: (6, 1, 1, 2, 1, 2, 5)4@2: (4, 6, 6, 4)4@3: (5, 2, 5, 4)1@4: (1)
    d
    DiceRolls: 5@2; Total Hits: 25@2: (1, 5, 5, 1, 6)

    fra: 7inf,3art,4mec,6arm vs 6inf,2art,2arm,1fig,1aa
    a
    DiceRolls: 8@1 6@2 6@3; Total Hits: 118@1: (3, 5, 1, 6, 3, 5, 3, 2)6@2: (1, 1, 2, 1, 2, 4)6@3: (2, 3, 3, 5, 3, 3)
    d
    DiceRolls: 8@2 2@3 1@4; Total Hits: 78@2: (2, 1, 4, 1, 4, 4, 2, 3)2@3: (3, 3)1@4: (3)


  • I can’t believe my luck against you brado!!  You are always tooo luckyyy!!!

    Combat results:
    z91: ger loses 1sub, uk no losses

    z106: ger no losses, uk loses 1des,1tra

    z110: ger loses 1fig, uk loses 1bat,1cru, fra loses 1cru

    yugo: ger loses 2inf, yugo loses 5inf

    Combat:
    fra round 2: 4mec,3art,6arm vs 1fig
    a
    DiceRolls: 1@1 6@2 6@3; Total Hits: 51@1: (1)6@2: (5, 1, 6, 6, 6, 2)6@3: (6, 4, 2, 4, 6, 2)
    d
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • Combat results:
    fra: ger loses 7inf, uk loses 1art,1arm, fra loses 1aa,6inf,1art,1arm,1fig

    I need ool for z111, 3 hits to your 1des,1cru,1bat.  You got 1 hit and I have 2sub there.  I assume you will keep your bat but just to be sure!!  :lol:


  • Wait nm I still have 1tac I didn’t roll  :lol:
    1tac
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • Ok your services won’t be required  :evil:

    Combat results:
    z111: ger loses 1sub, uk loses 1bat,1des,1cru

    Noncombat Move:
    3inf: nor > fin
    1inf: rom > bul
    1cru,1tra: z114 > z112
    1tac,1fig: z110 > z112
    1tac,1fig,2bom: z111 > wgr
    2tac,1fig: z110 > wgr
    1tac: yugo > wgr
    1fig: yugo > sita
    2inf: den > wgr
    3inf,1art: ger > wgr
    8inf,2art,3aa: ger > pol
    3aa: wgr > ger

    Unit placement: 1car,2tra > z112

    Germany collects 49 + 19 plunder, 68 total

    hobo&yasha vs brado 1ag.AAM


  • Damn! I was hoping you wouldn’t catch that! You’ve actually done that in the last two games as well! LOL!  :-D  :-o  :lol:  :-P  :roll:  :wink:  :mrgreen:

    And not lucky! Just good! It’s about time the Sub in SZ91 died, going one on one w/my cruiser! And about time that I got more than 1 hit in SZ110! And you’re lucky I didn’t kill any Mech’s in France. My French FTR should have hit on the way out! And the Yugo’s are deadly man! They always take out at least 2 Germany Inf!  :-D


  • You so lucky that z91 cruiser is alive!!  That was critical!! :x

    Plus you got 7 out of 11 hits in fra round 1, wtf!!


  • You wanna surrender and start a new game already whiner?!  :-D


  • This is already Die Easiest! We can call the next one, “Die the Most Easiest!” LOL!  :lol:


  • Russia Turn 1

    Russia declares war on Japan…

    Builds : 13 Inf

    Non Coms

    1 Sub from SZ127 to SZ125
    1 CC from SZ115 to SZ114
    5 Inf, 1 Art from Nov to Bel
    3 Inf from Vyb to Nov
    1 Inf from Kar to Nov
    1 Inf from Arch to Volo
    2 Inf from Bal to Bel
    1 Inf from Epl to Bel
    2 Inf from Bes to Nukr
    3 Inf from Sukr to Nukr
    1 Mech, 1 Arm from Rus to Smo
    1 FTR, 1 Tac from Rus to Nov
    2 AA’s from Rus to Bry
    1 Inf, 1 Art from Rus to Volo
    1 Inf from Cau to Ros
    1 Mech, 1 Arm from Vol to Rus
    2 Inf from Amu to Sib
    6 Inf from Bury to Yak
    6 Inf, 2 AA from Sak to Bury
    3 Inf from Amu to Bury

    Builds : 3 Inf in Nov, 3 Inf in Sukr, 3 Inf in Vol, 4 Inf in Rus

    Collect : 37 IPC’s

    Use same naming convention for maps…

    Japan’s Turn

    Global 1940 - Asians(Axis) vs White Boy(Allies) +2 IPC’s(bid) - No Tech - 1bRussia.AAM


  • The naming convention is players + (turn)(player sequenced with letter order).  Anything else is optional.  This is only to make file management easier, nothing more.

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