TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
Bad move to give money to the communists!!
Germany Turn 1:
Purchases: 1car,2tra for 30 ipc, 0 balance
Combat Move:
1sub: z124 > z111
1sub: z103 > z106
1sub: z108 > z91
1sub: z117 > z106
1sub: z118 > z111
1bat: z113 > z110
1fig: nor > z111
1tac: wgr > z111
2bom: ger > z111
2fig,2tac: wgr > z110
1tac: ger > z110
1fig: hol > z110
1tac: pol > yugo
3inf,1art,4mec: wgr > fra
4inf,2art,3arm: hol > fra
3arm: sgr > fra
6inf,2art: sgr > yugo
2inf,1arm,1fig: hun > yugo
1arm: pol > yugo
1inf,1arm: rom > yugo
Any scrambles for z110 and z111? Same thing you seen in last game against the navies.
Just wait till I spank USA with Japan you dirty slut
Yes I heard similar Japanese battlecries before… :roll:
Yea, yea, yea! I’ve heard that before before you lost 9 transports, 1 sub and 2 destroyers for no good reason b/cuz they were unprotected. Honestly, I think you need to play the new 1941 scenario for beginners, so you can finally learn how to play A&A. I think Global is too much for you! Remember, bombers can move six and units get an extra movement w/an operative airbase or naval base. Maybe your kids can help you count this time… LOL! :-D :-o :lol: :-P :roll: :wink: :mrgreen:
ur plan will work only once so find a new one :mrgreen:
Dude stop writing essays and tell me whether you want to scramble or not!!
Yasha, in both games we’ve played so far you’re making BIG mistakes! I think my plan is working just fine. It shouldn’t take you two games to learn how to count foo!
Hobo, why are you so violent! Dun be mean! I thought you liked my essays! :-( :? :x :oops: :cry: :|
No scrambles… I feel this game is going to be Operation Sea Otter all over again! Boring! Please do something different! Yawn! Snooze!
Combat:
z106: 2sub vs 1des,1tra
a
Rolls: 2@2; Total Hits: 12@2: (4, 2)
d
Rolls: 1@2; Total Hits: 01@2: (6)
z91: 1sub vs 1cru
a
Rolls: 1@2; Total Hits: 01@2: (6)
d
Rolls: 1@3; Total Hits: 11@3: (2)
z111: 2sub,1fig,1tac,2bom vs 1bat,1cru,1des
a
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (2, 5)1@3: (6)2@4: (2, 2)
d
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (2)
z110: 1bat,3fig,3tac vs 2cru,1bat
a
Rolls: 3@3 4@4; Total Hits: 43@3: (4, 4, 1)4@4: (4, 4, 5, 3)
d
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 2)1@4: (4)
yugo: 9inf,2art,3arm,1fig,1tac vs 5inf
a
Rolls: 7@1 4@2 4@3 1@4; Total Hits: 57@1: (6, 1, 1, 2, 1, 2, 5)4@2: (4, 6, 6, 4)4@3: (5, 2, 5, 4)1@4: (1)
d
Rolls: 5@2; Total Hits: 25@2: (1, 5, 5, 1, 6)
fra: 7inf,3art,4mec,6arm vs 6inf,2art,2arm,1fig,1aa
a
Rolls: 8@1 6@2 6@3; Total Hits: 118@1: (3, 5, 1, 6, 3, 5, 3, 2)6@2: (1, 1, 2, 1, 2, 4)6@3: (2, 3, 3, 5, 3, 3)
d
Rolls: 8@2 2@3 1@4; Total Hits: 78@2: (2, 1, 4, 1, 4, 4, 2, 3)2@3: (3, 3)1@4: (3)
I can’t believe my luck against you brado!! You are always tooo luckyyy!!!
Combat results:
z91: ger loses 1sub, uk no losses
z106: ger no losses, uk loses 1des,1tra
z110: ger loses 1fig, uk loses 1bat,1cru, fra loses 1cru
yugo: ger loses 2inf, yugo loses 5inf
Combat:
fra round 2: 4mec,3art,6arm vs 1fig
a
Rolls: 1@1 6@2 6@3; Total Hits: 51@1: (1)6@2: (5, 1, 6, 6, 6, 2)6@3: (6, 4, 2, 4, 6, 2)
d
Rolls: 1@4; Total Hits: 01@4: (6)
Combat results:
fra: ger loses 7inf, uk loses 1art,1arm, fra loses 1aa,6inf,1art,1arm,1fig
I need ool for z111, 3 hits to your 1des,1cru,1bat. You got 1 hit and I have 2sub there. I assume you will keep your bat but just to be sure!! :lol:
Wait nm I still have 1tac I didn’t roll :lol:
1tac
Rolls: 1@4; Total Hits: 11@4: (3)
Ok your services won’t be required :evil:
Combat results:
z111: ger loses 1sub, uk loses 1bat,1des,1cru
Noncombat Move:
3inf: nor > fin
1inf: rom > bul
1cru,1tra: z114 > z112
1tac,1fig: z110 > z112
1tac,1fig,2bom: z111 > wgr
2tac,1fig: z110 > wgr
1tac: yugo > wgr
1fig: yugo > sita
2inf: den > wgr
3inf,1art: ger > wgr
8inf,2art,3aa: ger > pol
3aa: wgr > ger
Unit placement: 1car,2tra > z112
Germany collects 49 + 19 plunder, 68 total
Damn! I was hoping you wouldn’t catch that! You’ve actually done that in the last two games as well! LOL! :-D :-o :lol: :-P :roll: :wink: :mrgreen:
And not lucky! Just good! It’s about time the Sub in SZ91 died, going one on one w/my cruiser! And about time that I got more than 1 hit in SZ110! And you’re lucky I didn’t kill any Mech’s in France. My French FTR should have hit on the way out! And the Yugo’s are deadly man! They always take out at least 2 Germany Inf! :-D
You so lucky that z91 cruiser is alive!! That was critical!! :x
Plus you got 7 out of 11 hits in fra round 1, wtf!!
You wanna surrender and start a new game already whiner?! :-D
This is already Die Easiest! We can call the next one, “Die the Most Easiest!” LOL! :lol:
Russia Turn 1
Russia declares war on Japan…
Builds : 13 Inf
Non Coms
1 Sub from SZ127 to SZ125
1 CC from SZ115 to SZ114
5 Inf, 1 Art from Nov to Bel
3 Inf from Vyb to Nov
1 Inf from Kar to Nov
1 Inf from Arch to Volo
2 Inf from Bal to Bel
1 Inf from Epl to Bel
2 Inf from Bes to Nukr
3 Inf from Sukr to Nukr
1 Mech, 1 Arm from Rus to Smo
1 FTR, 1 Tac from Rus to Nov
2 AA’s from Rus to Bry
1 Inf, 1 Art from Rus to Volo
1 Inf from Cau to Ros
1 Mech, 1 Arm from Vol to Rus
2 Inf from Amu to Sib
6 Inf from Bury to Yak
6 Inf, 2 AA from Sak to Bury
3 Inf from Amu to Bury
Builds : 3 Inf in Nov, 3 Inf in Sukr, 3 Inf in Vol, 4 Inf in Rus
Collect : 37 IPC’s
Use same naming convention for maps…
Japan’s Turn
Global 1940 - Asians(Axis) vs White Boy(Allies) +2 IPC’s(bid) - No Tech - 1bRussia.AAM
The naming convention is players + (turn)(player sequenced with letter order). Anything else is optional. This is only to make file management easier, nothing more.
Exactly! So use the 1aGermany, 2bRussia, etc… at the end. Use capital letters. Dun be lazy! LOL! :lol: Everything is gone be alright Lil Willy! As Bob Marley used to say! :-D You’re getting bad dicing b/cuz you’re not listening! Shame! Shame!