Here is my last revised version, and I hope simpler and more playable.
I also intended by this Dogfight and Air supremacy House Rule to create a kind of little counterweight against The Bomber fleet strategy (if it ever prove is OverPower effectiveness).
Aerial battle during the opening round of combat.
When their is planes on both sides, the first roll is treated differently.
It is not a different roll as regular combat roll. It is just an improve effect when a “1” is rolled.
When attacking and defending Fighters and TacBombers which roll a “1”, instead of treating it as a regular casuality, it must be an aircraft casuality.
It is still the owning player which decides his casuality amongst planes (Fg, TacB, StratB).
When Strat Bombers are attacking, only the outnumbering StratB amongst aircrafts + 3/AAA can have a special effect on a roll of “1”.
Example: 3 StratB and 2 Fg attacking 3 Fgs. Only 2 StratBs can get this special effect on a roll of “1”.
3 StratB and 2 Fg (5 planes) attacking 1 Fg + 1 AAA (1+3=4). Only 1 StratBs can get this special effect on a roll of “1”.
This effect is the same as Air Supremacy, which means a “1” from a StratBomber can pick any ground or naval unit as casuality, once the owning player had selected all other casualities from the whole combat round.
StratBombers on defense have no special roll.
Air Supremacy
This special rule apply at one condition: no plane is present on the other side at the beginning of the battle.
Air Supremacy give any attacking planes or defending Fighter or TacB when rolling a “1” to be able to choose as casuality any ground or naval unit once the owning player selected all other casualities.
AAA will be A1D1M1C5, on first round can get up to 3 preemptive rolls @1 against attacking aircrafts, max 1 roll/aircraft (as OOB AAA). Each AAA can also block 3 planes from rolling for Air Supremacy, including StratB in aerial fight.
That’s why, AAA unit can attack on a regular combat move. They attack @1, but can also prevent Air Supremacy from defending aircraft.
Example: 3 StratBs and 2 Fgs attacking vs ground units only + 1 AAA. Only 2 planes can have a Air Supremacy effect on a roll “1”.
So, when AAA is present, attacking or defending player have to tell which rolls are special.
Just remember for all Air Supremacy effect:
The ennemy player which can pick 1 casuality, do it at the end of all those selected by the owning player.
So, if a player got 1 hit while having Air Supremacy in a naval battle, and the other player choose to damage 1 battleship amongst other casualities, then this BB can be selected and sink by the other player.
Other OOB rules about casuality apply, like Subs cannot be taken as casuality by a plane hit if there is no DD present.
Owning player have to allocate all hits if possible.
So a defending player cannot keep subs lasts because some ennemy StratBombers cannot choose them. If there was some attacking surface vessels that can make hit on subs, then the defending player must allocate hit on subs and left other surface vessel to be hit or destroyed by planes.
Etc.