A new G40 online TripleA tournament is getting setup.
XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff
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All of the Russians, and 2 British. From here I will defer to my partner.
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Allweneedislove: I’ve analyzed their attack patterns and there is a danger, sir. Should we evacuate?
Hank: Evacuate!?! At our moment of triumph?!?
“Use the force Tom”
Tom Deadwalker fires a bull’s-eye into the ventilation shaft
Death Star blows up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 18 damage on 18 factory_majors; Remaining resources: 44 PUs;
Germans buy 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Ukraine to Russia
26 mech_infantrys moved from Western Ukraine to Russia
10 armour, 19 artilleries, 1 fighter, 15 infantry, 27 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
5 bombers moved from Germany to Russia
2 fighters and 1 tactical_bomber moved from Western Germany to Denmark
2 infantry moved from Western Germany to DenmarkAirborne Attack Move - Germans
Combat - Germans
Battle in Denmark
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 13 armour, 19 artilleries, 5 bombers, 1 fighter, 15 infantry, 57 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 bombers; British defend with 5 fighters; Russians defend with 2 aaGuns, 1 airfield, 3 armour, 9 artilleries, 1 factory_major, 2 fighters, 51 infantry, 11 mech_infantrys and 1 tactical_bomber; Americans defend with 16 bombers and 6 fighters
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour and 4 bombers remaining. Battle score for attacker is 176
Casualties for ANZAC: 2 bombers
Casualties for Germans: 10 armour, 19 artilleries, 1 bomber, 1 fighter, 15 infantry, 57 mech_infantrys and 1 tactical_bomber
Casualties for British: 5 fighters
Casualties for Russians: 2 aaGuns, 3 armour, 9 artilleries, 2 fighters, 51 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 16 bombers and 6 fightersNon Combat Move - Germans
2 aaGuns moved from Bryansk to Russia
4 bombers moved from Russia to Tambov
1 aaGun moved from Ukraine to Rostov
2 aaGuns moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from Denmark to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Germany
6 artilleries and 13 infantry moved from Germany to PolandPlace Units - Germans
10 mech_infantrys placed in Western Germany
1 mech_infantry placed in UkraineTurn Complete - Germans
Germans collect 53 PUs; end with 62 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
I officially rule in favour of the allies.
That said, if both parties want to continue, by all means…
I think that ruling was premature. Your going to look pretty silly if we end up winning this thing :-P
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I can’t believe it, I repaired the wrong factory :oops:
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yeah Garg, your a biatch!
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so many Russian faces to eat, so little time!
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I think Garg was involved in some sphincter tickling with our opponents prior to his ruling!
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I can’t believe it, I repaired the wrong factory :oops:
thats going to cost you.
Not as much as underestimating the Germans will cost you :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 92 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
113 Sea Zone : 1 submarine
92 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 77
Russians : 10 / 0
Japanese : 16 / 16
Americans : 67 / 94
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 17 / 0
Italians : 26 / 37
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You know when your in-laws come over for a “quick visit” then end up staying the weekend despite numerous hints for them to move on. That’s how I’m feeling right now.
P.S. When we officially win this game, DeadTom could you do all of our rolling in the next round?
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You know when your in-laws come over for a “quick visit” then end up staying the weekend despite numerous hints for them to move on. That’s how I’m feeling right now.
You don’t honestly expect us to surrender now? If you want the game over quick, attack Berlin. You probably have a 60% chance of taking it, and if you lose, you can be the one to surrender :-D
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I meant every word that I said when I said that the moment that we are confident that we can’t win, we will concede. I had a defined path toward victory with very little room for error. So far, my plan is working out the way that I intended. With Russia taken, I have no reason to believe that I can’t take the last two victory cities and hold them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 fighter and 2 tactical_bombers moved from India to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 41 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to IndiaPlace Units - Japanese
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,2,6,1,6,4
Japanese collect 12 PUs (5 lost to blockades); end with 12 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 17 infantry
India : 1 fighter and 2 tactical_bombers
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Buryatia : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 2 battleships, 4 carriers, 1 cruiser and 1 transport
6 Sea Zone : 2 destroyers
Urals : 1 flag
Novosibirsk : 1 flag
Samara : 1 flagProduction/PUs Summary :
Germans : 53 / 77
Russians : 9 / 0
Japanese : 17 / 12
Americans : 67 / 94
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 17 / 0
Italians : 26 / 37
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 2.150
Standard Deviation : 1.466
Total rolls : 21Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.111
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 4.111
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
I just noticed something. The Japanese haven’t been getting their NO for Axis control of India. Is that right? It says in the objectives panel 5 IPC’s for AXIS control of India. Should we be getting more money?
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i just checked the rulebook and it it does say axis control.
so for round 10, 11, and 12 japan did not get its bonus.
looks like triplea does not add it automatically so we need to edit another 15ipc to japan.
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Can you edit that during US? Thanks. We’ll have to remember to edit that for future turns as well.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 1 carrier and 3 infantry; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 mech_infantry moved from Belarus to Bryansk
Americans take Bryansk from Germans
1 armour and 1 mech_infantry moved from Archangel to Smolensk
Americans take Smolensk from Germans
1 armour and 1 mech_infantry moved from Smolensk to Belarus
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Germany
2 bombers and 2 fighters moved from Norway to Germany
1 fighter moved from Norway to Germany
2 fighters moved from Finland to Germany
4 artilleries and 9 infantry moved from Norway to 112 Sea Zone
5 artilleries and 12 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Finland to 112 Sea Zone
1 bomber moved from Eastern United States to 112 Sea Zone -
i know it is only a 3% chance at victory in sz112, but would you like to scramble?