XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 carrier, 5 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer and 2 fighters moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 1 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Borneo
                        Americans roll dice for 1 artillery in Borneo, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Borneo, round 5 :  1/1 hits
                        Japanese roll dice for 1 infantry in Borneo, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry and 1 mech_infantry moved from Central United States to Western United States
                1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 104 Sea Zone to 110 Sea Zone
                1 armour, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
                1 armour and 2 mech_infantrys moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                5 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Borneo : 1 artillery
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
        26 Sea Zone : 3 destroyers and 1 transport
        10 Sea Zone : 5 destroyers, 1 submarine and 1 transport
        19 Sea Zone : 1 submarine
        6 Sea Zone : 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 artillery and 1 infantry
        86 Sea Zone : 3 transports
        101 Sea Zone : 1 carrier
        Brazil : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        110 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 36
        Japanese : 52 / 61
        Americans : 52 / 73
        Chinese : 6 / 9
        British : 26 / 31
        UK_Pacific : 11 / 9
        Italians : 16 / 26
        ANZAC : 11 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Szechwan to Kweichow
                1 artillery and 3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Yunnan : 1 artillery and 2 infantry
        Kweichow : 1 infantry
        Szechwan : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 36 / 36
        Japanese : 50 / 61
        Americans : 52 / 73
        Chinese : 8 / 14
        British : 26 / 31
        UK_Pacific : 11 / 9
        Italians : 16 / 26
        ANZAC : 11 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 artillery, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 bomber moved from Gibraltar to Anglo Egyptian Sudan
                1 armour moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia
                1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in 112 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 112 Sea Zone
                    British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Ethiopia
                    British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 1 :  2/4 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Ethiopia to 80 Sea Zone
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 fighter moved from 112 Sea Zone to United Kingdom
                2 aaGuns moved from India to Burma
                4 mech_infantrys moved from India to Burma
                2 artilleries moved from India to Burma
                5 infantry moved from India to Burma
                1 fighter moved from Szechwan to India
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 artillery placed in United Kingdom
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 3 infantry

    Territory Summary for British, UK_Pacific :

    Burma : 2 aaGuns, 2 artilleries, 7 infantry and 4 mech_infantrys
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag, 1 armour and 1 infantry
        80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        106 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 artillery and 1 infantry
        Persia : 1 flag
        110 Sea Zone : 1 armour, 1 artillery, 2 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 41 / 57
        Russians : 36 / 36
        Japanese : 50 / 61
        Americans : 52 / 73
        Chinese : 8 / 14
        British : 33 / 34
        UK_Pacific : 11 / 11
        Italians : 14 / 26
        ANZAC : 11 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    hank is in florida for the week. i will do all the moves.

    i just feel bad that you guys will probably resign before he is back


  • If you mean resign from laughter at your vastly inferior strategy and pathetic military might then yeah we might be forced into resignation to stop ourselves from dying of the aforementioned  laughter. (I think I just had an accident in my pants laughing at your suggestion)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery and 3 infantry moved from France to Northern Italy
                2 armour moved from Eastern Poland to Belarus
                1 bomber moved from Southern Italy to Belarus
                2 fighters moved from Southern Italy to Syria

    Combat - Italians
                Battle in Cyprus
                Battle in Belarus
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 2 infantry
                    retreated to Belarus
                    Russians win, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 armour
                Battle in Syria
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Syria from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from Syria to Trans-Jordan
                1 fighter moved from Syria to Iraq
                1 bomber moved from Belarus to Poland
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                2 infantry placed in Southern Italy
                1 factory_minor placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,3,3,2,3,2,6,1
                Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • That’s what I get for trusting Italian armor.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Siam to French Indo China

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 1 infantry
                    Japanese defend with 1 mech_infantry
                        ANZAC roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 1 :  0/1 hits
                        ANZAC roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 2 :  0/1 hits
                        ANZAC roll dice for 1 infantry in French Indo China, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in French Indo China, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in French Indo China
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 artillery, 3 fighters and 1 infantry
        Siam : 1 flag
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 submarine and 1 transport
        62 Sea Zone : 2 submarines and 1 transport
        Anglo Egyptian Sudan : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 57
        Russians : 36 / 36
        Japanese : 50 / 61
        Americans : 52 / 73
        Chinese : 8 / 14
        British : 33 / 34
        UK_Pacific : 11 / 11
        Italians : 15 / 27
        ANZAC : 11 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    @DeadTom:

    That’s what I get for trusting Italian armor.

    why would you ever do that???

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 41 / 57
        Russians : 36 / 36
        Japanese : 50 / 61
        Americans : 52 / 73
        Chinese : 8 / 14
        British : 33 / 34
        UK_Pacific : 11 / 11
        Italians : 15 / 27
        ANZAC : 11 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    classic french, having to bail out the british again. liberating alexandria for them.


  • Sorry for the delay. I am having some serious computer problems. I’m planning on shopping for a new computer over the weekend; not because I think my computer can’t be recovered, but because I’ve been meaning to get a new computer for a while and this is as good an excuse as any. I’ll try to post Sunday or Monday.


  • Okay, I have my amazing new computer, so I will post sometime tomorrow. Sorry again for the delay, and thank you for your patience  :-)


  • Test summary from TripleA, engine version: 1.6.1.4, time: 19:17:54


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Eastern Poland to Bessarabia
                12 artilleries and 19 infantry moved from Eastern Poland to Belarus
                10 mech_infantrys moved from Germany to Baltic States
                2 armour moved from Eastern Poland to Baltic States
                2 bombers moved from Iraq to Bessarabia
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Germans attack with 12 artilleries and 19 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 12 artilleries and 18 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 2 armour and 10 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Baltic States from Russians with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    British win with no units remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                5 aaGuns, 3 armour and 11 mech_infantrys moved from Eastern Poland to Belarus
                3 armour moved from Romania to Belarus
                2 bombers moved from Bessarabia to Poland
                2 fighters and 2 tactical_bombers moved from Egypt to Greece
                2 infantry moved from 99 Sea Zone to Syria
                1 artillery and 7 infantry moved from Norway to Finland
                1 mech_infantry moved from Poland to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Bessarabia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Bessarabia
                    Russians attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 :  4/6 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 bomber moved from Bessarabia to Russia
                1 artillery and 9 infantry moved from Russia to Bryansk
                1 artillery and 7 infantry moved from Smolensk to Bryansk
                2 infantry moved from Volgograd to Rostov
                2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
                3 mech_infantrys moved from Archangel to Bryansk
                2 aaGuns and 3 infantry moved from Archangel to Smolensk
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 3 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Amur : 1 infantry
        Buryatia : 2 aaGuns and 3 infantry
        Bryansk : 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 43 infantry, 5 mech_infantrys and 1 tactical_bomber
        Rostov : 2 infantry
        Archangel : 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 2 mech_infantrys
        Russia : 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 7 infantry
        Ukraine : 1 factory_minor
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 2 aaGuns and 3 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 38 / 38
        Japanese : 47 / 61
        Americans : 52 / 73
        Chinese : 8 / 14
        British : 33 / 34
        UK_Pacific : 11 / 11
        Italians : 14 / 27
        ANZAC : 11 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    @DeadTom:

    Okay, I have my amazing new computer, so I will post sometime tomorrow. Sorry again for the delay, and thank you for your patience  :-)

    i am glad you new computer is amazing, but it seems pretty slow to me.

    we pretend to have patience but we do not.

  • TripleA

    I don’t know who moderates this tournament, it’s outrageous that we have to wait 3 days for a post!

  • TripleA

    @Hank13:

    I don’t know who moderates this tournament, it’s outrageous that we have to wait 3 days for a post!

    hey fuck you, the moderators are doing an amazing job.

  • TripleA

    I apologize, it seems I spoke too soon. That Garg guy is running a fantastic tournament.

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