Thanks for the update. Enjoy your travels :)
XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 2 fighters moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Borneo, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour and 2 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier placed in 101 Sea Zone
5 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Borneo : 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 transport
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
26 Sea Zone : 3 destroyers and 1 transport
10 Sea Zone : 5 destroyers, 1 submarine and 1 transport
19 Sea Zone : 1 submarine
6 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 artillery and 1 infantry
86 Sea Zone : 3 transports
101 Sea Zone : 1 carrier
Brazil : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
110 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 36
Japanese : 52 / 61
Americans : 52 / 73
Chinese : 6 / 9
British : 26 / 31
UK_Pacific : 11 / 9
Italians : 16 / 26
ANZAC : 11 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Kweichow
1 artillery and 3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 1 artillery and 2 infantry
Kweichow : 1 infantry
Szechwan : 1 fighter and 6 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 36 / 36
Japanese : 50 / 61
Americans : 52 / 73
Chinese : 8 / 14
British : 26 / 31
UK_Pacific : 11 / 9
Italians : 16 / 26
ANZAC : 11 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber moved from Gibraltar to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Ethiopia
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Ethiopia
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 fighter and 1 tactical_bomber moved from Ethiopia to 80 Sea Zone
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from 112 Sea Zone to United Kingdom
2 aaGuns moved from India to Burma
4 mech_infantrys moved from India to Burma
2 artilleries moved from India to Burma
5 infantry moved from India to Burma
1 fighter moved from Szechwan to India
1 infantry moved from India to Burma
1 infantry moved from India to BurmaPlace Units - British
3 mech_infantrys placed in Union of South Africa
1 artillery placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British, UK_Pacific :
Burma : 2 aaGuns, 2 artilleries, 7 infantry and 4 mech_infantrys
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 armour and 1 infantry
80 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
106 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 artillery and 1 infantry
Persia : 1 flag
110 Sea Zone : 1 armour, 1 artillery, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 41 / 57
Russians : 36 / 36
Japanese : 50 / 61
Americans : 52 / 73
Chinese : 8 / 14
British : 33 / 34
UK_Pacific : 11 / 11
Italians : 14 / 26
ANZAC : 11 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
hank is in florida for the week. i will do all the moves.
i just feel bad that you guys will probably resign before he is back
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If you mean resign from laughter at your vastly inferior strategy and pathetic military might then yeah we might be forced into resignation to stop ourselves from dying of the aforementioned laughter. (I think I just had an accident in my pants laughing at your suggestion)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 artillery and 3 infantry moved from France to Northern Italy
2 armour moved from Eastern Poland to Belarus
1 bomber moved from Southern Italy to Belarus
2 fighters moved from Southern Italy to SyriaCombat - Italians
Battle in Cyprus
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
retreated to Belarus
Russians win, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Syria
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 aaGun, 1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Syria to Trans-Jordan
1 fighter moved from Syria to Iraq
1 bomber moved from Belarus to Poland
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern Italy
2 infantry placed in Southern Italy
1 factory_minor placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,3,3,2,3,2,6,1
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
That’s what I get for trusting Italian armor.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Siam to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 1 : 0/1 hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 3 fighters and 1 infantry
Siam : 1 flag
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 2 submarines and 1 transport
Anglo Egyptian Sudan : 2 infantryProduction/PUs Summary :
Germans : 41 / 57
Russians : 36 / 36
Japanese : 50 / 61
Americans : 52 / 73
Chinese : 8 / 14
British : 33 / 34
UK_Pacific : 11 / 11
Italians : 15 / 27
ANZAC : 11 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 57
Russians : 36 / 36
Japanese : 50 / 61
Americans : 52 / 73
Chinese : 8 / 14
British : 33 / 34
UK_Pacific : 11 / 11
Italians : 15 / 27
ANZAC : 11 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
classic french, having to bail out the british again. liberating alexandria for them.
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Sorry for the delay. I am having some serious computer problems. I’m planning on shopping for a new computer over the weekend; not because I think my computer can’t be recovered, but because I’ve been meaning to get a new computer for a while and this is as good an excuse as any. I’ll try to post Sunday or Monday.
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Okay, I have my amazing new computer, so I will post sometime tomorrow. Sorry again for the delay, and thank you for your patience :-)
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Test summary from TripleA, engine version: 1.6.1.4, time: 19:17:54
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Bessarabia
12 artilleries and 19 infantry moved from Eastern Poland to Belarus
10 mech_infantrys moved from Germany to Baltic States
2 armour moved from Eastern Poland to Baltic States
2 bombers moved from Iraq to Bessarabia
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Normandy BordeauxCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Belarus
Germans attack with 12 artilleries and 19 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 12 artilleries and 18 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour and 10 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 2 armour and 9 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
British win with no units remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
5 aaGuns, 3 armour and 11 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Romania to Belarus
2 bombers moved from Bessarabia to Poland
2 fighters and 2 tactical_bombers moved from Egypt to Greece
2 infantry moved from 99 Sea Zone to Syria
1 artillery and 7 infantry moved from Norway to Finland
1 mech_infantry moved from Poland to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Bessarabia
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 : 4/6 hits
Germans roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 bomber moved from Bessarabia to Russia
1 artillery and 9 infantry moved from Russia to Bryansk
1 artillery and 7 infantry moved from Smolensk to Bryansk
2 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
3 mech_infantrys moved from Archangel to Bryansk
2 aaGuns and 3 infantry moved from Archangel to Smolensk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 3 infantry moved from Amur to BuryatiaPlace Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Amur : 1 infantry
Buryatia : 2 aaGuns and 3 infantry
Bryansk : 2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 43 infantry, 5 mech_infantrys and 1 tactical_bomber
Rostov : 2 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 mech_infantrys
Russia : 1 airfield, 3 artilleries, 1 bomber, 1 factory_major and 7 infantry
Ukraine : 1 factory_minor
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 2 aaGuns and 3 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 38 / 38
Japanese : 47 / 61
Americans : 52 / 73
Chinese : 8 / 14
British : 33 / 34
UK_Pacific : 11 / 11
Italians : 14 / 27
ANZAC : 11 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Okay, I have my amazing new computer, so I will post sometime tomorrow. Sorry again for the delay, and thank you for your patience :-)
i am glad you new computer is amazing, but it seems pretty slow to me.
we pretend to have patience but we do not.
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I don’t know who moderates this tournament, it’s outrageous that we have to wait 3 days for a post!
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I don’t know who moderates this tournament, it’s outrageous that we have to wait 3 days for a post!
hey fuck you, the moderators are doing an amazing job.
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I apologize, it seems I spoke too soon. That Garg guy is running a fantastic tournament.