Also, in a close game, a sub hit can give you the point you need to win. If the American player plays his first properly, I see this as the most tenuous A&A game ever made. Both sides can win and one bad move could change everything. One other interesting aspect of the game is that both sides roll several dice in a typical engagement. This keeps large swings due to dice luck from happening with any frequency just because the statistics are more reliable with lots of dice in play.
Question about Battleship's Special Abilities
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Heavy Armor: Ignore the first hit on a battleship each turn (a roll of 1 or 2).
Resilience: Damaged instead of destroyed on a hit roll of 2.
Say for example sub does it’s torpedoes attack rolls a 1.
" a unit damaged or destroyed by this attack will be removed from the zone before it can attack."
Because of its Heavy armor it ignores its attack.A second sub then attacks rolls a 2. The battleship is now destroyed because of the subs special attack correct?
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Second scenarioA sub uses its torpedo attack hits and this attack is ignored.
In the Naval combat a 2 is rolled. The Battleship is damaged it would take another hit to destroy it correct?
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Heavy Armor: Ignore the first hit on a battleship each turn (a roll of 1 or 2).
Resilience: Damaged instead of destroyed on a hit roll of 2.
Say for example sub does it’s torpedoes attack rolls a 1.
" a unit damaged or destroyed by this attack will be removed from the zone before it can attack."
Because of its Heavy armor it ignores its attack.A second sub then attacks rolls a 2. The battleship is now destroyed because of the subs special attack correct?
No, the Battleship is only damaged and placed in the damaged area of the base card before proceeding to the combat phases. Rolls of two only damage battleships, cruisers, destroyers and aircraft carriers. Battleships ignore the first hit on them no matter the value of the roll. The subs special ability causes the damage or sinkings they do to be enforced before the combat phase.
You need at least two subs and each need to hit in order to remove the battleship during the sub attack phase. The second hit needs to be a 1 in order to destroy the battleship and collect the victory point. Any hit by a sub will carryover to the combat phase. Remember also that each sub moves and rolls separately.
Second scenario
A sub uses its torpedo attack hits and this attack is ignored.
In the Naval combat a 2 is rolled. The Battleship is damaged it would take another hit to destroy it correct?
Correct. Specifically another hit in the same combat.
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okay thanks.