I’ve been kicking a round a few ideas for a 1939 scenario on the A&A Global 1940 board. The biggest hurdle seems to be how to prevent the Phoney War from becoming an actual war, with France and Germany going at it on turn one.
My current thinking is to reduce the UK and French starting units. To balance, nearly all of Germany’s starting units are in Germany, poised to attack Poland and enter the Pro-Axis Neutrals of Slovakia/Hungary and Romania. Thus, Germany can’t attack France without shifting its units to the west and France doesn’t have enough units to attack Germany.
Another idea I had was to combine France, Poland, Belgium, and the Netherlands into one power. This allows Poland to have more than just infantry (a tank and a fighter) and Holland/Belgium to have an artillery piece. Best of all, it allows the Dutch East Indies to have units, especially a small naval force, which allows ABDACOM to get a look in. As another bonus, aside from putting more of those wonderful blue pieces on the board, it gives France a high enough income to beef up her army before the Germans unleash their attack.
Which reminds me, my current idea is that no one starts with any IPCs. The starting units have to last all of turns one and two. This prevents both France and Germany from making big purchases on turn one and going at it on turn two. Since powers can’t buy anything until turn two, they should go for the ripe fruit on turn one and reposition on turn two so they can unleash their beefed up forces on turn three (which is akin to turn one in A&AG1940).
This all does necessitate a special rule for a neutral Soviet Union to be allowed to attack Eastern Poland without going to war with the Franco-Belgian-Dutch-Polish forces as a whole. A neutral Soviet Union also has to be given special approval to attack the Minor Neutrals of Vyborg, Baltic States, and Bessarabia (which are a special category because the Soviet Union attacking them does not affect the status of the board’s Strict Neutrals).
I also think oztea’s and ghr2’s (among others) idea of turning the ANZAC power into the Commonwealth power and giving it Canada, South Africa, and Newfoundland/Labrador (all the Dominions combined) should be incorporated. However, the creation of the Commonwealth power plus the Belgian Congo going to the FBDP power, gives the Commonwealth 20, reducing UK Europe to 17, on par with UK Pacific. As a balance, I like FieldMarshallGames’ suggestion I read on BoardGameGeek of having the UK and the Commonwealth share the same turn, to allow for coordinated action.
Other thoughts include incorporating FieldMarshallGames’ Free French infantry recruitment rule. Siam becomes a Pro-Axis neutral. Japan controls two fewer Chinese territories. While neutral, the US is allowed to transfer one and only one fighter to the Chinese by landing the fighter on Chinese territory, provided it does not violate any other neutral movement rules. All A&AG1940 turn dependent rules are pushed back two turns. Denmark and Norway become Pro-Allied Neutrals to allow the much discussed Franco-British preemptive occupation of Norway to become a reality if the Germans don’t get moving. I also think a German cruiser should be loose in the Atlantic since the Deutschland and Graf Spee were at sea when the war began.
I know the UK needs more National Objectives, as does the Commonwealth. I don’t feel the Early Allies (FBDP) need any NOs, as I don’t expect them to last as a coherent fighting force beyond turn three until the liberation of Paris.
Any thoughts?