@Gargantua:
The holland conundrum is a serious one.
NO chance at taking paris, fighting + 4 infantry. VS capturing paris, 2 rolls at +5 and 6 inf at +2.
Definetly better to stomp throught the Mag line…
And that doesn’t mention the fact that as is - if you stomp Holland, you F-over Japan in the pac currently, with the whole DEI turning Brit.
Exactly
Taking a closer look at your proposal #1 (I assume you meant to say Reims instead of Marsells)
1. If Germany attacks HOLLAND G1, any units surviving that attack and are in HOLLAND, get the option to attack Marseilles Reims (east france) immediately after, but BEFORE the 2nd impulse begins. (In theory, allowing a small triple impulse).
This would definitely work in Germany’s favor and allow them to bypass the Maginot line, then push all the way to Paris (the prize) with those units. You might even suggest that units in Reims def -1 if the Germans bypass the Maginot line and blitz through the low countries because they are caught off guard (but that could have a lingering effect on the fort rules in general unless it was a stipulation for only the Maginot line). The FEC immediately acquiring all the DEI if/when Holland falls still needs to be fixed (you have some great suggestions).
Looking at the original set-up the Germans aren’t really set to get to Paris the way they did (lack of mech/tanks on the western front IMO, see later). I know they can crash through the Mag line (Reims) with their slow moving inf from W Germ & Bavaria and capture Paris in the 2nd impulse using those units, but that really doesn’t feel like the mechanized blitz that got them there in WWII.
What if at the end of Germany’s first impulse all mechanized units are allowed a second attack (would include tanks, mech and art being dragged w/mech) and you can also use air units that didn’t take part in attacks yet. Swap out some of the starting inf in W Germany for mech (say three), and maybe slide an art and tank over from Stettin (tanks from Stettin can still make it to Holland, just puts it in the right direction). You would use mechanized units to attack Holland in the first impulse, and if successful then blitz them to clear Reims from Holland at the end of the 1st impulse (bypassing the Mag line). The rest of the slower moving inf from W Germany and Bavaria could now NCM into Reims (fort would be gone) at the end of the the 1st impulse to be used in the 2nd impulse (assault on Paris). Any fast moving units built at the end of the 1st impulse that are placed in W Germany could also be used to assault Paris in the 2nd impulse (path through Reims would be cleared). This feels more like a blitzkrieg to me.
Could also have all units def at -1 in this blitz at the end of the 1st impulse because they are caught off guard to better insure the outcome (wouldn’t want Germany to be halted). With the above, I’m sure the Germans could find some use of this mechanized blitz at the end of the 1st impulse to the east as well (haven’t really looked at it). I also strongly share the sense that you should be able to effectively circumvent the Mag line through the low countries, and still be able to reach Paris G1 (with those units). Other wise it is like you are penalized, especially when you consider the FEC gains so much income in doing so.
You still have the option of crashing through the Mag line, so maybe that border could be beefed up a bit so that going through Holland is a better option. I like the thought of adding a second fort to Reims to boost def along the German front (the Swiss get two forts). I’m somewhat unclear how 2 forts would work though. It says the Swiss 2 forts allows them to roll in the second round of combat according to the fort rules on pg32. So w/2 forts you get 4 dice (2 from each fort) at 5 or less that would last two rounds regardless of if they still have inf to support them in the second round? Does the double fort boost your inf +2, or is it doubled to +4 in the first round?
I think that Germany attacking both Poland (Sept 1939) and France (May 1940) at the same time throws the timeline line off in my head because these events are 9-10 months apart, but I also feel like the game needs Paris to fall G1, or many things would be affected with the allies able to go in between. To me with the Germans basically taking a double turn G1 stretches from the fall 1939 attack on Poland, through the “Phoney War” where the allies didn’t do much (don’t get a turn) and right to the fall of Paris (spring of 1940).
It would be cool to explore a scenario where the Germans aren’t allowed to capture Paris until G2 and the allies have some limited NCM between the attack on Poland, and the fall of France (as mentioned in my earlier post). It would be a nightmare to foresee the many options and play hell on balance, so the way the game gives Germany two turns G1 is the best approach IMO. It just needs a tweak, and there are some great idea’s floating around.