13L G40.2 Eqqman (Allies +3) vs. Ziggurat (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Baltic States to Russia
                2 infantry moved from Baltic States to Novgorod
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                2 fighters moved from Baltic States to Novgorod
                1 tactical_bomber moved from Baltic States to Novgorod
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser moved from 112 Sea Zone to 114 Sea Zone
                1 carrier moved from 112 Sea Zone to 114 Sea Zone
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                1 bomber moved from Western Germany to Novgorod
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                2 tactical_bombers moved from Western Germany to 125 Sea Zone

    Combat - Germans
                Battle in 114 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser and 1 submarine
                    Russians defend with 1 cruiser and 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 carrier and 1 cruiser in 114 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 submarine in 114 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Novgorod
                    Germans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 1 :  3/6 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer and 2 tactical_bombers
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer and 2 tactical_bombers in 125 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 6,4,3 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.

    Non Combat Move - Germans
                3 aaGuns, 3 armour, 3 artilleries and 11 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Belarus
                6 armour, 12 artilleries and 5 mech_infantrys moved from Poland to Eastern Poland
                11 infantry moved from Romania to Eastern Poland
                3 bombers moved from Russia to Eastern Poland
                1 bomber moved from Novgorod to Eastern Poland
                2 fighters moved from Novgorod to Eastern Poland
                1 tactical_bomber moved from Novgorod to Eastern Poland
                1 transport moved from 112 Sea Zone to 114 Sea Zone
                10 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Northern Italy to Western Germany
                2 fighters moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Egypt to Trans-Jordan
                2 tactical_bombers moved from 125 Sea Zone to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Trans-Jordan : 2 fighters and 1 tactical_bomber
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry, 3 mech_infantrys and 2 tactical_bombers
        Germany : 1 factory_major and 10 mech_infantrys
        Northern Italy : 2 aaGuns and 2 artilleries
        Belarus : 1 infantry
        Karelia : 1 flag, 6 infantry
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 3 aaGuns, 9 armour, 15 artilleries, 4 bombers, 2 fighters, 22 infantry, 15 mech_infantrys and 1 tactical_bomber
        Bessarabia : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        125 Sea Zone : 1 flag, 1 destroyer
        113 Sea Zone : 1 submarine
        93 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        114 Sea Zone : 1 carrier, 1 cruiser, 1 submarine and 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 29 / 37
        Japanese : 57 / 77
        Americans : 52 / 78
        Chinese : 5 / 5
        British : 29 / 31
        UK_Pacific : 6 / 5
        Italians : 22 / 38
        ANZAC : 12 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 1 bomber; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Bessarabia
                1 fighter moved from Ukraine to Belarus
                8 infantry moved from Amur to Siberia
                8 infantry moved from Amur to Manchuria

    Combat - Russians
                Russians creates battle in territory 114 Sea Zone
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 :  1/3 hits
                        Italians roll dice for 1 infantry in Belarus, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Manchuria
                    Russians attack with 8 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 8 infantry in Manchuria, round 1 :  0/8 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 1 :  0/2 hits
                        Russians roll dice for 8 infantry in Manchuria, round 2 :  1/8 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 8 infantry in Manchuria, round 3 :  1/8 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Siberia
                    Russians attack with 8 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 8 infantry in Siberia, round 1 :  2/8 hits
                        Japanese roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Russians win, taking Siberia from Japanese with 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 114 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 1 submarine and 1 transport
                    1 submarine owned by the Russians Submerged
                    1 submarine owned by the Germans Submerged
                Battle in Bessarabia
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians winGermans win with 1 carrier, 1 cruiser and 1 transport remaining, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                4 aaGuns, 4 armour, 7 artilleries, 28 infantry and 1 mech_infantry moved from Bryansk to Rostov
                2 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
                2 armour moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Rostov
                5 infantry moved from Ukraine to Rostov
                1 fighter moved from Belarus to Bryansk
                1 fighter moved from Bessarabia to Bryansk
                1 tactical_bomber moved from Bessarabia to Bryansk

    Place Units - Russians
                3 artilleries placed in Ukraine
                2 armour and 1 bomber placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs total

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 31 / 32
        Japanese : 53 / 77
        Americans : 52 / 78
        Chinese : 8 / 5
        British : 29 / 31
        UK_Pacific : 6 / 5
        Italians : 21 / 38
        ANZAC : 12 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 16 times
                4 was rolled 12 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.759
            Standard Deviation : 1.326
            Total rolls : 55

    Japanese Combat
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.833
            Median : 4.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 16 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.533
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 45

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 80 Sea Zone
                1 fighter moved from 41 Sea Zone to 80 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 42 Sea Zone to Philippines
                2 tactical_bombers moved from 42 Sea Zone to Philippines
                2 bombers moved from Kwangsi to Philippines
                2 battleships moved from 42 Sea Zone to 35 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                7 infantry moved from Jehol to Manchuria
                3 mech_infantrys moved from Shantung to Manchuria
                1 infantry moved from Korea to Amur
                1 artillery moved from Korea to Manchuria
                2 bombers moved from Japan to Manchuria
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                3 artilleries moved from Kwangsi to Yunnan
                1 artillery moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                4 tactical_bombers moved from Kwangsi to Yunnan
                4 fighters moved from Kwangsi to Yunnan
                1 fighter moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 artillery, 2 bombers, 7 infantry and 3 mech_infantrys
                    Russians defend with 8 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 7 infantry and 3 mech_infantrys in Manchuria, round 1 :  1/13 hits
                        Chinese roll dice for 8 infantry in Manchuria, round 1 :  1/8 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 artillery, 2 bombers, 6 infantry and 3 mech_infantrys in Manchuria, round 2 :  3/12 hits
                        Chinese roll dice for 7 infantry in Manchuria, round 2 :  3/7 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 3 mech_infantrys in Manchuria, round 3 :  2/9 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 3 :  0/4 hits
                        2 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 1 artillery, 2 bombers, 3 infantry and 3 mech_infantrys in Manchuria, round 4 :  0/9 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 4 :  1/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 3 mech_infantrys in Manchuria, round 5 :  4/8 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 5 :  0/2 hits
                        2 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Japanese: 5 infantry
                    Casualties for Russians: 8 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 1 :  2/3 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 3 artilleries, 5 fighters, 2 infantry and 4 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 :  4/15 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 80 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 80 Sea Zone, round 1 :  2/2 hits
                        1 tactical_bomber owned by the Japanese and 1 submarine owned by the Japanese lost in 80 Sea Zone
                        Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 80 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter in 80 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 80 Sea Zone, round 3 :  1/2 hits
                        1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 80 Sea Zone
                    British win with 1 battleship and 1 transport remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for British: 1 cruiser
                Battle in Amur
                    Japanese attack with 1 infantry
                    Russians defend with 2 aaGuns
                        2 aaGuns owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 2 aaGuns

    Non Combat Move - Japanese
                2 bombers moved from Manchuria to Japan
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 cruiser moved from 41 Sea Zone to 37 Sea Zone
                2 carriers moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                2 fighters moved from Kwangsi to 6 Sea Zone
                4 tactical_bombers moved from Yunnan to Kwangsi
                5 fighters moved from Yunnan to Kwangsi
                2 bombers moved from Philippines to Kwangsi
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 aaGun moved from Jehol to Manchuria

    Place Units - Japanese
                1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 factory_minor and 3 mech_infantrys
        Kwangsi : 2 bombers, 5 fighters and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Manchuria : 1 aaGun, 1 artillery, 2 infantry and 3 mech_infantrys
        Yunnan : 1 flag, 1 armour, 3 artilleries and 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 artillery
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        35 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        39 Sea Zone : 1 submarine
        20 Sea Zone : 1 transport
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 submarines
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 30 / 32
        Japanese : 65 / 70
        Americans : 50 / 78
        Chinese : 2 / 5
        British : 29 / 31
        UK_Pacific : 5 / 5
        Italians : 21 / 38
        ANZAC : 12 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 destroyers, 2 infantry, 7 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 47 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 47 Sea Zone to 33 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                2 carriers moved from 54 Sea Zone to 47 Sea Zone
                2 carriers moved from 47 Sea Zone to 33 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 battleship, 2 cruisers and 3 destroyers moved from 54 Sea Zone to 47 Sea Zone
                1 battleship, 2 cruisers and 3 destroyers moved from 47 Sea Zone to 33 Sea Zone
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 bomber moved from Johnston Island to 46 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 bombers moved from Central United States to Hawaiian Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  1/3 hits
                        Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Caroline Islands, round 1 :  3/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  2/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                1 bomber moved from 46 Sea Zone to Queensland
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 infantry placed in Western United States
                2 destroyers, 4 submarines and 2 transports placed in 10 Sea Zone
                3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 30 / 32
        Japanese : 65 / 70
        Americans : 50 / 70
        Chinese : 2 / 5
        British : 29 / 31
        UK_Pacific : 5 / 5
        Italians : 21 / 38
        ANZAC : 12 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                5 infantry moved from Shensi to Kansu
                1 fighter moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 1 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 30 / 32
        Japanese : 60 / 70
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 29 / 31
        UK_Pacific : 5 / 5
        Italians : 21 / 38
        ANZAC : 12 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.593
            Median : 4.000
            Variance : 1.269
            Standard Deviation : 1.127
            Total rolls : 27

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 2 armour, 1 cruiser and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 battleship and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 tactical_bomber moved from India to Burma
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 artilleries and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 fighter moved from Persia to India
                2 fighters moved from United Kingdom to Gibraltar

    Combat - British
                Battle in Burma
                    British attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery in Burma, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/7 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  3/7 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 tactical_bomber moved from Burma to India

    Place Units - British
                2 armour placed in Union of South Africa
                1 cruiser placed in 109 Sea Zone
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 1 artillery

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 30 / 32
        Japanese : 59 / 70
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 30 / 30
        UK_Pacific : 6 / 4
        Italians : 20 / 38
        ANZAC : 12 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 14 times
                4 was rolled 6 times
                5 was rolled 12 times
                6 was rolled 11 times
            Average roll : 3.702
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 57

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.625
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.529
            Median : 3.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 17

    Italians Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Trans-Jordan to Persia
                      Italians take Iraq from British
                      Italians take Persia from British
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 fighters moved from Syria to Anglo Egyptian Sudan
                1 bomber moved from Syria to Anglo Egyptian Sudan
                2 artilleries moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 1 infantry and 3 transports moved from 95 Sea Zone to 81 Sea Zone
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                3 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 battleship moved from 95 Sea Zone to 81 Sea Zone
                1 cruiser moved from 95 Sea Zone to 81 Sea Zone

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
                    British defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Anglo Egyptian Sudan, round 1 :  1/2 hits
                        Italians roll dice for 3 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  5/12 hits
                        British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  5/7 hits
                        3 infantry owned by the British , 2 artilleries owned by the British , 1 mech_infantry owned by the British and 5 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/7 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 armour owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 5 infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Northern Italy to Southern Italy
                2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 armour placed in Egypt
                3 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        Cyprus : 1 flag
        Anglo Egyptian Sudan : 1 flag, 2 artilleries and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag, 2 artilleries and 1 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 4 artilleries, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 1 armour
        Greece : 1 flag
        Iraq : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser and 4 transports
        Persia : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 30 / 32
        Japanese : 59 / 70
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 25 / 30
        UK_Pacific : 6 / 4
        Italians : 25 / 44
        ANZAC : 12 / 18
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Caroline Islands

    Non Combat Move - ANZAC
                1 transport moved from 83 Sea Zone to 85 Sea Zone

    Place Units - ANZAC
                1 tactical_bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 30 / 32
        Japanese : 59 / 70
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 25 / 30
        UK_Pacific : 6 / 4
        Italians : 25 / 44
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from French Equatorial Africa to French Central Africa

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 30 / 32
        Japanese : 59 / 70
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 25 / 30
        UK_Pacific : 6 / 4
        Italians : 25 / 44
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 armour, 3 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 bombers moved from Eastern Poland to Ukraine
                2 bombers moved from Eastern Poland to Russia
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Bessarabia
                2 infantry moved from Novgorod to Archangel
                2 fighters moved from Eastern Poland to Archangel
                1 tactical_bomber moved from Eastern Poland to Archangel
                1 tactical_bomber moved from Western Germany to Belarus
                1 tactical_bomber moved from Western Germany to Bessarabia
                9 armour, 15 artilleries, 18 infantry and 15 mech_infantrys moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Germans creates battle in territory 114 Sea Zone
                Battle in Archangel
                    Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 1 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 9 armour, 15 artilleries, 18 infantry and 15 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 9 armour, 15 artilleries, 18 infantry and 15 mech_infantrys in Western Ukraine, round 1 :  22/57 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 9 armour, 15 artilleries, 18 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 3 damage total.
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 8,3 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.

    Non Combat Move - Germans
                1 bomber moved from Ukraine to Eastern Poland
                2 bombers moved from Russia to Eastern Poland
                1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 tactical_bomber moved from Belarus to Novgorod
                2 fighters moved from Archangel to Novgorod
                1 tactical_bomber moved from Archangel to Novgorod
                1 infantry moved from Vyborg to Novgorod
                3 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Novgorod
                10 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Poland
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 fighters moved from Trans-Jordan to Southern Italy
                1 tactical_bomber moved from Trans-Jordan to Southern Italy
                2 artilleries moved from Northern Italy to Western Germany
                2 aaGuns moved from Northern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Novgorod
                3 fighters and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 1 cruiser, 1 submarine and 1 transport
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 1
                EDIT: Removing units owned by Germans from 114 Sea Zone: 1 carrier, 1 cruiser, 1 submarine and 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 48 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Poland : 3 mech_infantrys
        Germany : 1 factory_major
        Southern Italy : 2 fighters and 1 tactical_bomber
        Belarus : 1 flag, 2 infantry
        Karelia : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 3 aaGuns, 3 bombers, 10 mech_infantrys and 1 tactical_bomber
        Bessarabia : 1 flag, 2 infantry
        Western Ukraine : 1 flag, 9 armour, 15 artilleries, 18 infantry and 15 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Bulgaria : 1 flag
        97 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 27 / 32
        Japanese : 59 / 70
        Americans : 50 / 70
        Chinese : 7 / 9
        British : 25 / 30
        UK_Pacific : 6 / 4
        Italians : 25 / 44
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                2 armour moved from Volgograd to Sikang
                1 bomber moved from Volgograd to Sikang

    Combat - Russians
                Battle in Sikang
                    Russians attack with 2 armour and 1 bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 armour and 1 bomber in Sikang, round 1 :  3/3 hits
                        Japanese roll dice for 1 infantry in Sikang, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                1 bomber moved from Sikang to India
                7 armour moved from Rostov to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 mech_infantrys moved from Rostov to Northwest Persia
                3 artilleries moved from Ukraine to Rostov
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 artillery moved from Bryansk to Rostov
                1 infantry moved from Rostov to Bryansk
                2 fighters moved from Bryansk to Tsinghai
                1 tactical_bomber moved from Bryansk to Tsinghai

    Place Units - Russians
                1 fighter and 2 tactical_bombers placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 28 / 28
        Japanese : 57 / 70
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 25 / 30
        UK_Pacific : 6 / 4
        Italians : 25 / 44
        ANZAC : 12 / 17
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.250
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters and 6 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
                1 fighter moved from 37 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from Kwangsi to 33 Sea Zone
                2 fighters moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                2 submarines moved from 35 Sea Zone to 33 Sea Zone
                2 carriers moved from 35 Sea Zone to 33 Sea Zone
                2 battleships moved from 35 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 cruiser moved from 35 Sea Zone to 33 Sea Zone
                3 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Japan to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                2 bombers moved from Kwangsi to 33 Sea Zone
                2 mech_infantrys moved from Malaya to Burma
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Hopei
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                1 fighter moved from Kwangsi to Kweichow
                1 fighter moved from Kwangsi to Hopei
                1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter moved from Kwangsi to Burma
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 mech_infantry moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 mech_infantry moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from Kwangsi to Szechwan
                1 tactical_bomber moved from Kwangsi to Burma
                1 fighter moved from Kwangsi to Kweichow
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain


  • Scramble SZ33?


  • Oh, and OOL as well. Unless you’d prefer to go round by round. Might not be that bad of an idea with a battle of this size.

  • '12

    Full scramble.  Round-by-round is fine.


  • 11 hits first round (including 1 sub hit). Your subs missed.


  • Going to need how you want those 11 apportioned before I can continue.

  • '12

    US BB tip, ANZAC BB tip, Sink the 3 US Carriers, 2 ANZAC Sub, 1 ANZAC DD


  • You hit 12 on round 1. I sunk all carriers, 4 subs and 2 soaks. Round 2 I hit another 11 (1 sub hit). OOL?


  • You have left:
    ANZAC:
    1 DD
    1 Cru
    1 Tipped BB
    3 Fighters

    USA:
    4 DD
    2 Cru
    1 Tipped BB
    4 Fighters
    2 Tacs

Suggested Topics

  • 84
  • 45
  • 103
  • 190
  • 49
  • 202
  • 3.8k
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

52

Online

17.4k

Users

39.9k

Topics

1.7m

Posts