Fortess ( Axis) vs Randmacts ( Allies) G40


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 2 carriers and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 23 Sea Zone to 47 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
                1 bomber moved from Hawaiian Islands to 31 Sea Zone
                1 bomber moved from 31 Sea Zone to Wake Island
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 47 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 2 fighters placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                6 infantry moved from Shensi to Tsinghai
                4 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • I’ll let you redo your British moves if you’d like – I’ve got an Airbase in Western Germany that covers z113…


  • If you want, you can just reload the file from the end of C2 and go from there. I’m not sure what all happened because the summary didn’t post (I hate when it does that for the British turn). But I’m ok if you redo everything. If you want to keep the results of the trans-jordan battle, that’s fine by me (I don’t think one influenced a decision on the other).


  • Also, the UK fighter can’t land in Persia on the same turn it is acquired. I’m not sure why TripleA allowed it. Here’s a link to reply #2376 in the FAQ: http://www.axisandallies.org/forums/index.php?topic=19919.2376


  • BTW, I was only suggesting you’d want to take that turn over because I’m guessing you wouldn’t have flown a single bomber in on z113 if you had known a tac and 2 fighters were able to join the destroyer in the fight… Since you let me fix something, I thought it would be sporting of me to allow you the same  :-)


  • Righto cheers will redo turn


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - British
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Shan State to Burma

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                    British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 carrier, 2 cruisers, 1 destroyer, 1 tactical_bomber and 2 transports moved from 76 Sea Zone to 71 Sea Zone
                1 fighter moved from Egypt to 71 Sea Zone
                1 battleship moved from 79 Sea Zone to 72 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Union of South Africa to Rhodesia

    Place Units - British
                1 artillery and 3 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 airfield and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 artilleries, 1 bomber and 4 infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                        Italians roll dice for 1 cruiser in Egypt, round 1 :  0/1 hits
                        Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Egypt, round 1 :  1/7 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Egypt
                        Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Egypt, round 2 :  1/7 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Egypt
                    Italians win, taking Egypt from British with 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Egypt to Greece
                1 battleship, 1 cruiser and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Tunisia to Libya
                2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 armour moved from Greece to Yugoslavia
                1 fighter moved from Southern Italy to Gibraltar
                1 fighter moved from Southern Italy to Romania

    Place Units - Italians
                1 airfield placed in Gibraltar
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Egypt : 1 flag, 1 aaGun, 2 artilleries, 1 harbour and 5 infantry
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
        Algeria : 1 flag, 1 infantry
        Tunisia : 1 flag
        Romania : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 2 infantry
        Tobruk : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Northern Italy : 1 flag, 1 factory_major and 2 mech_infantrys
        Libya : 1 flag, 1 artillery
        Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 bomber
        Yugoslavia : 1 flag, 1 armour
        98 Sea Zone : 1 flag, 1 cruiser, 1 submarine and 4 transports
        91 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 45 / 57
        Russians : 37 / 37
        Japanese : 32 / 55
        Americans : 52 / 53
        Chinese : 6 / 6
        British : 27 / 28
        UK_Pacific : 17 / 17
        Italians : 17 / 33
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.444
            Median : 5.000
            Variance : 1.529
            Standard Deviation : 1.237
            Total rolls : 18

    British Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                2 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                2 infantry moved from 85 Sea Zone to Brazil
                      ANZAC take Brazil from Neutral_Allies

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 1 airfield, 3 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 armour moved from Western Germany to Poland
                3 armour, 3 artilleries and 7 infantry moved from Germany to Slovakia Hungary
                2 fighters and 1 tactical_bomber moved from Western Germany to Morocco
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Morocco to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                2 bombers moved from Tunisia to Morocco
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from Western Germany to Gibraltar
                2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                1 airfield placed in Morocco
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in France
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 2 infantry and 1 tactical_bomber
        Morocco : 1 flag, 1 airfield, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Slovakia Hungary : 1 flag, 6 armour, 3 artilleries and 15 infantry
        Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 3 fighters, 1 harbour and 2 mech_infantrys
        Romania : 1 flag, 2 artilleries and 8 infantry
        Poland : 1 flag, 2 aaGuns, 1 armour, 3 artilleries and 9 infantry
        Germany : 1 flag, 1 factory_major
        Norway : 1 flag, 2 infantry
        113 Sea Zone : 1 flag, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 2 submarines
        92 Sea Zone : 1 flag, 2 transports
        Yugoslavia : 1 flag
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 32 / 55
        Americans : 52 / 53
        Chinese : 6 / 6
        British : 27 / 28
        UK_Pacific : 17 / 17
        Italians : 17 / 33
        ANZAC : 12 / 15
        French : 7 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Rostov to Ukraine
                3 infantry moved from Volgograd to Rostov
                3 infantry moved from Russia to Smolensk
                1 aaGun moved from Western Ukraine to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 infantry placed in Novgorod
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • Scramble orders for amphibious assault on India, please.

    india_scramble_orders.tsvg


  • Leave all the ftrs for the defence of India cheers Mate


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 4 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 39 Sea Zone to India
                1 battleship moved from 38 Sea Zone to 39 Sea Zone
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to India
                5 fighters and 4 tactical_bombers moved from Yunnan to India
                2 bombers moved from Kwangsi to India
                1 fighter and 1 tactical_bomber moved from Siam to India
                2 fighters moved from 38 Sea Zone to India
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 cruiser moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 armour moved from Kwangsi to Burma
                1 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Yunnan to Burma
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 infantry moved from Chahar to Hopei
                1 artillery moved from Chahar to Hopei
                1 artillery moved from Yunnan to Burma
                1 fighter, 1 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 mech_infantry moved from Kiangsu to Hopei
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangtung

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 10 fighters, 4 infantry and 7 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 5 artilleries, 2 fighters, 1 harbour, 14 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                        AA guns fire in India :  1/9 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 2 battleships and 2 cruisers in India, round 1 :  2/4 hits
                        Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 9 fighters, 4 infantry and 7 tactical_bombers in India, round 1 :  11/26 hits
                        UK_Pacific roll dice for 3 aaGuns, 5 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber in India, round 1 :  6/22 hits
                        10 infantry owned by the British , 4 infantry owned by the Japanese , 3 aaGuns owned by the British and 2 artilleries owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 9 fighters and 7 tactical_bombers in India, round 2 :  9/20 hits
                        UK_Pacific roll dice for 5 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in India, round 2 :  8/12 hits
                        4 infantry owned by the British , 3 tactical_bombers owned by the Japanese , 5 artilleries owned by the British , 4 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 4 tactical_bombers in India, round 3 :  8/12 hits
                        UK_Pacific roll dice for 2 fighters and 1 tactical_bomber in India, round 3 :  1/3 hits
                        1 tactical_bomber owned by the British , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in India
                    Japanese captures 17PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for Japanese: 3 artilleries, 6 fighters, 4 infantry and 3 tactical_bombers
                    Casualties for British: 3 aaGuns, 5 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber
                Battle in Burma
                    Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 1 :  2/5 hits
                        UK_Pacific roll dice for 3 infantry in Burma, round 1 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Burma, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Hopei, round 1 :  2/6 hits
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Chahar to Hopei
                2 infantry moved from Jehol to Chahar
                1 tactical_bomber moved from Kwangtung to 6 Sea Zone
                1 fighter moved from Kwangtung to 6 Sea Zone
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                2 infantry moved from Kwangsi to Yunnan
                3 tactical_bombers moved from India to 41 Sea Zone
                3 fighters moved from India to 41 Sea Zone
                1 carrier moved from 38 Sea Zone to 41 Sea Zone
                2 carriers moved from 37 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from India to Yunnan
                1 fighter moved from India to Yunnan
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                2 submarines moved from 38 Sea Zone to 41 Sea Zone
                2 bombers moved from India to Kwangsi

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Kwangsi : 1 flag, 2 bombers
        Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Manchuria : 1 flag, 2 infantry
        Hainan : 1 flag, 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 fighter, 2 infantry and 1 tactical_bomber
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
        Szechwan : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 armour, 1 harbour and 1 mech_infantry
        French Indo China : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
        36 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 2 destroyers and 4 transports
        6 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 37 / 37
        Japanese : 45 / 71
        Americans : 52 / 53
        Chinese : 3 / 6
        British : 27 / 28
        UK_Pacific : 9 / 0
        Italians : 17 / 33
        ANZAC : 12 / 15
        French : 5 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 29 times
                3 was rolled 30 times
                4 was rolled 14 times
                5 was rolled 21 times
                6 was rolled 26 times
            Average roll : 3.447
            Median : 3.000
            Variance : 1.307
            Standard Deviation : 1.143
            Total rolls : 141

    Japanese Combat
                1 was rolled 13 times
                2 was rolled 17 times
                3 was rolled 17 times
                4 was rolled 8 times
                5 was rolled 15 times
                6 was rolled 16 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 86

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    UK_Pacific Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.409
            Median : 3.000
            Variance : 0.698
            Standard Deviation : 0.835
            Total rolls : 44

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • All Your India Base Are Now Belong To Us.  :wink:


  • Roger that, at this point I see no reason to go on, I could string it out but the outcome is enivitable, do you always take India by about turn 3?. You have taught me alot in this game and I still habe a long time to go. Cheers for the game and hope to play you in the future soon.

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