@wittmann:
Afternoon SeismicAssault.
You were both right to not remove the Transports.
The attacker has to have a unit left to hit the Transports and he did not.
Thanks! I was pretty sure that’s the way it went, but wanted to make sure.
I know this subject may have being covered before, but having just bought the game the rules book looks very daunting and to be honest a bit over my head. So could anybody please simplify the rules.
@Marcvs:
I know this subject may have being covered before, but having just bought the game the rules book looks very daunting and to be honest a bit over my head. So could anybody please simplify the rules.
Purchase Units, Combat Movement, Combat, Non-Combat Movement, Place Units, Collect $$$, Next Player :)
There’s no way that I know to simplify them - either learn the rules or sell your game on ebay :)
Welcome, Marcvs!
There is an on-line demo of the Revised version of A&A (2004) on the Avalon Hill website. This is an older version of the game, and a few rules have changed (some of them in a big way), but the general flow of the game is the same. If you watch it, it may give you a framework to hang the rules on and help you to understand them better.