A new G40 online TripleA tournament is getting setup.
XDAP-01 Dominators (Axis) vs. The Little Threats
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We win 2 rounds from now, Little_Boot. There’s literally nothing you can do about it. Want us to play it out?
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I don’t know who screwed the pooch on the defense of Russia so badly in the last 2 turns,
But this game is NOWHERE near finished.
Allied income is still 40+ over the Axis, and for the Axis to win, Egypt must be controlled. It’s evident, that the allied play is a little bit less experienced. But if they figure a few things out, like how to prevent the fall of egypt this turn and for the rest of this game (which is quite doable) - this will drag out into an exciting conclusion. And I believe the momentum could return their way.
From a technical standpoint, momentum is behind them in economics already.
Thus, if they use their heads, this can be salvaged, and survived. Stalingrad can be liberated Effectively, And getting Air Support to Russia, is doable.
That said, it’s unconventional, and is likely to piss everybody pff, but if the russian’s just start moving their stack to the south, the more time they buy - even with the loss of their capital 2 turns from now, the more problems they cause for germany in the long run, which = time for the allies to win.
You’ve got quite a game ahead of you.
This isn’t over by any means.
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That is of course… If the allies fight back effectively.
If they pay no attention. you are correct, this will be over VERY shortly.
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Garg, you have a deeply imaginative mind. I agree about the economic advantage, and clearly they are stomping us in the Pacific, but none of that actually matters. They don’t have forces in place to either save Russia or seriously hold Egypt. For that matter, taking the UK at this point wouldn’t be all that tough either.
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Fair comments Shin-Ji,
But I disagree. :)
Looking forward to seeing how this plays out.
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Round :8
Purchase Units - Russians
Russians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 fighters and 2 infantry moved from Russia to Smolensk
2 fighters and 2 infantry moved from Russia to Bryansk
6 armour, 9 artilleries, 56 infantry and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 6 armour, 9 artilleries, 56 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 6 armour, 9 artilleries, 56 infantry and 1 tactical_bomber in Tambov, round 1 : 21/72 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 6 armour, 9 artilleries, 56 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 6 armour, 9 artilleries, 56 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Tambov to Russia
4 aaGuns moved from Russia to TambovPlace Units - Russians
3 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
I love how those 9 infantry are going to hold Dzavhan for the rest of time.
they’ve been there for 3 turns! :P
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Shh!
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Game History
Round :8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Russia to Evenkiyskiy
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Dzavhan to Central Mongolia
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
6 armour, 6 artilleries and 55 infantry moved from Russia to Tambov
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to AnhweCombat - Russians
Battle in Tambov
Russians attack with 6 armour, 6 artilleries and 55 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 6 armour, 6 artilleries and 54 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 6 armour, 6 artilleries and 54 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Anhwe
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Russians win with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Evenkiyskiy from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
4 aaGuns moved from Russia to Tambov
1 fighter moved from Evenkiyskiy to Olgiy
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Dzavhan to Olgiy
2 aaGuns moved from Manchuria to Korea
1 fighter moved from Samara to West India
1 fighter moved from Bryansk to Iraq
1 fighter moved from Smolensk to Northwest Persia
1 tactical_bomber moved from Smolensk to OlgiyPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs -
Little Boot, even with some Bad Luck, that’s what a turn of Russian Resistance needs to looks like.
Take a look at those moves, and think about them, as this tournament is all about learning… it’s a good oppurtunity to do just that :)
You’re almost there, and once you figure out that it’s a good idea to move, or have spend concious thought on every single one of your pieces, you’ll be 10x the player ;)
I believe in you!
But I also belive Shin-Ji is going to scoop your capital in 2 turns! Yikes! :S
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I won’t offer anymore comments. :(
I don’t want to sway the game anymore!
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Crap, in my focusing on em moves so much, I completely forgot about the units in the far east. Ah well.
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I, also, am not convinced this is in the bag. I’m looking forward to this turn.
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Also I’d prefer not to see outside influence directly in an official tournament game. I don’t think that qualifies as fair play.
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Agreed. :P
I apologize if I’ve interefered…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 6 armour; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 armour moved from Kiangsu to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Japanese take Celebes from UK_Pacific
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Kiangsu to Hunan
2 bombers moved from Kiangsi to Hunan
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 1 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 1 tactical_bomber in Borneo, round 2 : 2/2 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 2 bombers and 1 fighter
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers and 1 fighter in Hunan, round 1 : 2/3 hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 1 : 1/3 hits
2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Hunan
Japanese roll dice for 2 bombers in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Hunan
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 artillery and 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 6 infantry
Japanese roll dice for 3 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 1 : 6/8 hits
Chinese roll dice for 6 infantry in Kwangsi, round 1 : 2/6 hits
6 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 6 infantry
Japanese win with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 6 infantry
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Borneo to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
2 bombers moved from Hunan to Kiangsu
1 fighter and 2 tactical_bombers moved from Philippines to KiangsuPlace Units - Japanese
3 armour placed in Kiangsu
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 armour
Kiangsu : 3 armour, 2 bombers, 1 factory_minor, 3 fighters and 4 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Suiyuyan : 1 flag, Kansu : 1 flag, Hopei : 1 flag, Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Timguska : 1 flag, Kazakhstan : 1 flag, Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 transport -
DISREGARD LAST TURN’S SAVE FILE.
I must’ve done Japan’s turn while looking at Garg’s file. It does not change Japan’s moves or actions so I have edited the turn results into Boot’s save. Rolls will be available in the previous save file if they need to be viewed and I apologize for the error.
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lol…
What an edge the allies would have had! Ah well :P
Good luck to you both! Great game here!
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Round :8
Purchase Units - Americans
Americans buy 9 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 artilleries and 2 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 armour moved from Morocco to Tunisia
1 artillery and 3 infantry moved from Morocco to AlgeriaCombat - Americans
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from West Indies to Morocco
1 fighter moved from Morocco to AlgeriaPlace Units - Americans
9 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsRound :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Kweichow to HunanCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsRound :8
Combat Move - British
Giving bonus movement to unitsCombat - British
British creates battle in territory 106 Sea Zone
Recording Battle StatisticsNon Combat Move - British
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from India to West India
3 aaGuns and 3 infantry moved from India to Burma
1 infantry moved from Burma to Yunnan
2 destroyers moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 fighter and 2 infantry placed in Union of South Africa
British undo move 2.
2 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalRound :8
Place Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :8
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 fighters moved from Southern Italy to 98 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 armour and 2 infantry
British defend with 1 harbour; Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 1 : 2/4 hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 0/4 hits
2 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 2 armour and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 2 artilleries in Gibraltar, round 2 : 2/2 hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 armour in Gibraltar, round 3 : 2/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour and 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Italians win with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour and 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 98 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer; British defend with 2 destroyers
Italians roll dice for 2 fighters in 98 Sea Zone, round 1 : 1/2 hits
British roll dice for 3 destroyers in 98 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 2/2 hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 destroyer
Casualties for British: 2 destroyers
Casualties for Italians: 1 fighter
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 destroyer
Casualties for British: 2 destroyers
Casualties for Italians: 1 fighter
Recording Battle StatisticsNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to AlexandriaPlace Units - Italians
2 destroyers placed in 95 Sea Zone
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 fighter
Gibraltar : 1 flag, 1 armour and 1 harbour
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 2 destroyers